❌

Normal view

Why you don't need an audiophile headset for gaming — comfort, convenience, and a good mic win over pure audio fidelity

21 October 2026 at 12:30

"Best gaming headset for audiophiles" is one of the categories on our list of best gaming headsets, and it's easy to look at that and wonder if you shouldn't be looking at just audiophile headsets to begin with. Headsets are mainly about audio, after all, and it does seem to logically follow that audiophile headsets would have the best audio (I mean, it's in the name).

Well, not so fast.

Headsets are mainly about audio, but that doesn't mean that the "objectively" best-sounding headset by audiophile standards translates to the best-sounding headset by gaming standards. Nor does it mean that you should choose your gaming headset based on audio quality at the expense of everything else.

Audiophile headsets, including headphones, are primarily designed around one thing: audio fidelity. In other words, they're designed and tuned to reproduce audio exactly as it was recorded, which is exactly as the artist heard it when they were recording it, and is therefore exactly as the artist intended for it to be heard. This doesn't necessarily mean it's going to sound amazing to everyone. In fact, to many people it will probably sound somewhat underwhelming, but it's really the only objective way we have of measuring what makes audio "good," since how something sounds depends largely on individual listeners' preferences.

Gaming headsets, on the other hand, are designed around... well, everything else. This doesn't mean they ignore audio fidelity completely, but it tends to not be the priority. (Many premium flagship gaming headsets have been focusing more on audio fidelity in recent years, but it's still generally not the priority.) Gaming headsets tend to focus on other features, such as comfort, convenience, and communication. And when they do focus on audio, their priority is about making games sound good — which is generally not the same as making them sound accurate to their original recording.

Don't get me wrong, some of the "audiophile" elements do help games sound better; for example, detailed, layered sound and a wide soundstage make virtual environments sound more realistic. But ultimate realism isn't always what gamers are looking for. If you're playing a competitive first-person shooter, you're probably looking for audio cues to give you a tactical advantage: you want sound that's directionally accurate and that singles out specific details, such as footsteps and gunshots. You're not here to appreciate the individual details you can pick out from different layers of audio if those details prevent you from hearing what's important. If you're playing a game that's designed to make you feel something with the sound, an epic fantasy or a horror RPG, for example, then the goal isn't really accurate sound reproduction; it's for the game to sound epic (or horrifying, I guess).

There isn't a universally perfect answer, of course, because it depends on how you're going to use the headset. It's easy to get swept up in the audiophile hype, but you shouldn't ditch your mainstream gaming just yet. Here's what you should consider before buying into either side.

Comfort

There are plenty of audiophile headsets and gaming headsets that are comfortable — and plenty that are... not so much. While both categories tend to put comfort at least somewhat high on the priority list, comfort means different things for different listeners. Audiophile headsets tend to be larger and more open — larger drivers can produce more sound with less movement, and less movement means less distortion; an open-back design lets sound waves move through the headset instead of bouncing off the enclosure for a wider soundstage and better spatial accuracy. Open-back headsets offer more listening comfort: you won't feel like the sound is closing in and overwhelming you like you will with closed-back headsets, and you'll be able to listen for longer.

Turtle Beach Atlas Air on a Desk

Turtle Beach Atlas Air (Image credit: Tom's Hardware)

Gaming headsets, on the other hand, are largely closed-back (though there are several open-back gaming headsets on the market now, including the Corsair Virtuoso Pro and the Turtle Beach Atlas Air), with smaller drivers, so there's not as much consideration toward listening comfort. They do, however, tend to focus more on physical comfort. They are lightweight and flexible, with gamer-oriented features such as Turtle Beach's "ProSpecs" earpads, which have softer foam near the front to prevent discomfort for gamers who wear glasses. Or the hinge-free design of Logitech's G735 headset, to prevent snagging on longer hair and piercings. Audiophile headsets are designed to be physically comfortable, but gaming headsets are specifically designed around the gaming audience.

Convenience

Convenience is one area in which gaming headsets will basically always win, hands-down. Not only are audiophile headsets not designed with convenience in mind, they're usually the opposite: wired, with very little non-audio-focused tech, and many require a separate audio interface to even work with a PC or gaming console.

Razer Blackshark V3 Pro on a desk

Razer Blackshark V3 Pro (Image credit: Tom's Hardware)

Gaming headsets, on the other hand, are packed with technology to make your life easier. Headsets like the Turtle Beach Stealth Pro II and the Razer BlackShark V3 Pro let you connect to multiple devices and switch between them seamlessly, listen to two audio sources simultaneously, and quickly cycle through game-ready EQ presets. Gaming headsets try to put as many controls as possible at your fingertips, from on-ear dials and buttons to detailed app-based EQ tuning to separate desktop base stations (such as the one included with the HyperX Cloud Alpha 2 Wireless).

HyperX Cloud Alpha Air box contents, including cables and mics

HyperX Cloud Alpha Air (Image credit: Tom's Hardware)

Even wired gaming headsets often include multiple ways to connect to various devices. For instance, the HyperX Cloud Alpha Air is wired, but it comes with a standard 3.5mm analog cable for plugging into a standard audio jack, a USB-C extension (with USB-A converter) for plugging into a USB-C/USB-A port, and a PC headset extension for plugging into separate audio/mic jacks.

The wireless gaming headsets from the audiophile sector that have these features still manage to implement them in a way that is... well, inconvenient. Audeze's Maxwell and Maxwell 2 allow for dual-wireless connectivity but do not give you a way to manually switch between the two. Instead, Bluetooth always takes precedence over 2.4GHz wireless — full stop. It's infuriating, and it's one of my only real grievances with those headsets.

Communication

A standalone USB gaming mic will almost always make you sound better than a built-in headset mic. But that doesn't mean that you should ignore headset mics or how gaming headsets implement other features that help you communicate with others, whether they're team members or stream viewers, while gaming. (Besides, some headsets, such as the Razer BlackShark V2 Pro (2023), have microphones that actually can rival the best USB gaming mics.)

If you go with an audiophile headset — or headphones — you'll likely need to invest in a separate gaming mic regardless. There's more to communication than just the mic, though. Many gaming headsets, such as SteelSeries' Arctis Nova series, have built-in ChatMix, which lets you channel your game audio and your chat audio through different channels and mix them together on your headset. This lets you dial up (or dial down) chat if you need to hear what's being said over whatever epic music or sound effects are playing in the game. Gaming headsets are also backed by peripheral software that, while often frustrating, is, ultimately, designed around the needs of gamers. Software-based noise reduction/cancellation, microphone EQs, and sidetone are all particularly useful communication tools that you won't find on most audiophile headsets.

Audiophile or gaming headset?

At the end of the day, audiophile headsets tend to focus on audio above everything, which is exactly what audiophiles want. But it's not really what most gamers want. A great gaming headset does have to sound good, but that's not all it has to do.

Top-down view of the Audeze Maxwell 2

Audeze Maxwell 2 (Image credit: Tom's Hardware)

There are, of course, gaming headsets from audiophile companies, such as the Audeze Maxwell and Maxwell 2, as well as headsets from gaming companies that implement audiophile features, such as the open-back Corsair Virtuoso Pro. And while a headset like the Audeze Maxwell 2 does a decent job of bridging the gap between audiophile and gaming, it makes some sacrifices; it's a very heavy headset (thanks in part to its large, 90mm planar magnetic drivers), though it is relatively comfortable for its weight. It sounds great, but it doesn't do the best job of implementing the gamer side of things — while it has a wide soundstage and decent spatial immersion, that's not the same as pinpoint spatial accuracy when you're listening for footsteps and gunshots.

Audeze LCD-GX on a desk

(Image credit: Tom's Hardware)

And while the much pricier Audeze LCD-GX sounds incredible, it's basically the perfect example of how an audiophile headset focuses on sound at the expense of all else, as its gaming features are... mostly non-existent. The only thing that really makes the LCD-GX gamer-friendly is the fact that you can plug it directly into a PC because it comes with a 3.5mm cable and a PC (dual 3.5mm headphone/mic) converter.

So, should you get an audiophile headset in lieu of a gaming headset? Probably not. If you need a gaming headset for its gaming features: multi-device connectivity, super accurate positional audio for tactical advantage in shooting games, the ability to mix chat and game audio on the spot, convenient microphone, connection, and volume controls at your fingertips, or physical comfort for a marathon gaming session, definitely not. Yes, you will give up some audio fidelity and quality by picking a gaming headset over an audiophile one, but you aren't going to miss that when you're arguing over voice chat while trying to determine how far away the enemy is.

Windows 98 SE users get a Thunderbolt 4 driver, thanks to AI assistance

20 October 2026 at 12:30

Windows 98 SE devotees can now enjoy (experimental) support for USB4 and Thunderbolt 3/4. Developer and maker Yeo Kheng Meng, who also enjoys retrocomputing, recently released the vibe-coded xHCI98 v3.0.0.0, enabling the practical use of generic USB 3.x, USB4, and Thunderbolt 3/4 host controllers on systems running Windows 98 SE, ME, 2000, XP, Vista, and 7. An extensive blog post by the dev provides further reading about the driver, compatibility, its creation, and usage.

Demo video “shows many different USB devices being hotplugged to a modern 2020 ThinkPad P14s Gen 1 with only xHCI controller.”

Some of you will be wondering why a project to bring USB4 (Thunderbolt 3 and 4) to PCs running Windows 98 SE exists. Retro computing fan Meng explains on his GitHub that this project should appeal directly to users of PCs from the mid-2010s that have xHCI-only (USB 3.x) chipsets and no legacy EHCI controller. However, older OSes don’t have xHCI drivers, and that’s where xHCI98 steps in. “Without xHCI support, even keyboards, mice, and flash drives need the BIOS's legacy support, cannot be hotplugged, and devices such as Ethernet and audio do not work at all,” explains Meng, revealing his motivation. “This project fills that gap.”

Impressively, xHCI98 drives a lot more than USB storage. It replaces Windows’ own USB port and hub drivers to facilitate the connection and use of USB 1.1 and 2.0 and SuperSpeed (USB 3.x) devices and hubs, UAS (USB Attached SCSI) storage through a second driver (xhciuas.sys), and Thunderbolt 3 and USB4 docks and NVMe enclosures through a third driver (xhcicm.sys).

Meng has developed and tested xHCI98 mostly on Intel hardware, as that is what he owns. Candidly, he admits “this is a solo human's project with AI assistance, so bugs are not unexpected,” even if you do have the same hardware as the dev - a 2020 ThinkPad P14s Gen 1 (Comet Lake xHCI, no EHCI). It stands up pretty well during the plug/unplug video demo above, though the test rig used is not quite the USB cart of death.

Windows 98 users get Thunderbolt 4 driver

(Image credit: Yeo Kheng Meng)

As a solo developer, Meng isn't shy to admit he leaned heavily on AI assistance to prepare the xHCI98 release. His vibe coding adventure was supported by Claude Fable 5.1 for planning, Claude Opus 5.5 for coding, and Codex GPT 6 Astra as an adversarial reviewer.

