Normal view
iPhone Duo status icon combines Wi-Fi, cellular, and battery information
The iPhone Duo status icon introduces a new approach to information that has occupied the top edge of the iPhone display for nearly two decades. Instead of treating Wi-Fi, cellular signal, battery status, and other indicators as a conventional horizontal row, Apple has created a flexible circular system that sits in the corner of the foldable iPhone’s display.
Apple officially describes the feature as a “circular, flexible system” within the status bar rather than one fixed icon containing every piece of information at all times. The distinction is useful: the area can adapt according to context while consolidating status information into a smaller visual region.
It is part of a much larger rethink of iOS 27 specifically for iPhone Duo. The foldable device changes the proportions available to software, particularly when its 7.6-inch inner display is open, forcing Apple to reconsider interface elements that have traditionally stretched horizontally across an iPhone screen.
The status system is one of the smallest changes visually, but it illustrates how extensively Apple has adapted iOS around the new hardware.

iPhone Duo status icon replaces the traditional horizontal approach
Conventional iPhones distribute system information across the upper portion of the display. Cellular strength, network type, Wi-Fi connectivity, and battery status typically occupy space around the camera hardware and Dynamic Island.
iPhone Duo approaches that area differently.
Apple says its circular status system nestles into the corner of the screen and presents relevant information including Wi-Fi, cellular strength, battery status, and more. Rather than requiring a long horizontal strip, those indicators can occupy a compact area that works with the device’s unusual screen geometry.
The change is closely connected to the way iPhone Duo handles controls throughout iOS 27.
Apple has moved several interface elements to the side of the display. App navigation, toolbars, the Home Screen Dock, and some Lock Screen controls can use vertical space instead of occupying the familiar horizontal regions found on other iPhones.
The status system therefore becomes part of a vertical interface column rather than an isolated redesign.
This arrangement lets content use more of the display’s height while keeping frequently referenced system information visible. It also creates a consistent location for status details as users change how they hold or fold the device.
A flexible status system suits a foldable iPhone
A foldable phone presents an interface problem that a traditional slab-shaped iPhone does not have.
iPhone Duo can operate through its 5.4-inch outer display or its substantially larger 7.6-inch inner screen. The device can be opened completely, partially folded, rotated, or positioned like a small book.
A static status bar designed around one screen size and orientation would be less effective across those configurations.
Apple instead built iOS 27 so that interface elements can move as the physical device changes. Content reacts to folding, controls relocate, and layouts adjust around the hinge and available screen area.
Apple’s developer guidance provides additional detail about this philosophy. On iPhone Duo, navigation and toolbar controls share vertical space with system elements such as the status bar and Live Activities. When available room becomes limited, application controls can collapse into an overflow menu.
That makes the circular status area part of an adaptive system rather than a cosmetic flourish.
Developers do not need to manually reproduce the status treatment inside their apps. Apple’s standard interface frameworks handle much of the adaptation, especially when applications use native navigation, toolbar, and tab-bar components.

Dynamic Island also moves to the side
The status area is not the only familiar piece of iPhone interface that changes position on iPhone Duo.
Apple has redesigned Dynamic Island so that it can sit vertically along the side of both the outer and inner displays. It can expand from that position to present alerts and Live Activities.
The relationship between Dynamic Island and the new circular status system is particularly interesting because Apple now has two dynamic interface areas operating along the same side of the screen.
One communicates persistent device information such as network and battery status. The other handles temporary activity, alerts, and live information.
Apple’s developer documentation refers to this section as shared vertical space. Application controls may also occupy it, meaning iOS has to continuously decide how much room is available and which elements deserve priority.
That is a major departure from the long-standing assumption that the upper corners of an iPhone screen simply contain a predictable row of small status symbols.
On Duo, those regions have become active parts of the interface layout.
Wi-Fi, cellular, and battery remain immediately recognizable
Consolidating status information creates a design challenge: efficiency cannot come at the expense of readability.
Users have spent years learning the meanings of Apple’s individual status symbols. Cellular bars indicate signal strength, the Wi-Fi symbol communicates wireless connectivity, and the battery icon provides an immediate indication of remaining power.
Apple has not discarded those familiar concepts.
Instead, the circular system changes how and where information is presented. The familiar status categories remain present while the container around them becomes more adaptable.
This is particularly useful on a device with two displays. Users should not need to relearn the meaning of basic connectivity information when moving from the outer screen to the inner display.
The same reasoning applies when iPhone Duo changes orientation. Apple can reorganize the status area without changing the fundamental visual vocabulary behind Wi-Fi, cellular, or battery information.