In addition to a few bug warnings, there are some other things to know about using this driver with the various older versions of Windows it supports, standby and hibernation, and more. The dev helpfully sketches out a process for checking your hardware, outlines various install methods, discusses updating, and talks about tuning the driver for those who will be jumping in at the deep end with this project.

The Googlebook work test: Can an Android laptop get the job done?

20 October 2026 at 12:00

In a weird way, I’ve been thinking about the idea of a Googlebook for well over a decade now — despite the fact that such a product has only officially existed for a matter of months.

I’m relatively unusual in the world of tech journalism, y’see, in that I’ve been both writing about Android and ChromeOS since the platforms’ earliest days and actively using devices from both ends of those ecosystems in my own day-to-day life that entire time. Most tech writers tend to be iPhone owners and Chromebook skeptics who see this part of the digital world from an outside view — once a year or so, when significant new devices come along for assessment — without having the perspective of someone who’s truly immersed in it day in and day out.

That distinction is always painfully apparent when you read a review that waxes on endlessly with out-of-touch iPhone comparisons and comments about the limiting nature of Google’s ChromeOS concept — positions that simply aren’t accurate for those of us who live in these ecosystems and embrace the philosophies they offer.

This won’t be one of those reviews, and I perhaps more than anyone have been champing at the bit to get my hands on one of Google’s new Android-ChromeOS-combining Googlebooks since the vaguest concept of these devices first appeared on the horizon earlier this year.

So keep that in mind when I tell you, coming from the perspective of someone who very much wanted to love this: Using a Googlebook is an extraordinarily strange experience — especially when you’re treating it like a regular laptop, as it’s being positioned by Google, and relying on it to get real work done.

But amidst all the oddness, there are some true high points along with plenty of intriguing, if unfinished-feeling, potential.

Here’s what it’s been like trying to actually work on a Googlebook — specifically, the Lenovo Googlebook, which sells for $1,149 (and was provided to me as a short-term loaner from Lenovo for the purposes of this article).

The Googlebook groundwork

First things first, let’s back up a minute and set the stage for what we’re even talking about here.

The Googlebook is a new type of laptop created by Google and built by a variety of third-party device-making partners — Acer, Asus, Dell, HP, and Lenovo, to start.

It’s meant to represent an evolution of sorts from the Chromebook, the initially simple laptop Google launched in 2012 and slowly morphed from a barebones web portal into an “everything OS” — a system that runs web apps, Android apps, Linux apps, and even sometimes Windows apps, for businesses that have specific needs that can’t be addressed in any other way.

But while ChromeOS and Android grew closer and more connected over time, Googlebook OS — the awkwardly clunky name of the operating system at the heart of every Googlebook — sets all of that aside to aim for a fresh start. The software here sports Android at its core alongside a variety of optimizations designed to bring in bits of ChromeOS-like elements and make everything seem more suited to a laptop setting.

With that in mind, starting to use a Googlebook is both immediately familiar and vexingly confusing. The interface feels a lot like Android, which is nice, but it also doesn’t quite feel in line with how you expect to work on a desktop computer. It’s a jarring sort of mashup, and it’s tough to wrap your head around to get comfortable working.

That’s true for relatively small touches like having the clock in the upper-left corner of the screen instead of in the lower-right corner, where’d you expect it on most non-Apple-made computers. It’s a little thing, but it keeps throwing me whenever I try to glance at the time during the day. That approach is similar to Android, yes, but it just doesn’t feel right in this environment or with what pretty much all of us who’d be considering this kind of device have been trained for ages to expect with a desktop computer experience.

screenshot of mostly empty googlebook desktop

The Googlebook’s desktop is similar to Android — but that doesn’t immediately feel natural in a desktop computing environment.

JR Raphael / Foundry

It’s true, too, for keyboard shortcuts, which don’t work the same as they did on ChromeOS — even just basic, common things like opening items on the taskbar. (Googlebook OS does have an impressive array of customizable keyboard shortcuts, if you find ’em, but there’s a ton of new combinations and muscle memory to be learned.)

The confusion is probably most prominent, though, on the app front, where Google is really leaning hard into the Play Store and the idea of Android apps being the primary way to get stuff done, despite the fact that Android apps often aren’t ideal — or even available, in some instances — in a productivity-oriented, desktop computing scenario.

screenshot of googlebook apps list

The Googlebook app experience revolves primarily around the Play Store — which can be a pro or a con, depending on the moment.

JR Raphael / Foundry

At least one of Google’s own apps addresses this elegantly. Installing Google Calendar from the Play Store basically just gives you an app-like shell around the Calendar website, and you can use the Android app’s widget alongside that, if you want. (The downside is that you can’t use the equivalent Android app in full even if you want to, as there’s no straightforward path to install it — and, strangely, the same web-widget combo is not available with other Google apps, like Gmail or Drive, which give you only the web version and no option to use any associated Android widgets.)

screenshot of google calendar app on a googlebook

The Google Calendar app on a Googlebook is basically just the Calendar website, though you can still use the Android app’s widget alongside that.

JR Raphael / Foundry

And since the version of Chrome on a Googlebook looks and feels like the full desktop version of the browser — like what you’d expect on a Chromebook or any other desktop computer — relying on this unusual mix of web and Android interfaces for productivity is mostly OK. Mostly.

Working in Docs, with as few as five or six tabs open, I continue encountering an occasional issue where the tab just blanks out for a second or two and then comes back — which, suffice it to say, isn’t exactly optimal for working.

The email app I use, Superhuman, appears to be completely incompatible here. The web version (which is powered by a Chrome extension) errors out anytime I open it, and the Android app is clearly not meant for large-screen, keyboard-and-mouse use and presents an incredibly awkward experience as a result.

The productivity tool Notion, meanwhile, came up for me as one of the Googlebook’s suggested tools that’s optimized for desktop use, so I followed that direction and installed the Notion Android app — only to find that the app is much more awkward and limited on a laptop than the regular Notion web experience, where all the functions are available and the keyboard shortcuts work as expected. So I decided to try to install the Notion web app for easy ongoing access to that, and I encountered a mysterious error.

width="787" height="378" sizes="auto, (max-width: 787px) 100vw, 787px">

Trying to install certain common web apps results in a frustrating error.

JR Raphael / Foundry

D’oh.

Then there’s something like Slack, which you can install from the Play Store but with an accurate warning that it’s “better on the website.” So, OK: You go to the website, try to sign in and install the web app version of it from there, and…there’s that blasted “cannot be installed” error again. (Google says it rolled out an update last week that allows any web page to be installed as a web app, but as of this writing — even with that update present on my device — the same error-encountering pattern persists.)

Other apps appear to work fine but then behave in odd and unexpected ways. I tried to install the Android version of Vivaldi, for instance, and it installs and opens without issue — but then returns an error anytime I try to actually open a website within it. That definitely doesn’t happen on a Chromebook, nor do the other aforementioned issues.

There’s just a lot of weird stuff like that, where it feels like a typical Google not-quite-fully-baked product. To be fair, that may be at least in part because of third-party app developers not yet supporting what needs to be supported for full optimization in this new environment — but either way, that’s the experience you get on a Googlebook right now, and it’s an all-too-familiar chicken-and-egg challenge that there’s no telling how long might take to see resolved.

On a somewhat related note: While the ability to install Linux apps is technically present on a Googlebook, it isn’t at all a user-friendly experience. Linux app installation is available only in a limited manner within the confines of a command-line terminal, and any such programs consequently don’t integrate into the launcher or the main Googlebook interface. That means there’s no real way to use them as a part of the standard Googlebook experience — which is a shame, as having those more traditional desktop apps available on ChromeOS went a long way in filling in pertinent function gaps for a lot of people and businesses. (Google says better Linux app support is vaguely “on the roadmap.”)

The various layers Google created to make Windows apps available for businesses in ChromeOS aren’t present in this environment, either. The official line, as relayed to me by a Google spokesperson, is that “Googlebook takes a fundamentally different architectural path than previous platforms” and they “aren’t attempting to patch together legacy PC software layers or rely on Windows emulation to make a laptop functional”:

Instead, Googlebook OS is built directly on the Android tech stack with the desktop foundations of ChromeOS, pairing the world’s largest native app ecosystem with an uncompromised, full desktop Chrome browser.

This makes it easier than ever for developers to build a true desktop-class app experience.

That’s all noble enough in theory — but as a prospective Googlebook owner right now, what good does any of that do when most developers haven’t yet built those “true desktop-class app experiences” for this environment? Or when you’re a business user whose company has the very same sort of “legacy” software requirements that led Google to work so hard on Windows app support for Chromebooks and maintain that option in that arena?

Pros, cons, and more Googlebook confusion

Let’s break from the strange stuff for a minute to focus on some positives — because, again, there is something undeniably cool about experiencing Android in a laptop form and seeing all the ways a Googlebook works hand in hand with an Android phone to make life easier.

First and foremost, Googlebooks stray from the longstanding minimalist Chromebook standard to give you a fully customizable desktop — with the ability to create any arrangement of shortcuts and widgets, just like you can on an Android home screen. That is absolutely a welcome progression from the more limiting ChromeOS approach and something I’d long hoped to see in that domain, and having those familiar forms of interactive info right in front of you while working is an incredibly helpful addition.

screenshot of googlebook desktop with widgets

Having a fully customizable desktop, with regular Android widgets available, is a significant leap forward for the Googlebook.

JR Raphael / Foundry

Being able to easily access the files on your phone without any extra hoop-jumping is also a nifty touch, for the moments when such a need arises. Once your Googlebook is paired with your Android phone, you simply open the Files app on the laptop, and you can see and interact with any files on your phone right then and there. (That said, the Files app is otherwise much more barebones and limited than its ChromeOS equivalent, unfortunately — so you can’t, for instance, drag and drop directly from the phone to any specific folder on your local or Google Drive storage.)

screenshot of files app showing files on a pixel 11 pro phone

The Googlebook makes accessing files on your Android phone delightfully easy.

JR Raphael / Foundry

As far as hardware is concerned, Lenovo did a bang-up job with its inaugural Googlebook device. This is one seriously nice laptop — a pleasure to hold, with an almost silky-feeling smooth texture on the top and a thoughtfully ridged bottom for extra grippiness when you carry it. The system has a beautiful (and big!) 15.3″ display, an excellent keyboard and trackpad, and surprisingly great speakers. Those boxes are all checked off.

photo of lenovo googlebook with lid partially open

The Lenovo Googlebook is a sleek and premium laptop with all the right elements in place, as far as hardware is concerned.

Lenovo

But it’s the experience inside the hardware that means the most, here in particular — so, back to that:

Native app installation aside, one key selling point of the Googlebook is how it’s able to stream apps from a connected Android phone — letting you run an app from your phone on the computer, in other words, without having the app installed locally on the Googlebook itself.