iPhone Duo pushes the status bar beyond a fixed strip
The new design suggests a different direction for one of the oldest pieces of smartphone interface.
Status bars traditionally behave like reserved strips of screen space. Applications work around them, and their icons occupy predictable positions regardless of what is happening elsewhere.
iPhone Duo turns that space into something more fluid.
The circular system can coexist with a vertical Dynamic Island, changing application controls, Live Activities, and layouts that respond to the physical position of the foldable display. It becomes another component that iOS can arrange rather than a fixed row placed permanently along an edge.
There is no indication that Apple plans to bring the same circular status treatment unchanged to conventional iPhones. Its current implementation is specifically tied to iPhone Duo and the interface requirements created by the foldable hardware.
Still, the design provides a glimpse at how Apple can rethink even deeply established iPhone conventions when the shape of the device changes. When iPhone Duo reaches customers on October 23, the small circular area in the corner will be one of the most immediately visible examples: cellular strength, Wi-Fi, battery information, and other system details occupying a shared adaptive space instead of stretching across the display.
The post iPhone Duo status icon combines Wi-Fi, cellular, and battery information appeared first on AppleMagazine.
- The Debrief
- A Brain-Computer Interface Decoded Speech and Movement Simultaneously for the First Time
A Brain-Computer Interface Decoded Speech and Movement Simultaneously for the First Time
A new brain-computer interface (BCI) is the first to translate both speech and movement with a single device that reads data from implanted electrodes.
In a recent paper published in Nature Neuroscience, researchers revealed how their new BCI simultaneously communicates verbal and non-verbal information in seconds.
This is a major step forward in BCI research, as human communication relies on body language as much as spoken words to convey meaning. For the first time, one implant marries these two separate elements of communication, offering a breakthrough for individuals with severe paralysis.
A New BCI
The team’s new BCI translates electrical signals from the brain into text using artificial intelligence. The decoded information can then be used to control a digital avatar, guiding both its speech and movements.
The BCI field has made significant strides in recent years, allowing humans to control cursors and robotic arms or even communicate through synthesized speech. However, those projects have generally focused on a single mode of communication, whereas this new system is multifunctional, allowing it to capture more of the rich nuance of human communication.
“This gives us hope for neural prosthesis that will enter day-to-day usage,” said Christian Herff, a computational neuroscientist at Maastricht University in the Netherlands.
Since both are related to communication, it should be no surprise that the neural signals responsible for speech can overlap. That can make the business of separating them for two different functions at the same time extremely challenging. Additionally, when the brain commands the body to speak and move at the same time, the neural activity coordinating those activities can vary from what it would be if only one were occurring at a time.
Collecting Human Neural Data
Two volunteers worked with the researchers to test the new BCI, which involved surgically implanted arrays comprising 253 electrodes on the surface of the cortex. By covering portions of the sensorimotor cortex with so many electrodes, the team captured a large number of signals associated with attempted speech and movement.
Following a brainstem stroke, one volunteer experienced impaired speech and movement capabilities. The team instructed him to wave, shake his hands, clap, and nod. Additionally, they gave him five phrases to attempt to speak silently.
The other volunteer had amyotrophic lateral sclerosis (ALS), a motor neuron disease that causes progressive motor impairment and can lead to loss of speech. Although he could only move his facial muscles, he was capable of typing messages. Researchers gave him ten phrases to imagine vocalizing and ten gestures to imagine performing.
BCI Testing Results
Using the electrode implants, the BCI recorded neural activity generated by each attempt, including when participants attempted movement and speech separately or simultaneously. The team then trained AI models to translate those signals, finding that including data from simultaneous activities improved decoding performance.
With this neural activity mapped, the team then had the volunteers attempt to control a digital avatar using the BCI. Again, testing involved isolated and combined verbal and gestural communication. However, this time, instead of relying exclusively on preselected responses, the participants were asked questions in real time.
Accuracy varied between the volunteers, with the first achieving perfect BCI decoding of the tested movements and speech, while the second recorded 75% speech accuracy and 85% gesture accuracy.
While achieving such promising results for combined speech and gesture signals represents a major step forward in BCI research, more work is needed to continue refining the technology. Higher levels of speech accuracy have been achieved with speech-only devices, and this test was limited to individual sentences rather than continuous speech. Additionally, the device captured gestures rather than steady hand positions.
These limitations were partly intentional, as the team initially simplified its decoding tasks while making the jump to simultaneous actions. Further research could expand the system to recognize movements involving additional parts of the body and enable finer control of the many joints in the hands.
The paper, “Simultaneous Speech and Gesture Decoding for Multimodal Communication in Paralysis,” appeared in Nature Neuroscience on September 14, 2026.
Ryan Whalen covers science and technology for The Debrief. He holds an MA in History and a Master of Library and Information Science with a certificate in Data Science. He can be contacted at ryan@thedebrief.org, and follow him on Twitter @mdntwvlf.
Farwave é um app para descobrir estações de rádio ao redor do mundo
Aplicativos que utilizam uma premissa simples e a transformam em uma experiência interessante são, particularmente, meus favoritos. Exemplo disso é o Farwave, um app para iPhone e iPad desenvolvido pelo brasileiro Fernando Bunn que permite encontrar estações de rádio de todo o mundo girando um globo 3D até uma determinada região e tocando em uma estação.
A interação baseia-se na localização geográfica, e não em pesquisas por texto. Ou seja, os usuários giram o globo, selecionam uma região e tocam em uma estação, tudo pela mesma interface.

Há, ainda, um botão chamado “Take me anywhere” (“Leve-me a qualquer lugar”, em tradução direta) que seleciona uma opção aleatória para ouvintes que não querem procurar um local específico; além disso, o aplicativo salva o histórico de reprodução para que as pessoas possam retornar a uma estação mais tarde.
Além do rádio, o app também organiza podcasts e músicas utilizando a mesma metáfora do globo. Diferentemente das estações de rádio, assinantes Pro podem pesquisar programas ou adicionar manualmente um feed RSS. O aplicativo também oferece suporte a filas de reprodução, velocidade de reprodução ajustável e downloads para ouvir offline.
Assinantes do plano Pro também podem importar seus próprios arquivos de áudio de um computador ou do aplicativo Arquivos. Cada artista aparece como um “sinal” próprio, e as faixas importadas permanecem no dispositivo para reprodução offline.

O Farwave está disponível gratuitamente na App Store, mas alguns recursos (como supracitado) exigem o Farwave Pro, que custa R$20/mês ou R$100/ano.
via 9to5Mac

Desinstalador AppZapper é reformulado com novo design, funções atualizadas e mais
O AppZapper, popular desinstalador que oferece uma maneira rápida de excluir aplicativos e seus arquivos associados do macOS, foi reformulado após anos e ganhou um novo design, funcionalidades atualizadas, além de um novo nome: AppZapper 3000.
Lançado originalmente em 2006, o AppZapper 3000 chega justamente no seu 20º aniversário. Entre as novidades, a versão atualizada do aplicativo foi adaptada aos requisitos de segurança do macOS e é mais eficiente na localização de arquivos relacionados aos softwares que serão apagados.
Posts relacionados
O funcionamento do app é um show à parte: após a instalação, basta arrastar e soltar um aplicativo no AppZapper e clicar no botão “Zap All” para remover o aplicativo e os arquivos relacionados, acompanhado de uma animação de arma a laser e efeitos sonoros. Ele localiza e exclui todos os arquivos de um aplicativo em poucos segundos, e os usuários podem escolher entre quatro temas diferentes.
O software pode ser baixado gratuitamente, sendo possível realizar três “zapeadas” gratuitas. A licença custa US$18 para um único usuário e US$29 para um pacote familiar, que permite o uso do aplicativo em até cinco Macs. Há, ainda, um plano corporativo que permite o uso em até 25 Macs, o qual está disponível por US$99.
via MacRumors