It’s a slightly confusing concept to wrap your head around, especially since you can also install most of the same apps from your phone directly onto the Googlebook if you want (and, given that this is a native Android device, installing and running Android apps on it is absolutely smoother and snappier than what you typically experience on a Chromebook). Because of that — just like with the equivalent streaming option that had been available on ChromeOS in recent years — it seems like something that’s bound to be more befuddling than beneficial for most people, most of the time.

width="652" height="1024" sizes="auto, (max-width: 652px) 100vw, 652px">

Android app streaming presents some perplexing overlap by allowing you to remotely run many of the same apps you could also install directly on the Googlebook.

JR Raphael / Foundry

That being said, I have had a couple of situations come up where it seemed like the feature might be handy. First, I needed to get a two-factor authentication code out of Authy, which is available only as a mobile app. A perfect use-case, right?

Well, not exactly: The Googlebook wouldn’t let me stream the Authy app from my phone and instead gave me an error: “Can’t cast content. This content is restricted.” So then I thought maybe I’d just install Authy directly onto the Googlebook instead, but alas: The app “isn’t available on Google Play on this device.” Bah.

Another time, I tried to open Google Wallet from my phone to get some info off my insurance card, which I have stored in that service. That worked, at first — but then the app kept hanging on a loading screen anytime I tried to open anything.

The one scenario where the app streaming has been helpful is with notifications: Anytime you get a new notification on your connected Android phone, it shows up as a pop-up in the upper-right corner of the Googlebook display. The same actions that’d be present on the notification on your phone, such as marking something as read or replying in-line, are also present on the computer, and you can click on the notification to open the associated app in full on your laptop — just like you would on your phone, only everything happens within a window on the Googlebook.

That’s a clever little sleeper feature and arguably the best part of the app streaming capability, even if you don’t necessarily think about the fact that you’re using app streaming when it happens.

Another key selling point is the addition of AI-oriented features into the Googlebook operating system. This includes a Magic Pointer feature that lets you wiggle your cursor to summon Gemini and ask it about any specific area of text or visual on your screen — which is fine but not something I find myself actually using often. Its most useful-seeming promise is being able to act on information, like creating a calendar event based on a specific area of an email or text message on your screen, but its accuracy in getting the details right in such scenarios has been pretty hit and miss in my experience.

Then there’s the integrated Rambler system for conversational voice-to-text conversion (as seen on Google’s recent Pixel phones). It works well, but by design it isn’t a direct dictation tool; instead, it adjusts and rewrites your rambling speech (hence the name) to make it better, in its view. That makes a lot of sense when you’re spouting off a quick text message while walking or driving, but unless you don’t mind losing your own specific style, intentions, and voice with longer computer-crafted communications, it doesn’t seem like something you’d be using much in a business capacity — though it can certainly be handy to have available on occasion.

As is often the case with Google products and AI features in particular, some of the smaller, less headline-making touches on the Googlebook are much more interesting than the flashy marquee features.

All in all, it’s a perplexing picture.

The Googlebook productivity puzzle

More than anything, the question that keeps coming to my mind — again, as someone who fully embraces Android and frequently works on a Chromebook — is simply: Who is this meant to serve? And, in its current state, for whom will it be a meaningful upgrade and enticement over other existing options?

I keep thinking how this exact setup would make for an absolutely brilliant souped-up Android tablet interface, with the right kind of hardware around it. You’d have the familiar Android-like environment, optimized for a larger screen, and the ability to pair that with a more desktop-like experience in the core Google apps — including Chrome, for a less limiting active web experience when you connect a keyboard (or flip around a convertible device to have one present).

As the Googlebook stands now, though, I just don’t know that it’s a great replacement yet for a Chromebook — or any other laptop — particularly when it comes to getting actual work done. At best, it feels like a fairly linear progression with some awkward adjustments and asterisks. At worst, it’s gonna be a real challenge for some people to use in the way they need a laptop to work. And I’m just not sure what’s being added, from a practical perspective, that makes it all worthwhile.

What we can say is that Google has a history of launching products that are still rough around with the edges, and sometimes, those products evolve over time — sometimes quite quickly! — and end up becoming incredible. Heck, think how much ChromeOS changed from its earliest form to the way it is today.

At the same time, Google also has a pesky habit of pivoting, giving up, and failing to follow through on once-heavily-hyped products. A fair amount of the Googlebook’s early shortcomings come down to convincing third-party developers to buy into the platform and invest the resources in making their apps work well on it, too — which is the exact same chicken-and-egg challenge that’s kept promising Google concepts from blossoming before.

For now, the Googlebook is an awkward start with plenty of potential. Where it goes next is anyone’s guess — and something that, to some degree, may depend on how many people are willing to take the leap with it early and wait for it to evolve.

Apple is gaining as the industry shrinks

19 October 2026 at 11:27

It’s all relative, but if you want to scope out the likely shape of the tech device industry in five years’ time, you have to think of the likely shape of the replacement cycle, and right now it seems to be shifting toward Apple. 

That’s going to become more important to tech purchasing as the years roll by and is also likely why you’ll see other manufacturers become even more competitive as they try to stop the tide. It is open to question if they will be able to do so, given that even five years ago Apple still seemed far less dominant, which is no longer the case.

Shrink when you’re winning

If you look at the devices that are being sold, you’ll see one key thing: In the face of memory and component cost-driven price hikes, sales of PCs and smartphones are falling fast. Apple isn’t immune to this macroeconomic trend, so it is also seeing decline, but the relative rate of this decline is less steep, meaning the company is growing its market share even as the industry shrinks.

Gartner says the Mac share of the PC market rose to 10.5% in Q3, up from 8.8% a year earlier, even as Mac sales fell 7.1%. The figures vary by analyst (IDC has Mac share at 9.5%, Omdia at 11.7%), but all three show a gain. 

In smartphones we’re seeing something similar, with Counterpoint Research giving Apple a new record 22% of global smartphone sales in Q3. While it’s true that Apple is achieving lower unit sales in both categories, its decline is far beneath the industry average.

When everyone’s prices rise

Apple has had to raise prices across all its devices but has been able to lean into the sheer scale of its market to help dilute the impact. Lacking Apple’s scale, smaller vendors have been unable to follow suit. This has led to PC and smartphone manufacturers raising prices on their devices to such an extent that Apple now seems to be a good value option. 

Counterpoint Research Director Tarun Pathak caught the mood: “Apple is still gaining new users across categories, and it will become increasingly difficult for competitors to make an Apple user switch to their operating system,” he said.

Shoppers who can still afford to buy can’t help but see that while Apple’s products cost more, everybody else has raised prices to similar levels. It means Apple is being judged differently. When everything costs roughly the same, the value it offers looks different. 

That thousand-dollar smartphone you always wanted but couldn’t justify purchasing seems more viable now that the brand you opted for instead just raised prices to the same level.

Today’s buyers, tomorrow’s upgraders

Now think about what this means 3-5 years from now. It means a growing chunk of PC or smartphone owners will be looking to upgrade their Mac or iPhone. 

So far at least, people tend to stick with Apple once they arrive there. Consumer Intelligence Research Partners puts iPhone loyalty at 87% among recent purchasers, a three-year high, which suggests that this year’s buyers are likely to stick with it once they need to upgrade. Satisfaction points the same way: Apple ties Samsung for the top spot in the American Customer Satisfaction Index’s 2026 personal computer satisfaction ranking, with a score of 81, even as industry-wide satisfaction fell 4%. 

The longer the PC and smartphone market decline continues, the greater the impact of this trend will become. If Apple manages to keep declining at a slower rate in comparison to other ecosystems, its relative market share will continue to grow. 

That share is likely to sustain itself into subsequent purchasing cycles. Apple also benefits from the first generation of M1 Mac owners, who are only now reaching the point when an upgrade seems necessary. (Don’t forget that between 2020 and 2022, the success of Apple silicon drove Apple’s PC market share from 6.6% in 2020 to 10.8% in 2022, setting a new trend line.)

Why IT should pay attention

That’s more than a curious observation for Apple fans. It’s also something that should matter more to enterprise tech, as it suggests that the need for investment in device management and Apple hardware is going to accelerate through the downturn. It hints that support for these platforms will become a business necessity; that if your teams continue refusing to support Apple platforms and aren’t prepared to change that, then you may soon be searching for different IT teams.

Now please subscribe to my daily, human-curated Apple-related news headline feed at The Core, or follow me on BlueSky, LinkedIn, or Mastodon.

Apple’s big AI week ends with Mac + Muse AI supercomputers

16 October 2026 at 16:27

Welcome to the week Apple showed us how serious it really is about artificial intelligence on Macs, with the company making more moves to deliver the tech in the most cost effective, responsible way. While it’s true that today is iPhone Duo pre-order day, that’s arguably not the big news. 

It is not the big news because Apple this week made huge steps in AI. Not only have its researchers come up with a nifty tool to turn Macs into distributed inferencing data centers, not only does the company now have a plan for Apple Intelligence in China, but it has also worked with Meta to make it possible to run on-premises instances of Muse Spark Open on a couple of Mac Studios. Its machine learning team also introduced a new version of MLX that enables AI researchers and developers to run large language models (LLMs) locally on Mac Studio with Apple silicon. 

What’s new to MLX from Apple?

In case you’d missed it, MLX leverages the unified memory architecture of Apple silicon, which is invaluable if you want to build new inference and fine-tuning methods. Over the past year, the ML team has worked on “several key innovations” to make it easier and more efficient to “run state-of-the-art LLMs locally on recent Apple silicon.”

These improvements include:

  • Software support for the Neural Accelerators in the GPU of the M5 family of chips
  • Low-latency communication across several Macs using Remote Direct Memory Access (RDMA) over Thunderbolt
  • Efficient implementations of recent popular architectures such as mixture of experts (MoE)

The release leans heavily into what Apple’s teams have been doing with Muse, and once again demonstrates how the very architecture of Apple silicon supports AI inferencing. That’s no surprise to anybody at this point: not only have I been banging on that drum regularly, but almost anyone who is anyone in AI development and research already works on a Mac.

LLM inference with MLX on Mac Studio

A new white paper from Apple’s machine learning team shares what it has been doing with MLX, along with significant statistics concerning how well its systems support Muse Spark Open, Meta’s new open-weight frontier model. 

“On a cluster of four Mac Studios, Muse Spark Open generates over 36 tokens per second, well above average human reading speed,” they said. 

That’s impressive. It means for the cost of four Mac Studios, a business can run a full-strength, frontier-class model with almost a trillion parameters, on-premises, securing company data while extracting whatever benefits there are to be extracted from the use of it.

Mac Meta matters

Apple and Meta collaborated on making it possible to run Muse Spark Open AI models on Macs. It’s a shrewd move for both companies, given the growing desire to run powerful AI models locally rather than in the cloud. As a result of this work, it’s possible to use Muse Spark Open on two or four Mac Studios to engage in all kinds of agentic tasks. 

Commenting on this on X, new Apple CEO John Ternus wrote: “Amazing to run a model of Muse Spark Open’s caliber and scale this efficiently, right from your desk. Mac Studio keeps pushing the boundaries of on-device AI!” 