- Science Mag
- Hybrid graphene–MXene–WS₂ terahertz metasurface detects chikungunya virus via machine learning
Hybrid graphene–MXene–WS₂ terahertz metasurface detects chikungunya virus via machine learning
Scientists have unveiled a computational design for a terahertz metasurface biosensor that combines five distinct materials—graphene, MXene, tungsten disulfide, gold, and copper—into a single multilayer architecture capable of detecting refractive-index changes associated with chikungunya virus infection. The study, published in Results in Optics by G. Arunachalam, A.R. Kalaiarasi, Giri.G. Hallur, and V. Parthasarathy, reports a numerically predicted sensitivity of 907 GHz per refractive-index unit, among the highest values reported for hybrid-material terahertz biosensors, and couples the electromagnetic design to an XGBoost machine-learning surrogate model that predicts sensor behavior with accuracies exceeding 99.8 percent.
Chikungunya virus is an enveloped, positive-sense single-stranded RNA alphavirus transmitted primarily by Aedes aegypti and Aedes albopictus mosquitoes. While mortality remains low, generally below 0.1 percent, the broader public health burden arises from severe polyarthralgia that can persist for months or even years in a substantial fraction of patients across tropical and subtropical regions. With no approved antiviral therapy or licensed vaccine currently available, diagnostic accuracy sits at the center of clinical management and transmission control. Yet existing diagnostic tools face significant practical constraints, particularly in point-of-care and field settings.
Serological methods such as enzyme-linked immunosorbent assay suffer from cross-reactivity with related alphaviruses, including Ross River and O’nyong-nyong viruses, reducing diagnostic specificity. Real-time reverse transcription polymerase chain reaction offers high sensitivity during the acute phase but depends on laboratory infrastructure, trained personnel, and controlled sample handling. Virus isolation in cell culture provides confirmatory results but requires biosafety level-3 facilities and extended processing time. These limitations have motivated the search for rapid, label-free sensing approaches capable of operating at clinically relevant concentrations in decentralized environments.
The new work turns to the terahertz band, spanning roughly 0.1 to 10 THz, which lies between microwave and infrared regions of the electromagnetic spectrum. Terahertz radiation is non-ionising, with photon energies in the millielectronvolt range, allowing interaction with biological samples without causing ionising damage. Crucially, terahertz waves couple to low-frequency vibrational and rotational modes of biomolecules such as proteins, nucleic acids, and polysaccharides, producing measurable spectral features that support label-free detection. Because biological media including blood plasma and viral suspensions exhibit refractive-index variations in this domain, differences on the order of 0.01 to 0.02 refractive-index units can shift resonance frequency and field distribution when coupled to resonant sensing structures.
The proposed sensor is built around a periodically repeated square unit cell containing two identical square resonators, 2000 nanometers on a side, coated with tungsten disulfide—a two-dimensional transition metal dichalcogenide with strong light–matter interaction, high carrier mobility, and excellent dielectric confinement. This layer localizes the electric field in the sensing region and increases the interaction volume between the resonant field and the surrounding analyte. A pair of concentric circular rings, 3200 and 3800 nanometers in diameter and functionalized with MXene, surrounds the resonators, enhancing electromagnetic coupling, promoting efficient charge transport, and strengthening plasmonic interactions between resonator elements. An outer gold ring, 6000 nanometers in diameter, serves as the main plasmonic resonator supporting strong localized surface plasmon resonances with low optical loss. The entire multi-resonant assembly is embedded within a monolayer graphene sheet measuring 14,000 by 14,000 nanometers, which acts as a broadband absorber and a high-mobility charge transport medium whose electrically tunable chemical potential allows dynamic, active control of the resonance characteristics. Copper elements woven into the architecture provide supplementary conductive pathways that reinforce current distribution and coupling among the hybrid resonators. The structure rests on a silicon dioxide substrate, chosen for its low dielectric loss and mechanical robustness, which preserves the resonance quality factor.
The authors stress that the multilayer design is compatible with established microfabrication techniques. Fabrication would begin with a cleaned silicon dioxide substrate, followed by polymer-assisted transfer of monolayer graphene and thermal annealing. Gold and copper resonators can be deposited through electron-beam evaporation or magnetron sputtering with lift-off patterning, MXene rings through solution-based deposition, and the tungsten disulfide layer through chemical vapor deposition or thin-film transfer. With a unit-cell dimension of approximately 14 micrometers, the required feature sizes fall comfortably within conventional photolithography capabilities, and because fabrication imperfections remain far smaller than the operating terahertz wavelength, moderate tolerances are expected to have only limited influence on the electromagnetic response. For biosensing, the graphene surface could subsequently be functionalized with chikungunya-specific antibodies or aptamers using EDC/NHS or pyrene-based linker chemistries.
The electromagnetic modeling, performed in COMSOL Multiphysics, reveals a pronounced resonance at 0.355 THz, where electric-field simulations show the strongest and most spatially extensive enhancement. Varying the graphene chemical potential from 0.1 to 0.9 electronvolts produced dramatic modulation of the transmission contrast, which increased roughly 36-fold at the highest bias, from less than one percentage point to more than 27 percentage points, while peak transmission remained essentially unchanged above 98.6 percent. This asymmetric response—stable maxima paired with strongly modulated minima—arises because increasing chemical potential enhances graphene’s intraband conductivity, deepening resonant absorption through stronger light–matter interaction. The sensor also demonstrated remarkable angular robustness, maintaining peak transmittance above 97.8 percent across incident angles from 0 to 80 degrees, an important tolerance for realistic deployment where normal incidence cannot always be guaranteed.
Geometric optimization identified an outer circular resonator radius of 2500 nanometers and a square resonator side length of 2500 nanometers as the dimensions that maximize resonance strength, driving minimum transmittance down to approximately 65 to 67 percent and signifying optimal electromagnetic confinement within the active sensing region. When evaluated across refractive indices from 1.33 to 1.39, a range encompassing reported values for healthy plasma (approximately 1.35 RIU), healthy platelets (1.39 RIU), chikungunya-infected plasma (1.33 RIU), and infected platelets (1.38 RIU), the optimized configuration achieved a maximum sensitivity of 907 GHz/RIU, a figure of merit of 18.519 RIU⁻¹, a minimum detection limit of 0.061 RIU, a sensor resolution of 55.178, and a refractive-index resolution of 0.001 RIU. In comparative benchmarks against recently reported graphene- and hybrid-material-based terahertz biosensors—including graphene/copper/aluminum, graphene/silicon dioxide, MXene–graphene–black phosphorus, and graphene-integrated copper–silver designs—the proposed architecture’s sensitivity exceeded most published values, reflecting the synergistic field confinement produced by the five-material stack.
The machine-learning component addresses one of the central bottlenecks in metasurface development: the computational cost of repeated full-wave finite-element simulations during structural optimization. The team trained an XGBoost regressor, an ensemble method based on gradient-boosted decision trees, on simulation data covering incidence-angle variation and circular-ring dimension variation, using stratified sampling with 80 percent of data for training and 20 percent held out for independent testing, alongside five-fold cross-validation and grid-search hyperparameter optimization. The model captured more than 99.7 percent of response variance on unseen data, with mean absolute percentage errors below 0.162 percent and prediction accuracies from 99.838 to 99.959 percent. Acting as a computational surrogate, the trained model enables rapid interpolation across the design space without sacrificing the fidelity of the underlying electromagnetic model.
The authors are careful to frame the work as a computational proof-of-concept rather than an experimentally validated diagnostic. The sensor detects changes in the local dielectric environment surrounding the resonators, not viral particles or nucleic acids directly, and refractive-index sensing alone cannot intrinsically distinguish chikungunya from other viruses with similar dielectric properties. Analytical specificity in practice will depend on surface biofunctionalization with chikungunya-specific recognition molecules immobilized on the graphene or gold sensing surface. Future work will focus on device fabrication, biofunctionalization, calibration with reference refractive-index standards, experimental validation with clinically relevant plasma and platelet samples, and systematic evaluation of selectivity against related arboviruses—steps that would transform this numerically validated platform into a practical tool for rapid, label-free infectious disease diagnostics in the field.
Article Title: Hybrid graphene–MXene–WS₂ terahertz metasurface detects chikungunya virus via machine learning
Article References: Arunachalam, G., Kalaiarasi, A., Hallur, G., & Parthasarathy, V. (2026). Machine learning-assisted hybrid graphene–MXene–WS₂ terahertz metasurface biosensor for highly sensitive label-free chikungunya virus detection. Results in Optics, 25, Article 101149. https://doi.org/10.1016/j.rio.2026.101149
Image Credits: AI Generated
DOI: 10.1016/j.rio.2026.101149
Keywords: chikungunya virus detection, computational biosensor design, high sensitivity biosensors, hybrid graphene MXene WS₂, machine learning in biosensing, multilayer architecture, nanomaterial-based sensors, public health diagnostics, refractive index sensing, terahertz metasurface biosensor, virus diagnosis in field settings, XGBoost surrogate model
- Tek Notícias
- iOS 27 e o iPhone Duo: Como a Apple redesenhou o sistema operativo para o seu primeiro dobrável
iOS 27 e o iPhone Duo: Como a Apple redesenhou o sistema operativo para o seu primeiro dobrável
Controlos deslocados para a lateral, duas páginas de ecrã principal, um novo modo standby e suporte inédito ao Apple Pencil. Saiba tudo o que a Apple mudou no iOS 27, a pensar na interface do ecrã dobrável do iPhone Duo.
The post iOS 27 e o iPhone Duo: Como a Apple redesenhou o sistema operativo para o seu primeiro dobrável appeared first on Tek Notícias.
- Latest from Windows Central
- It's more than just the name: Turns out iPhone Duo stole Surface Duo's biggest selling point, and Apple is right to copy it
It's more than just the name: Turns out iPhone Duo stole Surface Duo's biggest selling point, and Apple is right to copy it
Yesterday, Apple unveiled iPhone Duo, much to the dismay of the dozens of die-hard Surface Duo fans that opted for Microsoft's now defunct line of foldable phones. Of course, the name of the product was what drew immediate comparisons to Surface Duo, but as the keynote went on, it quickly became evident that it isn't just the name that Apple was interested in.
Ever since Surface Duo launched in 2020, I have heralded it as the best multitasking phone you could buy. No other folding phone, whether that be from Samsung, Huawei, Oppo, Honor, Xiaomi, or Google, have matched the Surface Duo from a pure multitasking perspective.
The dual-screen setup allowed for Microsoft to create a new user experience around the gap between the screens, and that led to a unique experience that made multitasking automatic. Open your app on one screen, and the other screen would remain on the home screen, available whenever you need it to begin another task.

If the second screen was free, opening links would open them on the other screen, allowing you to keep viewing the first app without it being obscured by your browser. You could swipe up from the bottom and drag the app across both screens, swapping them in place or spanning a single app across both screens for a totally immersive experience.
No other folding phone has ever matched this level of fluidity or multitasking prowess. Most single-screen folding phones opt to treat the large folding screen as a tablet screen, opening apps full screen and requiring gestures or modes to enter a special "multitasking view" that allows you to run the apps side by side. The OS isn't able to dynamically do this, unlike the Surface Duo.
Well, it turns out, iPhone Duo can. I've never seen another folding phone match the Surface Duo's multitasking design, but iPhone Duo does almost identically. In multiple demos, Apple shows the iPhone Duo opening an app, and letting users split it side by side with another app by dragging the app up and docking it to the left or right of the screen.

When you do this, the iPhone home screen appears on the other side, just like Surface Duo. From there, you can open another app, and swap sides with it by doing the same drag and drop gesture you do on Surface Duo. It even opens links in a browser next to your app automatically, just like Surface Duo.
Surface Duo had a lot of flaws, but one thing it got absolutely right was the fluidity and automagic-ness of its multitasking experience. Users were in control of where apps appeared, and it was easy to move apps between the two halves, and have them run side by side. In most instances, multitasking on Surface Duo was an automatic experience. I never had to cognitively initiate a multitasking mode, it automatically happened.
It looks like iPhone Duo is opting for the same design philosphy. User shouldn't need to initiate a complex gesture or mode to multitask. It should just happen when it makes the most sense. If you need to open an app next to your currently open one, just drag the app to the side and open the second app from your familiar home screen.
If you tap a link, it should open the browser next to your current app, not on top of it like so many other Android phones do. Both Surface Duo and iPhone Duo appear to do this correctly, and that's the biggest surprise in my book. It's not just the name Duo that Apple borrowed, it's the entire multitasking design ethos as well.
You can see this in action in this video:
I'm not even mad about it, I've always said that I wish another company built the Surface Duo, because it wasn't fair of Microsoft to debut the best multitasking experience I'd ever seen on a phone, only to kill the product two years later. Apple has taken the best of Surface Duo and implemented it onto its own iPhone Duo, which is a win for Surface Duo fans in my book.
And it's not just the software multitasking and windowing that Apple have copied. iPhone Duo also supports pen, another feature that was incredibly popular on Surface Duo. Many people used their Surface Duo's as a personal diary or note taking device, and it did that quite well. iPhone Duo also supports pen input via the Apple Pencil, which is awesome to see.
I think Apple even indirectly referenced the Surface Duo during their keynote. At the start of the iPhone Duo segment, Apple says "others have created foldables that just feel like two phones awkwardly stuck together." The only folding phone that was literally two phone screens stuck together was Surface Duo.
Apple is right in that you can mimic the setup of a dual-screen phone 100% on a single screen folding phone, and that's exactly what they've done with iPhone Duo. All the dual-screen multitasking behaviors have been implemented on the folding screen, and it still works great.
Surface Duo fans, I fear we may finally have our Surface Duo 3 in the form of iPhone Duo. Too bad it costs $2,000.