Meta’s AI chief Alexandr Wang pointed out that this is in part made possible by Apple’s Unified Memory architecture, which can provide sufficient memory to run these models.

Your Macs. Your supercomputer

“Apple’s unified memory architecture lets the M5 Ultra’s integrated GPU use up to 512 GB per Mac Studio, so two machines can hold an entire model,” Meta explained. “And the chip’s 1.2 TB/s of memory bandwidth is fast enough to read the small slice each token needs. The result is two Mac Studios behave like one supercomputer with a terabyte of unified memory.”

Meta says it tested the system using agentic workflows running entirely on-device, including applying bug fixes and new features to an open-source Mastodon client and driving DaVinci Resolve to review footage and transact tasks. The use of DaVinci Resolve makes this commentator curious, given that Apple is expected to introduce new pro Macs this month. The idea that you may be able to run tasks like this on other Macs will surely be something Apple’s developers are thinking about.

One more thing

Step by step, Apple is defining the playground for AI. In doing so it is attempting, as Greg Joswiak, Apple’s senior VP of worldwide marketing, told TIME, not to make AI for “the lunatic fringe,” but to create an ecosystem for artificial intelligence that will actually help people — a strategic approach that, if it comes together, will help maintain Apple’s position at the intersection of computing and the liberal arts.

(Read my Mac Studio review here.)

Now please subscribe to my daily, human-curated Apple-related news headline feed at The Core, or follow me on BlueSky, LinkedIn, or Mastodon.

Microsoft Surface Laptop Ultra: NVIDIA RTX Spark means business

16 October 2026 at 13:01

NVIDIA officially entered the Windows PC race this week, and its arrival brings a formidable new competitor to the premium AI PC market. With its RTX Spark platform, NVIDIA is bringing its Grace Arm CPU architecture, Blackwell GPU technology and extensive software ecosystem together in a new generation of Windows laptops. Microsoft’s Surface Laptop Ultra is among the first systems to showcase this collaboration, leveraging NVIDIA’s tech and putting it squarely in competition with Intel, AMD, Qualcomm and even Apple for high-performance local AI and creation-optimized laptops.

For Microsoft, the partnership expands the capabilities of Windows on Arm considerably, particularly for local AI development, content creation and other demanding professional workloads. Starting at $2,599.99, Surface Laptop Ultra is clearly a premium offering, but its combination of processing horsepower, large, unified memory capacity, and premium industrial design gives it an interesting position in the market.

My personal testing suggests NVIDIA and Microsoft have delivered a compelling platform with strong AI throughput, graphics performance and competitive CPU compute. Just as importantly, the Surface Laptop Ultra offers a glimpse of how AI development and local AI agent workflows could become more practical on a portable Windows PC.

NVIDIA RTX Spark brings Grace Blackwell to Windows on Arm

At the heart of Surface Laptop Ultra is NVIDIA’s RTX Spark N1X SoC, combining up to 20 Grace Arm CPU cores with a Blackwell GPU featuring up to 6,144 CUDA cores. Configurations support up to 128GB of unified memory, shared between CPU and GPU. The Surface Laptop Ultra model I tested has this full-fat configuration with an eye-watering $5,899.99 price tag (thanks, memory crunch), though there are lower-cost base configs as noted previously, offering an 18-core CPU with a 5,120-core GPU and 24GB of unified memory.

Microsoft Surface Laptop Ultra: NVIDIA RTX Spark means business

NVIDIA and Microsoft

Regardless, this architecture is particularly powerful for running on-device AI. Rather than being constrained by the dedicated graphics memory found in conventional laptops with discrete GPUs, RTX Spark can make a much larger pool of memory available to GPU-accelerated applications. This allows larger language models, longer context windows and demanding inference workloads to run locally. It’s similar in design to AMD’s Ryzen AI Max series, aka Strix Halo, in that regard, but with a more potent GPU engine on board.

NVIDIA’s CUDA ecosystem is another important advantage. Developers can leverage familiar tools including TensorRT, PyTorch and llama.cpp, with a base software foundation that also extends into NVIDIA-powered workstations and data center infrastructure.

For organizations building AI applications, this offers a solid development path. Models and workflows can be prototyped locally before moving to larger systems, reducing cloud compute and token expense while allowing sensitive data to remain on-device. (See: Around the corner: Agentic AI PCs that cut token costs.)

Microsoft has also optimized Windows 11 for RTX Spark, with improvements to workload scheduling, power management, memory allocation and application compatibility. These platform-level investments were essential to making NVIDIA’s Arm architecture practical for everyday Windows computing, and I was able to put some of them to the test in the few days I’ve had the machine on hand.

Surface Laptop Ultra: Premium design meets practical function

Microsoft has given RTX Spark an appropriately premium home with this machine. The Surface Laptop Ultra features a 15-inch PixelSense Ultra mini-LED touch display with up to 2,000 nits of claimed peak HDR brightness, a 120Hz refresh rate and excellent potential for creative work requiring high accuracy and wide gamut coverage.

Microsoft Surface Laptop Ultra

Dave Altavilla

The machine’s aluminum chassis is less than 18 mm thick, and it weighs in at under 4.5 pounds. It’s not an ultraportable per se, but considering the horsepower on board, Microsoft has struck a reasonable balance between portability and performance.

The design is refreshingly understated, with clean lines and rigid aluminum construction. My initial hands-on impressions have been particularly positive, thanks to the keyboard’s tactile response, smooth and responsive haptic touchpad, and bright, high-contrast display.

The larger touchpad should be especially welcome for users navigating complex applications, while the touchscreen adds flexibility for reviewing documents, annotating designs, and interacting directly with creative content.

Connectivity options are also very good, relative to other premium laptops. Microsoft includes three USB-C ports, HDMI, USB-A, an SD card reader and a headphone jack. One USB-C connection features Microsoft’s new magnetic charging mechanism, combining the convenience and safety of a breakaway power connector with the versatility of a standard USB-C port.

Microsoft has also designed the cooling system with large fans and significant thermal capacity, while making the machine’s internal SSD removable and offering good internal serviceability in general. These are practical considerations for professional users and IT departments concerned with reliability, maintenance and long-term ownership.

Battery life and sustained performance under prolonged workloads are important aspects Microsoft focused on for the overall experience, particularly for a machine designed to deliver workstation-class capabilities away from a desk. More on this shortly.

Local AI agents: Moving from inference to action

RTX Spark also supports locally running autonomous AI agents, including one that I tested out called Hermes, which can execute multi-step workflows, access files and interact with applications. Its potential impact spans software development, research, document analysis, business automation and many other disciplines. Hermes provides the agent framework, while supported models leverage RTX Spark’s CUDA-accelerated inference and unified memory.

For businesses, local agents can keep sensitive data on-device and reduce cloud inference costs, provided they’re configured appropriately. However, granting agents access to files, code execution and corporate systems introduces security risks. Microsoft’s Execution Containers and NVIDIA’s OpenShell aim to provide isolation and access controls, though their effectiveness depends on proper enterprise policy implementation.

Hermes running Qwen3.8-27B locally on Surface Laptop Ultra, generating a benchmark report.

Hermes running Qwen3.8-27B locally on Surface Laptop Ultra, generating a benchmark report.

Dave Altavilla

To test this capability, I ran Hermes with the Qwen3.8-27B language model locally on the Surface Laptop Ultra. I asked it to extract benchmark charts from an Excel spreadsheet and create a formatted Word report with performance commentary. Hermes autonomously generated and executed Python scripts, processed the spreadsheet and assembled the document in approximately five minutes. Color me impressed.

That’s a respectable turnaround for a task requiring several manual steps. My results demonstrate how local AI agents can streamline reporting and analysis without cloud-hosted model inference. Human review remains essential, but this was a promising demonstration of practical, real-world agentic AI on a Windows laptop.

AI performance: Strong results as expected

My team’s preliminary AI benchmarks highlight the advantages of NVIDIA’s RTX Spark architecture. However, we’re still digging deeper into AI-enabled use cases and performance.

In UL Procyon’s AI Text Generation benchmark using Phi 3.5, a family of lightweight, open-source small language models (SLMs) released by Microsoft, the Surface Laptop Ultra scored 2,703, compared with 2,027 for Lenovo’s Intel Core Ultra X9 388H-powered IdeaPad Pro 5, an advantage of approximately 33%.

Surface Laptop Ultra benchmark: MLPerf Flux 2 Klein 4B AI image generation

Dave Altavilla

The difference was even more substantial in MLPerf’s Flux 2 Klein 4B image generation workload, where the Surface Laptop Ultra delivered 26.97 images per minute versus 9.96 for the Lenovo machine, or roughly 2.7 times the throughput.

These results demonstrate the platform’s potential for accelerating local inference, image generation, agentic workflows and other AI workloads. Actual application performance will depend on model selection, software optimization and available system memory, though NVIDIA does provide a nice memory partitioning tool in the NVIDIA App for Windows.

Content creation, gaming and battery life: Blackwell’s versatility

RTX Spark’s Blackwell GPU delivers impressive graphics performance, extending the Surface Laptop Ultra’s capabilities beyond AI development and everyday creation or productivity tasks.

Surface Laptop Ultra benchmark: 3DMark Steel Nomad Lite

Dave Altavilla

In 3DMark Steel Nomad Lite, the Surface Laptop Ultra achieved 98.29 FPS, more than double the 46.07 FPS of Lenovo’s Core Ultra X9-powered IdeaPad Pro 5. In the ray-tracing-focused 3DMark Speed Way test, it delivered 30.31 FPS versus 19.72 FPS for the ASUS ROG Flow Z13, powered by AMD’s Ryzen AI Max+ 395 and Radeon 8060S graphics.

Surface Laptop Ultra benchmark: Cyberpunk 2077

Dave Altavilla

Actual gaming performance was similarly strong. In Cyberpunk 2077, the Surface Laptop Ultra averaged 71.05 FPS, ahead of the ROG Flow Z13’s 63.76 FPS. However, the AMD system narrowly led in The Talos Principle 2, delivering 89.5 FPS versus the Surface’s 84.5 FPS at 1080p medium settings.

CPU performance for tasks like 3D rendering also holds up well. In Cinebench 2026, the Surface scored 6,787 in the multi-threaded test, edging out the AMD-powered ROG Flow Z13’s 6,546. Notably, the Surface retained 99% of its multi-threaded performance on battery power as well.

For creative professionals, native Arm applications including Blender, DaVinci Resolve and Adobe Photoshop offer opportunities to leverage RTX Spark’s potent GPU. However, Windows on Arm compatibility remains a consideration. Microsoft’s Prism translation supports many x86 applications, but specialized software, drivers and certain games (like EA anti-cheat-supported titles currently) may still encounter limitations.