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- Latest from Windows Central
- The iPhone Duo is a stark reminder that Microsoft Surface has lost its purpose
The iPhone Duo is a stark reminder that Microsoft Surface has lost its purpose
Apple didn't shock the world this week by unveiling the iPhone Duo, but it has taken the tech world by storm. With Apple joining the folding phone fray, we now have millions of people considering foldables that never would have considered the category.
With the iPhone Duo sharing so much with the Surface Duo, it's natural to make comparisons. Our Zac Bowden explained what went wrong with Surface Duo and highlighted Apple copying the names of Surface products.
But the iPhone Duo announcement stood out to me for another reason. It shows what happens when a company knows its own identity and leans into it. Apple is far from the first company to make a foldable phone, but the iPhone Duo tackles foldables in a way that's quintessentially Apple.

In normal Apple fashion, the company bided its time and waited for Samsung, Motorola, Xiaomi, and other companies to work out the biggest issues with foldables. Through years of trial and error, other manufacturers have determined the best form factor for a folding phone. They've also figured out use cases for folding screens and the large displays provided by what are essentially tablets that fold into phones at this point.
Apple's patient approach does more than give its engineers real-world feedback about a product category. By waiting until foldables became normal, Apple has left potentially the most difficult task to be completed by other companies: getting people to even consider a folding phone that costs a fortune.
Every time Apple introduces a new product or feature that's been seen elsewhere, people online joke about Apple "inventing" things. I get it. It's an easy joke and some Apple heads are smug and ignore advances made by other companies. But Apple's strategy works. In addition to making Apple money hand over fist, it creates good products.
Apple knows what it is. The leaders at Apple have a clear strategy and know how to make new products. Microsoft is lost when it comes to Surface, and the iPhone Duo shows that.

Before you jump to the comments, I am fully aware that Microsoft had a foldable phone years before Apple. The buggy mess that was the Surface Duo launched in 2020. After silently fixing a few bugs and realizing people want NFC and good cameras in a smartphone, Microsoft unveiled the Surface Duo 2. But Microsoft abandoned the Surface Duo lineup and never even released the Surface Duo 3, so I'm not going to give it the benefit of the doubt.
By not sticking with the Surface Duo lineup, Microsoft gave up its pioneer status. The company could have made a Surface Duo 3 that addressed concerns and then unveiled a model with a folding screen by now. But instead, Surface Duo is dusted.
When it comes to tech, you need to carve out a niche. That's often done by being the first, the best, or the most affordable. You can also succeed by being unique or by being over the top. Surface used to check some of these boxes, but it rarely does anymore.
What is Surface in 2026? It's no longer the innovative hardware maker that drove the 2-in-1 form factor. Experimental projects have been pushed to the wayside, leaving Lenovo to pick up the slack. Surface PCs were never the most affordable, and I'd argue they aren't even the best options in their respective categories anymore.
Microsoft has shown some small signs of moving in the right direction with the Surface Laptop Ultra, but I still have my reservations. Surface still seems lost, and I don't see Microsoft returning to the experimental roots of the product family.
Microsoft no longer pushes the limits of computing with experimental hardware. But it also does not wait long enough to see a category fully mature and then swoop in with a perfected version. Surface is stuck in the middle of a crowded PC space and feels like a leftover appendage of a bloated company.