Surface Laptop Ultra benchmark: Battery life

Dave Altavilla

Battery endurance was respectable for the Surface Laptop Ultra, at 14 hours and 35 minutes in my PCMark video playback testing, though competing mainstream thin-and-light laptops lasted considerably longer. The Surface Laptop Ultra and RTX Spark operate within a different power envelope, however, more akin to a beefier gaming laptop, rather than a svelte 2 – 3-lb business machine.

Final thoughts: A serious new AI Windows PC competitor

The Surface Laptop Ultra marks an important milestone for NVIDIA’s expansion into Windows PCs and Microsoft’s ambitions for high-performance Arm-based computing.

My initial testing shows the RTX Spark-powered Surface Laptop Ultra delivers exceptionally strong AI acceleration, competitive multi-threaded CPU performance and impressive graphics horsepower. Combined with Microsoft’s premium industrial design, extensive connectivity and I/O options, and Windows platform integration, RTX Spark makes a convincing first impression.

Starting at $2,600, this is a specialized, premium system, and mainstream business users will find more economical alternatives to be sure. However, for developers (even vibe coders), creative professionals and organizations evaluating local AI workflows, the Surface Laptop Ultra offers a compelling combination of performance, beautiful industrial design, portability and local AI capability, especially with its higher-tier memory configurations.

NVIDIA has arrived in the Windows PC market with serious technology, and Microsoft’s Surface Laptop Ultra is an impressive first showcase of what this new partnership can deliver.

Dell Pro 5 Webcam 2K Review: So you can look good in office

13 September 2026 at 15:00

Just because you're in the office doesn't mean you might not still need to be on camera — so I guess it's not too surprising that some of the best webcams are made specifically for the office. Or that Dell is the one to make them.

Dell's new office-oriented 2K webcam, the Dell Pro 5 (WB526), is a small, lightweight webcam that records video at 2K QHD / 30fps, 1080p / 30fps, and 720p / 60 and 30fps. It sports a Sony sensor and has a 78-degree field of view, 2x digital zoom, and an autofocus lens with a maximum aperture of f/2.0. As for its "office-friendly" features, it's compatible with Windows Hello, and it has an "anti-theft interface" and comes with a lockable cable that you can attach to a loop on the non-detachable USB-C cable. It also has some intelligent features, such as smart auto-exposure, AI auto-framing, and face tracking, as well as a built-in omnidirectional microphone that doesn't sound quite as terrible as most built-in webcam mics. It's available now for $119.99, though it's currently on sale for $114.99.

Design

The Dell Pro 5 webcam is a small oval-shaped webcam with a non-detachable USB-C cable (which comes with a built-in USB-A adapter. It has a lightweight black plastic body, measuring about 2.28 inches (57.9mm) wide by 1.7 inches (43.18mm) deep, and is 1.4 inches (35.56mm) high. It's a fairly small webcam — not quite as small as the YoloLiv YoloCam S3, but close. It also has a physical lens shutter, which you can open and close via a small switch on top of the device. It's not the most elegantly implemented lens shutter we've ever seen, but it does the job perfectly well.

Dell Pro 5 Webcam 2K
Tom's Hardware
Dell Pro 5 Webcam 2K
Tom's Hardware
Dell Pro 5 Webcam 2K
Tom's Hardware
Dell Pro 5 Webcam 2K
Tom's Hardware

Like many lower-cost webcams, its cable is not detachable — it's a 5-foot (1.5m) rubber USB-C cable with a built-in USB-C to USB-A converter attached to one end. It's not a particularly thick cable, but it's stiff enough (and the webcam is lightweight enough) that it does influence the webcam's position, and bumping it can cause the webcam to accidentally move and mess up your framing.

Dell Pro 5 Webcam 2K
Tom's Hardware
Dell Pro 5 Webcam 2K
Tom's Hardware

The Dell Pro 5 comes with a sturdy detachable monitor mount that attaches to the bottom of the webcam via a strong magnet. (The webcam also has a standard tripod mounting point, should you want to use it with a different camera mount.) The mount is surprisingly hefty — it weighs about 4.7 ounces (133g), which is nearly twice the weight of the webcam itself, which weighs around 2.57 ounces (73g). It's a pretty standard monitor clip mount, with a lip that goes over the edge of your monitor and an adjustable, rubber-coated "foot" that sits on the back of your monitor to hold the webcam in place.

The mount allows you to tilt the webcam forward up to 90 degrees, which will probably be useful for the webcam's document-reading feature. It also allows you to swivel the webcam almost 90 degrees in either direction, so it's actually pretty flexible for a mount included with a more budget-friendly webcam. It does not have a tripod mounting point on the bottom, however, so you won't be able to take advantage of this flexibility away from your PC.

Dell Pro 5 Webcam 2K

(Image credit: Tom's Hardware)

In the box, the Dell Pro 5 comes with its detachable monitor mount and a locking mechanism for those of you who work in insecure office environments (or, I suppose, for those who might travel and work from co-working spaces, I guess). The locking mechanism is designed to slide through a loop on the cable.

Specs

Resolution FPS

2K QHD / 30fps; 1080p / 30fps; 720p / 60fps, 30fps

Diagonal Field of View

78, 65

Zoom

2x digital

Autofocus

Yes

HDR

Yes

Microphone

Omni-directional

Connection

Wired (USB-C)

Mount

Universal clip

Dimensions

2.28 x 1.7 x 1.4" / 57.9 x 43.18 x 35.56mm

Weight

7.41oz / 210g (with mount)

Software

Dell Display and Peripheral Manager

Special Features

Lock

MSRP / Price at Time of Review

$119.99 / $114.99

Release Date

June 2026

Well-lit Performance

The Dell Pro 5 is a 2K webcam that outputs video in 2K UHD at 30fps — it's not 4K, but it should give you more detail and better image quality than a standard full HD 1080p webcam, even if most streaming and video conferencing services limit your outgoing stream to 1080p or lower.

For our well-lit performance test, I tested the Dell Pro 5 webcam in a fully-lit setting. From the front, I have two professional lights (a ring light on the right side and a key light on the left side), as well as four monitors (three 27-inch monitors and one 34-inch widescreen monitor), plus ambient lighting from various peripherals, including my desk. Behind me, there are two desk lamps, and overhead I have an arching floor lamp. There is no uncontrolled light in my home office, and it's a pretty bright scenario. (All of my test photos are taken with Windows' native camera app for consistency, but please note that test photos are mainly for illustrative purposes and the conclusions drawn are based on extensive testing.)

Dell Pro 5 Webcam 2K
Dell Pro 5Tom's Hardware
Dell Pro 5 Webcam 2K
Dell Pro (WB5023)Tom's Hardware
Dell Pro 5 Webcam 2K
Elgato NeoTom's Hardware

The Dell Pro 5 performed pretty well in our well-lit scenario, though the color balancing seemed to wash me out slightly and the picture wasn't quite as crisp as I would have liked. That said, this is exactly the kind of picture I look for in an office-oriented webcam — bright and evenly-lit, if a little flat, for a more "professional" appearance (and so it can do things like read text and scan documents). It's not the most cinematic, dramatic, or flattering image from a webcam, but it should work very well in a professional setting.

Low-Light Performance

For our low-light test, I turned off all of the lights in my home office except for one 27-inch monitor, on which I had a window open with Google's homepage (mostly white) filling half the screen and the Windows 11 Camera app filling the other half. This is basically a completely dark scenario with only my (admittedly, relatively large) monitor for lighting.

Dell Pro 5 Webcam 2K
Dell Pro 5Tom's Hardware
Dell Pro 5 Webcam 2K
Dell Pro Webcam (WB5023)Tom's Hardware
Dell Pro 5 Webcam 2K
Elgato NeoTom's Hardware

The Dell Pro 5 performed about as well as I expected in this scenario — it was able to pick up more detail in the dark than most 1080p webcams, though its low-light performance is far from what I'd call "good." This was more noticeable in moving video, however, as the video was extremely grainy with large artifacts (this photo actually makes it look much better than it was). The Dell Pro 5 does have HDR, but this didn't seem to make a significant difference in the low-light picture quality.

By comparison, the Dell Pro (WB5023) webcam did a better job with balancing light in the low-light scenario, though it picked up the same amount of detail. The Elgato Neo, which is a budget 1080p webcam, did a much better job of balancing light in this scenario, but its picture was also extremely grainy.

Overexposed Performance

For our overexposed performance test, I turned off most of the lights in front of me (save for one 27-inch monitor) and left the lights behind and above me turned on. This is actually one of the most likely scenarios for webcam users, as offices tend to be generally well-lit environments, but without dedicated camera-focused lighting aimed at the user.

Dell Pro 5 Webcam 2K
Dell Pro 5Tom's Hardware
Dell Pro 5 Webcam 2K
Dell Pro Webcam (WB5023)Tom's Hardware
Dell Pro 5 Webcam 2K
Elgato NeoTom's Hardware

The Dell Pro 5 performed adequately in our overexposed performance test: it managed to balance light fairly well (every webcam struggles with this), but its auto color balancing was definitely off. Both the Dell Pro (WB5023) and the Elgato Neo did a much better job with color balancing in the overexposed scenario, especially with the default settings.

Features and Software

The Dell Pro 5 is configurable via Dell Display and Peripheral Manager, which lets you adjust the webcam's image settings and toggle on various features such as face tracking, HDR, and auto exposure. You can also set up features such as gesture control and Windows Hello from this app, as well as Document View, which can be configured to automatically turn on when you tilt the camera down at least 60 degrees and show a rectangular document.

Dell Pro 5 Webcam 2K

(Image credit: Tom's Hardware)

While the Dell Display and Peripheral Manager does have a lot of settings you can adjust, including brightness, sharpness, contrast, saturation, and vibrance, I found that adjusting the settings didn't actually seem to do much for the picture. Turning the saturation down to 0%, for example, gave me a slightly desaturated image — not a completely black-and-white one. I also found it frustrating that there was no way (at least as far as I could see) to minimize the app to your system tray.

The Dell Pro 5 has a built-in omni-directional microphone for when you have absolutely no choice other than to use your webcam's built-in mic. The mic wasn't the worst I've heard on a webcam — it managed to pick up my voice pretty clearly, and didn't make me sound like I was yelling through an underwater tunnel — but it wasn't great, either. It should work fine if you've got nothing else on hand to speak into, but it's not a microphone I'd recommend.

Bottom Line

The Dell Pro 5 webcam is definitely designed for office use — and for an office-oriented webcam, it's not bad. But if you're looking for something easy to use and cheap enough that your coworkers aren't going to try to steal it, I'd probably recommend the Elgato Neo over the Dell Pro 5 — after all, the Elgato Neo retails for $60 and can currently be found for about half that, which means the Dell Pro 5 is more than four times as expensive.

The Dell Pro 5's 2K resolution might come in handy if you're the type of person who's constantly showing documents over video calls, but Razer's Kiyo X also has a 2K resolution and retails for $100 (and can currently be found on sale for around $75). The Dell Pro 5 isn't a bad webcam, but you don't need to pay $120 for similar quality.