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- Latest from Windows Central
- First it was Neo, and now it's iPhone Duo — Apple keeps robbing Microsoft of its Surface device names, and I'm mad about it
First it was Neo, and now it's iPhone Duo — Apple keeps robbing Microsoft of its Surface device names, and I'm mad about it
I loved my Surface Duo a lot. It was a unique folding phone with two screens instead of a single foldable display, supported pen input, and was the thinnest of its kind when it launched in 2020 (see our original review). It was a mesmerizing bit of kit, but it failed to gain any real mainstream attention.
And although it never shipped, its bigger brother, the Microsoft Surface Neo PC, was also something a lot of us Windows fans were looking forward to at the time. A dual-screen laptop, to complement my dual-screen phone? Sign me up! In 2020, it really did seem like Microsoft was building out its own unique device ecosystem to compete with Apple, Samsung, and Google.
The Neo and Duo were clever names for these devices. Both names had dual meanings to them, too. Neo, meaning "new," referred to the form factor, as well as being a reference to "The One" from The Matrix. And Duo, obviously signifying the device's unique "duo" screen setup, but it was also a reference to the fact that it was a surprise second device in a pair, alongside Neo.
When Duo was announced, it was a true one more thing moment during the event. There had been rumors that Microsoft was working on a folding phone for years prior, but recent reporting at the time had suggested the project was dead. So when Duo was announced alongside Neo, it was a rare true surprise to those in attendance and watching online.

Cut to 2026, and it's all dead. Microsoft gave up on Duo after just one iteration (Surface Duo 2 review), and it never even gave Neo a chance. The company's boneheaded shortsightedness led to the death of unique Surface hardware, and now today we're left with boring laptops and tablets from the Redmond giant.
It was inevitable that the Neo and Duo would forever be relegated to the history books, a hall of fame of unique devices that tried and failed to capture the market. Now, Apple has stormed in and stolen these names for their own products, which will only serve to further bury Microsoft's efforts.
I'm sure there are some Apple fans out there who think Apple never even thought about Microsoft when it named the MacBook Neo and iPhone Duo, but I think that's a lie. Apple is clearly aware that Neo and Duo were strongly tied to the Surface brand, but decided that didn't matter, which is the correct decision.
The MacBook Neo is an almost polar opposite of the Surface Neo. While Surface Neo was supposed to be a super expensive dual-screen flagship laptop, the MacBook Neo is Apple's cheapest laptop, undercutting much of the market. I don't know why, but that feels like an F.U. to Microsoft's vision for its Neo.
And now, there's iPhone Duo. This one hits much harder, as they're both playing in the same game. Surface Duo was a thin folding phone with pen support, and the iPhone Duo is pretty much exactly that. Of course, Apple's iPhone Duo refers to the fact that it's both an iPhone and an iPad, but seeing the Duo moniker on an Apple product just stings.

If anything, it's just reminded me of what was possible had Microsoft pushed through and continued to innovate on the Surface Duo. The company had started working on a third-gen Surface Duo in 2022, which was going to pivot to a single-screen folding setup not dissimilar to the iPhone Duo.
But Microsoft just can't see a good thing through. Because Surface Duo 1 sold poorly, and Surface Duo 2 sold even less than that, the company decided that it was not worth continued investment in this category, which is just wrong. Folding phones were and still are the future, but Microsoft decided to pack it all in.
Now, Apple has just stolen the crown for the Duo moniker, with a product that seemingly does everything the Duo set out to achieve, but better in every way because Apple isn't going to give up after just one iteration. I get the impression that Duo is here to stay in Apple's lineup, unlike the Duo in Microsoft's lineup.
I'm mad that Apple has stolen the Neo and Duo moniker, but frankly, they deserve it. Microsoft clearly isn't doing anything with them, and they are cool product names for devices that stand out. MacBook Neo and iPhone Duo certainly do that, even if they're not in complete harmony like the Surface Neo and Surface Duo were supposed to be.
Congratulations on the launch of iPhone Duo, Apple.

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Superintelligence is coming. Should we let it?
How OpenAI let a mob of LLM agents game a test and ransack Hugging Face
The OpenAI agents involved in last month’s incursion into Hugging Face were trained so heavily on winning a competition that they pursued a relentless campaign to cheat, a new report documented. In the process, and without authorization, they created an improvised message board to hatch a plan that ultimately landed them squarely inside the latter company’s network.
Over the course of May and June, OpenAI gave the agents what the company described as “impossible tasks” to complete on the benchmarking framework ExploitGym. The internal test was designed to test how the agents would respond. To get a full understanding of the agent capabilities, company engineers disabled safety guardrails that normally are in place to prevent the sort of hacks that eventually hit Hugging Face and one other undisclosed organization. The stymied agents’ training made them so focused on winning that they performed tasks they were never explicitly instructed to follow.
Cheaters gonna cheat
The first step was creating a message board that allowed the agents to pass notes to each other. OpenAI hadn’t provided any such platform, so the agents repurposed a platform called Artifactory, which OpenAI was using in internal testing of several unreleased hacking agents. OpenAI was using Artifactory as one of the measures to prevent the agents from egressing its isolated sandboxes and accessing the Internet, while at the same time simulating a real-world hacking environment.


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- Is this Microsoft’s canceled Surface Phone from 2014? Mysterious Windows Phone prototype appears in new photos
Is this Microsoft’s canceled Surface Phone from 2014? Mysterious Windows Phone prototype appears in new photos
Before Microsoft acquired Nokia, the company was heavily rumoured to be working on its own in-house Windows Phone device that was expected to ship in 2014 under the Surface moniker alongside its Surface Pro device. Unfortunately for Windows Phone fans, such a device never saw the light of day, but newly published images of a mysterious prototype might have just given us our first and only look at what Microsoft was exploring internally.
Possibly codenamed Raven, there isn't much information available about this prototype, other than the fact that it’s from the 2013-2014 time frame and is running an early pre-release build of Windows Phone 8.1. It’s powered by an unknown Qualcomm chip, has a 720p screen, features a Microsoft logo on the back, and a silver metal frame that matches the colour of the Surface 2 that released that same year.
We can see in the photos that it has dedicated hardware keys for navigation, which are also coated in the same silver color as the chassis. The build of Windows Phone that it’s running appears to be from September 2013, and is from an internal development branch building towards what eventually became Windows Phone 8.1.
While not viewable in the images, I understand the device features individual up and down volume buttons and a camera button on the right-hand side of the device, and a power button on the top of the device. It also features a micro-USB port and headphone jack on the bottom side, and a SIM card slot on the left side.
This is likely one of dozens of prototype designs that Microsoft’s hardware teams cooked up during this era, but it’s certainly a fascinating look at what could have been, and it does look so clean. Development on this device was likely paused once Microsoft moved to acquire Nokia in 2014.
Back in 2013, I remember hearing from sources that Microsoft was experimenting with the concept of a "Skype Phone," a Windows Phone device with mobile data that utilized Skype for calls and messaging instead of traditional carrier networks. Perhaps this device was going to be that? Who knows.
The Surface Phone we eventually got arrived as the Surface Duo, which started development in 2016 and launched to the public in 2020. In that time, Microsoft shipped Nokia designs in the form of the Lumia 640, 650, 950, and 550 running Windows Phone, before abandoning the platform in 2017.

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The AI safety test is becoming a safety risk
Metasurface Breakthrough Makes Blistering Laser Light Speeds a Reality
The speed of laser light is due for a major upgrade after an international collaboration of scientists has developed a breakthrough nanomaterial. The new metasurface can steer and shape light beams at unprecedented speeds of just 74 quadrillionths of a second.
Scientists at UC Berkeley and Tel Aviv University revealed their new optical surface, developed in a Caltech lab, in a recent paper published in Nature Nanotechnology.
According to the team behind the breakthrough, their work will have ramifications for communications, sensing, imaging, and even quantum technologies, providing a new benchmark for “high-speed” light manipulation.
Light Control
Since the fiber-optic advancements of the 1980s, lasers and light pulses have underpinned some of our most crucial cutting-edge technologies. Advanced computers, communications systems, sensors, and even the elusive quantum systems all rely on controlling light.
While the speed of light is so incredibly fast that physicists consider it a constraint on the maximum speed that matter can travel through the vacuum of space, the speed at which our technology reacts to it is far slower.
The scientists’ breakthrough metasurface contains silicon structures even smaller than the wavelength of light, resulting in an ultra-thin surface. Silicon’s optical properties change upon bombardment with laser pulses, a property that the team strongly enhanced with their nanostructure design. In their design, the properties of the material are modified via light pulses, which alter how the material influences a second beam of light impacting its surface. Notably, their metasurface allows for control of a beam of light without any moving parts, such as mirrors or lenses.
Real World Results
The team conducted laboratory tests in which they manipulated light beams by up to 13 degrees and reshaped them into different patterns.
“The key idea was to create a metasurface whose optical response is not fixed once it is fabricated,” said lead author Dr. Claudio Hail. “By changing the illumination pattern, we can reconfigure how the device steers and shapes light, and do so on an ultrafast timescale.”
“For me, the most exciting aspect is seeing an idea that had been with us for years become an experimental reality,” said co-author Dr. Lior Michaeli. “The ultrafast effect we wanted to use is naturally very weak. We had to design the metasurface so that it would amplify the effect enough not only to measure it, but to use it to steer and shape light.”
While the metasurface produced record-breaking speeds under laboratory observations, exactly how fast it can operate remains uncertain. The researchers note that the switching time and the duration of the laser pulse were extremely close, which indicates that quicker pulses could push the optical surface’s speed even higher.
The Future of Light Technologies
One of the major potential advances that could come from this new metasurface includes systems that carry information primarily with light, end-to-end. Current communications systems use light to transmit messages, but those messages are converted into electrical signals for processing. By increasing the speed at which light can be manipulated, this would reduce the necessity to convert light signals into electrical ones, removing unnecessary actions in computing.
“This work points to a broader opportunity: using engineered structures to strengthen interactions between light and matter and turn them into tools for control, sensing, and information processing,” Dr. Michaeli said. “This is closely connected to research directions we are now pursuing at Tel Aviv University.”
Despite its promise, the work is still in the fundamental phase. Although not yet ready for practical use, the metasurface offers promise in future ultra-fast computing applications, where it may soon help to cut out the middleman of electronic conversion.
The paper, “Ultrafast, Reconfigurable All-Optical Beam Steering and Spatial Light Modulation,” appeared in Nature Nanotechnology on June 22, 2026.
Ryan Whalen covers science and technology for The Debrief. He holds an MA in History and a Master of Library and Information Science with a certificate in Data Science. He can be contacted at ryan@thedebrief.org.