Thrustmaster Airbus Add-On Grip with AVA Joystick Base Review: A First-Class Flight Experience

13 September 2026 at 14:00

The past few years have been an exciting time for flight simulation hardware. Established brands and newcomers alike have introduced a wide range of new products, making it easier and more affordable than ever to build a capable home cockpit.

Thrustmaster has long been one of the leading names in flight simulation hardware. Its HOTAS Warthog has been a staple in home cockpits since its release, earning a reputation for its robust construction. In 2024, Thrustmaster introduced the AVA Joystick Base, bringing several notable improvements over the Warthog base. Until recently, however, there wasn't a dedicated Airbus grip compatible with the AVA base.

In this review, we'll be taking a look at the recently released Thrustmaster Airbus Add-On Grip paired with the AVA Joystick Base. We will put both the grip and the base to the test using the Fenix A320 in Microsoft Flight Simulator 2024.

Inside the Box

Thrustmaster Airbus Add-On Grip with AVA Joystick Base
Tom's Hardware
Thrustmaster Airbus Add-On Grip with AVA Joystick Base
Tom's Hardware

The Airbus Add-on Grip contains the grip itself, the A400M module, and a button cover.

The AVA Base contains the joystick base, two sets of two cams (Aero and Jet), three sets of two springs (Soft, Medium, and Strong), three masks (Small, Medium, and XL), two Allen keys, and one detachable USB-C cable.

  • Airbus Add-on Grip Dimensions: 3.1 inches / 78 mm wide, 3.3 inches / 83 mm deep, 7.7 inches / 195 mm tall. Weight: 0.4 lb / 203 g.
  • AVA Base Dimensions: 4.3 inches / 108 mm wide, 6.7 inches / 170 mm deep, 2.8 inches / 72 mm tall. Weight: 2.4 lb / 1,069 g.

Thrustmaster also sent us an AVA Base Plate for easier desktop mounting, along with AVA Dual Pitch Cam. The Dual Pitch Cam contains two FBW (fly-by-wire) cams which are meant to simulate the sensation of a fly-by-wire aircraft.

All of these products are sold separately.

Airbus Add-on Grip Specs

Z-Axis

Twist axis with mechanical lock

Sensor Technology

Hall Effect

Physical Layouts

Dual mode: A300 series, A400M

Platform Compatibility

Windows 10/11 – MSFS, X-Plane

Base Compatibility

AVA Base, Sol-R, Warthog MKII

Construction

Plastic

Software

Thrustmaster T.A.R.G.E.T

Dimensions (LxWxH)

3.1 x 3.3 x 7.7 inches / 78 x 83 x 195 mm

Weight

0.4lbs / 203g

MSRP

$129.99

Release Date

July 2026

AVA Base Specs

Sensor Technology

Hall Effect

Connectivity

Wired connection via detachable USB-C to

USB-A cable

Platform Compatibility

Windows 10/11 – MSFS, X-Plane

Customization

Modifiable axis curves (cams), resistance (springs),

deflection travel (masks), and damping

Construction

Plastic outer shell

Metal top plate

Software

Thrustmaster T.A.R.G.E.T

Dimensions (LxWxH)

4.3 x 6.7 x 2.8 inches / 108 x 170 x 72 mm

Weight

2.4lbs / 1,069g

MSRP

$299.99

Release Date

May 2024

Customization

Thrustmaster Airbus Add-On Grip with AVA Joystick Base

(Image credit: Tom's Hardware)

One of the primary goals of the AVA Base is to provide a high degree of customization, allowing users to tailor the joystick to their preferred flying experience. The interchangeable cams let you adjust the axis curve, different springs allow you to fine-tune resistance, and the various deflection masks can be used to limit the range of travel.

The user manual includes recommended configurations for different types of aircraft. Since we’re testing the Airbus Add-On Grip, we’ll configure the AVA Base for an airliner-style feel. According to the manual, this involves using the Jet Cam with the Medium spring. However, as mentioned earlier, Thrustmaster also provided us with a pair of FBW cams that are designed to deliver an even more authentic experience by simulating the control feel of a fly-by-wire aircraft, such as those in the Airbus A3XX family.

The AVA Base also comes with T.A.R.G.E.T (Thrustmaster Advanced pRogramming Graphical EdiTor), which is an application that allows you to further tune the feel of the axes and access advanced profiles created by the Thrustmaster community.

Like the AVA Base, the Airbus Add-On Grip also offers several customization options. For example, it includes a module and button cover that transform the grip from an A3XX sidestick into an A400M sidestick. Additionally, the Z-axis can be locked out using an integrated mechanical lock, preventing unintended twist inputs.

Overall, customizing the base and the grip was very straightforward.

Build Quality

Thrustmaster Airbus Add-On Grip with AVA Joystick Base
Tom's Hardware
Thrustmaster Airbus Add-On Grip with AVA Joystick Base
Tom's Hardware
Thrustmaster Airbus Add-On Grip with AVA Joystick Base
Tom's Hardware

The AVA Base has a premium feel, with a high-quality plastic outer shell complemented by a metal top plate. The are only two drawbacks. On its own, the base is not stable enough to handle larger stick inputs. We therefore recommend pairing it with the optional AVA Base Plate, which significantly improves stability. Additionally, the base does not include enough damping out of the box, causing the stick to wobble if you move it with a finger. This is not noticeable during normal flight, but stronger damping would have been a welcome inclusion. Thrustmaster offers additional dampers, which are sold separately, that address this issue.

The Airbus Add-On Grip is designed as a 1:1 replica of the Airbus A3XX sidestick, closely matching the shape and ergonomics of its real-world counterpart. In its standard airliner configuration, it features the signature red autopilot disconnect button. It also includes an interchangeable module and removable button cover, allowing it to be converted into an A400M-style sidestick.

Both the AVA Base and Airbus Add-On Grip use Hall effect sensors with 16-bit precision. The base employs them on the X and Y axes, while the grip uses them for the twist (Z) axis and integrated mini-stick.

How Does it Feel?

The first thing that stood out was how much more authentic the AVA Base felt compared to the Thrustmaster Warthog. Unlike the Warthog, there is no noticeable center detent as you pass through the neutral position. Resistance increases progressively as the stick moves farther from center, resulting in smoother and more natural control inputs.

Compared to the Thrustmaster TCA Airbus Sidestick, the AVA Base also has less overall travel on both the X and Y axes, with a progressively increasing resistance rather than the TCA's more linear feel. Based on previous experience with an A320 simulator, this behavior closely matches the feel of the real Airbus sidestick, making the controls feel more authentic.

The Hall effect technology and 16-bit precision of the AVA Base also allow the user to make very fine and precise inputs. In normal conditions, that is exactly how one would fly an Airbus - using small, deliberate sidestick movements.

The Airbus Add-On Grip captures the look and feel of the real Airbus sidestick, with ergonomics that make it feel instantly familiar to anyone who has flown or used an Airbus simulator.

Microsoft Flight Simulator 2024 Testing

We tested the AVA Base and Airbus Add-On Grip in Microsoft Flight Simulator 2024 using the Fenix A320. While there are several Airbus aircraft available for MSFS 2024, we chose the Fenix because it offers one of the most accurate flight models and flight dynamics for an Airbus plane in the sim, making it the best platform for evaluating Airbus flight controls.

We also tested with a pair of FBW cams designed to replicate the feel of an Airbus fly-by-wire sidestick. However, based on our experience with an A320 simulator, we found that the standard Jet cams included with the AVA Base felt more authentic. The FBW cams introduced a more noticeable center detent, whereas the Jet cams provided a smoother transition through center, more closely matching the feel of a real Airbus sidestick.

We tested the base and stick in three difference scenarios:

  1. Basic maneuvering. Flying at 5,000 feet, we performed gentle turns and pitch changes to evaluate the precision of the base during small, accurate control inputs.
  2. Turbulent approach. We performed an approach into Las Vegas under hot, windy conditions with strong updrafts and downdrafts. This scenario required larger, more frequent control inputs to assess the resistance and how the base handles turbulence and rapid corrections.
  3. Curved approach. Finally, we flew the RNAV Visual approach to Runway 1R at San Francisco International Airport. This approach is available in MSFS 2024 if you use the Navigraph database, but it is missing the RF leg between the waypoints KLAUS and SQIRL, so we added it to the navigation database of the Fenix A320 ourselves. The procedure features a sweeping right-hand arc that continues until roughly one mile from the runway threshold, requiring the aircraft to remain in a turn at very low altitude. The approach demands precise tracking of the flight path while also requiring a smooth, accurate transition to the runway centerline after the final waypoint. This scenario tested both the precision and responsiveness of the AVA Base.

Basic Maneuvering

While flying at 5,000 feet, we were impressed by the AVA Base’s precision when making small adjustments to both pitch and roll. Compared to the Warthog and TCA Airbus Sidestick, the AVA Base allowed for significantly finer roll inputs, making it easier to make small corrections and maintain a precise flight path.

When controlling vertical speed through pitch adjustments, we were able to consistently achieve the desired climb or descent rate within approximately 100 feet per minute, demonstrating the level of control possible with the high-resolution sensors.

Turbulent Approach

Landing in Las Vegas during the summer can be a challenging experience. The combination of extreme heat, strong winds, and thermals along the approach path can create significant turbulence, resulting in a much less stable approach. Microsoft Flight Simulator 2024 is able to replicate these conditions through its Live Weather system. While it is important to avoid overcorrecting and creating pilot-induced oscillations, these conditions require more frequent and sometimes larger control inputs than a typical approach.

The AVA Base handled this turbulent approach very well. The conditions forced us to make slightly larger inputs, so we felt the progressive resistance of the base as we moved further from center, which felt authentic. We were also able to make very quick corrections to counter the turbulence and keep the aircraft on the published approach path.

Curved Approach

Thrustmaster Airbus

(Image credit: Tom's Hardware)

During the RNAV Visual approach to Runway 1R at San Francisco International Airport, we were able to precisely track the sweeping right-hand arc all the way to the final waypoint, SQIRL. Once established at SQIRL, the AVA Base’s responsiveness allowed us to smoothly align with the runway centerline.

Other products, including the Warthog and TCA Airbus Sidestick, produced more noticeable jerky movements during this approach, which is likely due to lower precision around the neutral position.

Overall Thoughts

After putting the AVA Base and Airbus Add-On Grip through extensive testing, we came away extremely impressed with the experience. As competitors have continued to close the gap with Thrustmaster Warthog — and even surpass it — the AVA Base represents a return to the level of quality and refinement we have come to expect from the brand.

The AVA Base delivered exceptional precision, smooth control, and an authentic Airbus-like feel across a variety of challenging flight scenarios. The addition of the recently released Airbus Add-On Grip finally allows users to pair this high-end base with a dedicated airline-style sidestick, making it a compelling option for anyone who regularly flies Airbus aircraft.

The biggest obstacle is the price. The level of engineering and build quality comes at a premium, which may put the AVA Base and Airbus Add-On Grip out of reach for many users. However, for those looking for a high-quality Airbus stick and willing to invest in a premium setup, the Thrustmaster AVA Base paired with the Airbus Add-On Grip is a compelling option.

Apple’s A20 Pro rewrites the rules for chip design — again

11 September 2026 at 16:36

IDC analyst Francisco Jeronimo said something interesting following the iPhone Duo introduction on Wednesday: “Apple showed up years after everyone else, yet it walks in and sets the rules.”

He’s right. From the IP resistance to the little touches that set the new foldable apart from most of the competition, Apple has set expectations for the entire market, and while competitor Samsung is trash talking the foldable, even it stands to benefit from the millions Apple is about to sell. Apple is, after all, allegedly paying Samsung $250 for each iPhone Duo display.

But it is not just the rules concerning foldables the company has now defined; it has also set the standard competitors must follow in chip design with its A20 Pro, a super-powered processor that delivers noticeable performance improvements even compared to last year’s iPhone 17. 

What’s new in the chip?

With six CPU cores, seven GPU cores and a new Dual 16-core Neural Engine, the new chip boasts numerous improvements compared to the A19 Pro, not the least of which is that it’s the first 2nm chip Apple has put inside a smartphone. These enhancements bestow it with a series of superlatives:

  • Memory bandwidth is 50% higher than last year’s chip.
  • GPU graphics performance increases up to 40% over the A19 Pro.
  • AI performance is expected to double.

These are all significant improvements that make for noticeable experience boosts for anyone using one of these phones. Prosaically, I anticipate first reviews will celebrate how fast and responsive these devices are, and this will be most evidenced in tasks such as video capture and photography. Pictures will capture more swiftly, open faster, and edit features will become (and already are) more advanced and sophisticated than before. Apple spent ample time celebrating the iPhone 18 Pro series for the new frontiers in digital photography they open up, and not just because of the new reflexive lens.

The point is that the devices have the horsepower to get through computationally intensive tasks, including AI, thanks to the Neural Engines and GPU.

Thermal management is the icing on the quake

What those tasks have in common is heat, which Apple’s product designers have addressed in two critical ways: liquid cooling and processor design.

The processor design is the important thing, because in this case Apple has moved away from the InFO POP packaging of the A19 Pro in which the DRAM is stacked above the chip. It’s now embraced a side-by-side design it described as “inspired by” M-series Apple Silicon.

That works because placing both components alongside each other, rather than in a perpetual embrace, reduces the overall temperature of both by putting a little space between them. As Apple explained it, this Wafer-level Multi-Chip Module (WMCM) approach means the memory gets out of the way of the processor, allowing the latter to make direct contact with the vapor chamber cooling system.

In layman’s terms, it means both memory and chip can perform more intensively while being more efficiently cooled, a move that helps Apple’s iPhone meet those astonishing performance achievements. The vapor chamber is also bigger, made of new material with three times the surface area of before, making it even better at cooling the device.

It also means Apple has achieved a lot of things competitors have not, most particularly in packaging, the use of 2nm chips in a mass market product, and overall design.

That’s where it gets interesting. Both Qualcomm and MediaTek now plan to follow in Apple’s footsteps with the adoption of 2nm chips and side-by-side packaging.

Digitimes suggests it is a move others will follow, as vendors work furiously to ensure their hardware can run AI effectively on device, which iPhones already do. Apple, of course, already knows its Macs, iPhones, and iPads have been designed from the ground-up to support on-device AI as it works to provide the world’s best mass market platforms for secure and private use of the tech.

Friends don’t let friends bet against Apple

All the same, even at the microprocessor level, it’s hard to ignore that where Apple goes, others follow — even while where others go, Apple frequently follows later, but seems to do it better. It has never been a company to bet against, after all. People really should stop doing that.

Please subscribe to my daily, human-curated Apple-related news headline feed at The Core, or follow me on BlueSky, LinkedIn, or Mastodon.

Libernovo Omni Pro Review: Cooler than you think

10 September 2026 at 14:06

Libernovo is still basically brand new to the gaming chairs market — the company just released its first chair a little over a year ago. But the original Libernovo Omni was impressive: lightweight, dynamically ergonomic, and comfortable enough to supplant my ride-or-die Herman Miller Aeron for several months. Now Libernovo is branching out (sort of), with variations on its original Omni. There's a cheaper, less-techy version (the Omni SE), a fancier version with a built-in fan (the Omni Pro), and a sturdier version for people who are between 5 feet 10 inches and 6 feet 7 inches, weighing up to 399 pounds (181kg).

We're taking a look at the Libernovo Omni Pro, which is the more premium version of this already fairly pricey chair. It's got a few upgrades from the original Omni, including a reinforced aluminum alloy base and more durable fabric, as well as a built-in seat ventilation fan that works... surprisingly well, considering it doesn't blow air toward you but rather draws it away from you. As the fanciest Omni variation, the Omni Pro is, of course, pricier than the original Omni, but not by too much — its retail price is listed at $1,299, but that seems to be permanently discounted to $1,109. That's for just the chair itself; Libernovo also sells it bundled with a corresponding StepSync footrest for $1,183 (MSRP: $1,497), and with an extra battery for $1,247 (MSRP: $1,596).

Assembly

The Omni Pro does require some assembly: It's more complicated to assemble than most gaming chairs, as it has some electronics built-in. But it's also easier to assemble than most gaming chairs, as it's fairly lightweight and none of the pieces are oversized or unwieldy.

Libernovo Omni Pro
Tom's Hardware
Libernovo Omni Pro
Tom's Hardware
Libernovo Omni Pro
Tom's Hardware

The chair comes with everything you need to assemble it, including work gloves (not really necessary, but a nice touch, I suppose), a hex screwdriver, and hardware packaged in individually-labeled bags. The instructions are printed on a giant box insert, which is fairly easy to follow (though I still felt like the illustrations could have been explained slightly better). The chair also comes with a separate user manual and a setup manual to help you calibrate the chair for the first time.

Libernovo Omni Pro

(Image credit: Tom's Hardware)

The chair took me about 20 minutes to put together on my own.

Design and Construction

The Omni Pro looks very similar to the regular Libernovo Omni — it's a compact, lightweight office chair with an articulated backrest that's designed to move with your body as you move and shift your weight in the chair. It's a pretty compact chair, relatively speaking, but it does have a “spine” that holds the backrest together, as well as a headrest that can be moved forward/backward, and so it takes up more space (at least, behind you) than you initially expect.

Libernovo Omni Pro

(Image credit: Tom's Hardware)

The Omni Pro comes in two colors, graphite (dark gray) and glacier (light gray, almost white). Our review unit came in graphite, with dark gray upholstery, a dark gray frame, a black wheelbase, and silver (plastic) accent buttons / knobs. The Omni Pro features new fabric upholstery — Gabriel Atlantic fabric, which is more durable and (I guess) breathable than that of the original Omni. The fabric does look and feel more durable and premium, but it's slightly more abrasive than the original fabric. It didn't cause me any real discomfort, but I also didn't sit on it for very long with bare skin.

Libernovo Omni Pro
Tom's Hardware
Libernovo Omni Pro
Tom's Hardware
Libernovo Omni Pro
Tom's Hardware

The upholstery and the wheelbase — which is made of hefty aluminum alloy — are the main noticeable design differences between the Omni Pro and the original Omni. The aluminum wheelbase does add some weight to the chair, bringing its total weight up to 55.8 pounds (25.31kg), which is heavier than the original Omni's weight of 48 pounds (21.77kg) — but still isn't particularly heavy for a chair, let alone a gaming chair.

The Omni Pro also has an extra button under its left armrest, to control the underseat ventilation fan (tapping the button toggles through the fan's settings — slow, fast, and off).

Specs

Upholstery

Gabriel Atlantic Fabric

Total Height (with base)

47.83 - 52.17 inches / 121.49 - 132.51 cm

Floor to Seat Height

19.09 - 23.43 inches / 48.49 - 59.51 cm

Armrest Adjustments

4D

Recline

105 - 160 degrees

Backrest Length

21.26 inches / 54 cm

Backrest Width (Shoulder Level)

13.5 inches / 34.29 cm

Seating Area Width (Point of Contact)

17.72 inches / 45 cm

Seating Area Width (total)

21.46 inches / 54.5 cm

Seating Area Depth

17.72 inches / 45 cm or 18.9 inches / 48 cm

Armrest Width

3.94 inches / 10 cm

Armrest Height

7 - 10.25 inches / 17.78 - 26.04 cm

Max Recommended Weight

300lbs / 136kg

Weight

55.8lbs / 25.31kg

Warranty

6 years (frame); 2 years (electronics)

MSRP / Price at Time of Review

$1,299 / $1,109

Release Date

June 2026

Comfort and Adjustments

The Libernovo Omni Pro is a surprisingly comfortable chair — just like the original Omni — thanks to its dynamic, ergonomic articulated backrest and various adjustments. It's more of an office chair than it is a gaming chair, but it does offer a full 160-degree recline — though it's an active recline, meaning you need to be sitting in the chair for it to happen (as opposed to many gaming chairs, which are similar to car seats).

Libernovo Omni Pro
Tom's Hardware
Libernovo Omni Pro
Tom's Hardware

The Omni Pro's adjustment levers are mainly located under the seat on the right side. There's a dual lever / switch that controls chair height and recline position — pulling up on the front side of the lever lets you adjust height, while pulling up on the back side of the lever locks the maximum recline. While the original Omni had four recline positions, the Omni Pro has five — and believe it or not, this makes a big difference. Whatever fifth position they added is the position I wanted on the original Omni, I guess (the recline positions lock at 105, 115, 125, 135, and 160 degrees).

Libernovo Omni Pro

(Image credit: Tom's Hardware)

Under the dual lever / switch, there's a knob that controls tilt tension, which is how much tension you'll feel when you recline. Turning the knob clockwise increases tension and turning it counter-clockwise decreases it. There seems to be a pretty wide range of tilt for this chair, so you may need to turn it several times to get the tension to your liking.

Libernovo Omni Pro

(Image credit: Tom's Hardware)

There's also dynamic, adjustable motorized lumbar support, which is controlled via the buttons on the inside of the left armrest. There are two arrow buttons for making the lumbar support firmer (forward) or... less firm (backward), and there's also a spinal massage button that triggers a five-minute spinal massage / stretch (using the chair's lumbar support) when pressed. While I like the Omni Pro's lumbar support, and found it very comfortable, it's worth noting that it's not vertically adjustable — so while it worked well for me, it may not work quite as well for someone with different body proportions.

Libernovo Omni Pro

(Image credit: Tom's Hardware)

Speaking of which, I'm about 5 feet 7 inches and 130 pounds, and the Omni Pro seemed perfect for me — not too big or heavy, and easy to adjust and move around in. The chair is rated for up to 300 pounds (136kg), and it seems sturdy enough — though I'm not sure how well the electronics will hold up if someone who weighs closer to that is using the spinal stretch feature regularly. My husband, who's 5 feet 11 inches and around 180 pounds definitely seemed a little too big for the chair (he has very long legs, though, and the chair's maximum depth of 18.9 inches (48cm) was still a little short for him).

In addition to the lumbar support, the Omni Pro has a ventilation fan under the seat. Unlike the other chairs we've seen with built-in fans, such as DXRacer's Martian Pro Red Triangle or Cougar's NxSys Aero Chair, this fan doesn't blow toward you to cool you off — instead, it removes hot air (I guess?) from around you by blowing away from you. I was skeptical, too, but it actually seems to work... pretty well. I guess there's a lot of heat trapped in the seat, because it instantly felt cooler even on the lower setting.

Libernovo Omni Pro
Tom's Hardware
Libernovo Omni Pro
Tom's Hardware

The fan runs on the same battery pack as the motorized lumbar support, and Libernovo says you'll get up to 9 hours of continuous fan usage on the higher setting, and up to 36 hours on the lower setting, and there's also a built-in sensor in the seat that automatically switches the fan off if you stand up (and switches it back on again when you sit back down). I could definitely hear the fan on both the high and low settings, but it faded pretty quickly to background noise on the lower setting. Also, the fan definitely seems to take up some space, because the seat on the Omni Pro is less padded than the seat on the Omni. I could feel the chair's frame through the seat, which wasn't a problem for me but may not be quite as comfortable for someone who's heavier.

Libernovo Omni Pro

(Image credit: Tom's Hardware)

Like the original Omni, the Omni Pro has 4D armrests that adjust four directions: up/down, forward/back, left/right, and angle in/out. There's a lever under the outside of each armrest that you can press to adjust the armrests up/down. To adjust the armrests forward or backward, you just slide the tops (no button/lever necessary); same with adjusting the angle. Bringing the armrests closer to you involves pulling them inward, tilting them toward you. I don't love the way the armrests end up angled toward your body as a result of this, but I also don't ever find it necessary to adjust the width of my armrests so it wasn't an issue.

Libernovo Omni Pro
Tom's Hardware
Libernovo Omni Pro
Tom's Hardware

The Omni Pro also has an adjustable head/neck rest, which is curved to fit the curve of your neck/spine. The neck rest is height-adjustable and can be moved forward/back to suit your needs (or removed entirely).

Libernovo also sent us the corresponding StepSync Footrest, which is a dual height footrest with both a bottom shelf for resting your feet on when you're sitting upright and a padded upper shelf for when you want to recline. It's not a particularly high-tech footrest, but it's sturdy enough and it matches the chair, and it's a nice addition to the entire setup if you snag it in the bundle.

Bottom Line

Libernovo's Omni Pro managed to surprise me — I already liked the original Omni, and the Omni Pro's seemingly gimmicky seat ventilation fan worked better than I expected it to. The Omni Pro is a comfortable ergonomic chair that will fit pretty easily into most gaming setups (especially if you don't have the space for a giant racing-style behemoth), but the issue of longevity that we had with the original Omni carries over.

The Omni Pro has even more potentially breakable technology inside it, and the warranty on electronics is a mere two years — and remember, if the electronics in this chair stop working then you can no longer adjust the lumbar support. The chair itself has a six-year warranty (up from the original Omni's five years), which is on par with other gaming chair companies, but is still only half that of Herman Miller's 12-year warranty.

And while the Herman Miller x Logitech G Vantum has been fluctuating in price, it's still less than the Omni Pro.

Qualcomm’s next Snapdragon mobile chip comes into focus with on-device AI

10 September 2026 at 14:01

Qualcomm is taking an unusual approach to the launch of its next-generation premium Snapdragon mobile platform this year. Instead of holding everything for its annual Snapdragon Summit in Maui happening later this month, the company has been methodically disclosing the architecture that will power the next wave of flagship Android phones over the past couple of weeks.

First, the company disclosed its new Oryon CPU architecture, followed by a major overhaul of its Adreno GPU. Today, Qualcomm is detailing the next-generation Hexagon NPU that will serve as the platform’s primary AI engine.

Taken together, the disclosures give us a pretty good picture of where Qualcomm is going before we even know the chip’s official name.

There is obviously a strong performance story here, anchored by a 5GHz CPU, but the more interesting theme running through the architecture is memory locality and specialized AI acceleration. Qualcomm is trying to keep more data close to the compute resources that need it, while distributing AI workloads across the CPU, GPU and NPU.

These architectural changes are important as the company continues to drive on-device AI beyond relatively simple generative features toward more persistent, agentic workloads.

Oryon hits 5GHz, bolstered by FlexCache

Qualcomm disclosed in August that its next Oryon CPU will be the first mobile CPU to reach 5GHz. The eight-core design includes two 5GHz Prime cores and six Performance cores, with Qualcomm attributing the frequency gains to its fully custom Oryon microarchitecture, an in-house Arm-based CPU design that gives the company full control over the cores, cache and memory hierarchy, branch prediction and CPU subsystem.

The 5GHz headline is certainly going to get attention. However, Qualcomm’s new FlexCache architecture may ultimately have a larger impact on sustained performance. FlexCache allows Oryon’s Prime and Performance cores to tap into the same shared cache pool, with capacity dynamically allocated based on the workload. So rather than a demanding core being limited to a fixed slice of cache, it can draw on more of the available pool when needed. This keeps larger working data sets close to the CPU cores and reduces high-latency trips out to system memory.

This approach should benefit everything from gaming and multitasking to content creation, but it also aligns well with agentic AI workloads, where tasks may move through several stages of processing and across different CPU cores. The basic goal is straightforward: keep the CPU fed and avoid expensive trips to external memory.

Qualcomm’s next-gen Adreno GPU adds dedicated AI engines

Qualcomm’s next disclosure focused on graphics, where the company is making one of the more significant changes to its Adreno GPU engine in recent years. The new GPU adds dedicated Adreno Matrix Cores for running AI models directly inside the graphics pipeline. They’re paired with 18MB of Adreno High-Performance Memory, or HPM, which provides low-latency local storage for tile-based rendering, frame buffers and GPU compute.

Qualcomm claims HPM provides a 12% power improvement compared to its previous-gen Snapdragon 8 Elite Gen 5.

The more visible feature for users, however, may be Adreno Neural Fusion, which combines AI super resolution, neural processing and frame generation in a unified graphics pipeline. There are obvious parallels here to what NVIDIA, AMD and others are doing with neural rendering on the PC, though Qualcomm’s next-gen Snapdragon SoC has to operate within a much tighter mobile power envelope.

Qualcomm claims enabling Neural Fusion reduces power consumption by up to 40% in its internal testing using the company’s Dragon Alley graphics demo. That’s an impressive number, though as always, we’ll want to see how the technology behaves across actual shipping games and devices before drawing any definitive conclusions.

Qualcomm has also helped integrate Neural Fusion technology into Unity and Unreal Engine, which may ultimately be just as important as the underlying hardware. Developer adoption determines whether features like this become meaningful platform advantages or just another tick box on a spec sheet.

Qualcomm’s Hexagon NPU is being reworked for agentic AI

Qualcomm Snapdragon at work: The agentic loop, drawn on the die.

Qualcomm

The most recent disclosure centers on Qualcomm’s Hexagon NPU, where the broader architecture starts to come together. The company’s next-generation Hexagon introduces a new Element Accelerator designed for transformer workloads, alongside its existing vector and scalar processing resources. Qualcomm says the new block is optimized for fast action loops, key-value (KV) cache acceleration and context lengths of up to 32K.

Hexagon is also getting 50% more shared memory, and again, that memory complement is important. Model state, context and KV-cache data can generate substantial memory traffic, particularly with larger language models. Keeping more of that data close to the NPU can reduce latency and power consumption. Qualcomm says the architecture is designed for long-context reasoning, multimodal models, concurrent agents and low-latency action loops.

For INT4 quantized models, the company claims up to a 50% improvement in pre-fill performance versus its previous-generation Snapdragon 8 Elite Gen 5. Qualcomm is also targeting Mixture-of-Experts, or MoE, models as large as 30 billion parameters. In its example, the company points to a 30B model that activates only about 3 billion parameters during a given token-generation step. That selective approach is a natural fit for the tight power and memory constraints of a handset.

Qualcomm isn’t suggesting that a smartphone will simply run a 30B dense model entirely from DRAM, however. By activating only the experts needed for a particular task, MoE architectures can dramatically reduce active compute and memory bandwidth requirements, potentially making much larger classes of AI models practical on mobile hardware.

Qualcomm’s next-gen Snapdragon mobile impact

There is a larger competitive story here as well. For years, flagship smartphone competition largely came down to CPU, GPU, modem performance and power efficiency. AI is now another major area of differentiation, and Qualcomm is clearly designing its next-gen Snapdragon mobile platform around this need.

Apple has the advantage of controlling its silicon, operating system and software stack end-to-end. MediaTek continues to push aggressively into premium Android devices as well. Qualcomm’s response is to make its custom Oryon CPU, Adreno GPU and Hexagon NPU work more like a fully integrated compute platform, tuned for modern AI and agentic workloads.

This is a solid advantage for Android handset OEMs because many don’t have the resources to engineer this level of silicon integration themselves. Qualcomm can effectively provide its Android OEM partners, including Samsung, Xiaomi, Honor and others, with a common hardware foundation for on-device AI, advanced graphics and agentic computing. It also gives Qualcomm another way to defend its premium Snapdragon position.

The company’s custom Oryon architecture now spans smartphones and Windows PCs, and soon servers, while AI acceleration is distributed across its CPU, GPU and NPU. For business users, that could mean more AI processing happens locally, reducing cloud and network dependence, improving response times and keeping more potentially sensitive data on-device. And for IT organizations, Qualcomm now has an opportunity to provide a more consistent AI compute foundation across Windows PCs with Snapdragon X and premium Android handsets.

There is still plenty we don’t know, however. Qualcomm hasn’t disclosed the complete SoC specifications, final performance or power characteristics, or which devices will ship with it initially. Many of these AI experiences will also depend heavily on Android, app developers and the models themselves.

The new 5GHz mobile CPU may generate the biggest headline at Snapdragon Summit, but the more important developments may be what sit around it: more local memory, specialized AI acceleration and tighter integration between the CPU, GPU and NPU.

If Qualcomm can translate this architecture into better sustained performance, enhanced power efficiency and useful on-device AI experiences, it could strengthen its position in premium Android phones while putting more competitive pressure on Apple. For business users, the payoff could be more capable local AI without sacrificing the performance and battery life expected of a flagship device.

That is the part I’ll be watching most closely when the complete silicon picture is unveiled at Snapdragon Summit later this month. And I may even get some hands-on time with it in some benchmarks, as we have in years past, so we shall see.

AULA V1 Gaming Mouse Combines Lightweight Design With Competitive-Level Features

10 September 2026 at 10:07

Gaming mice have changed significantly in recent years. Instead of simply adding more buttons or aggressive designs, many modern players are looking for a better balance between speed, precision, comfort and wireless flexibility.

The AULA V1 gaming mouse follows this trend with a lightweight 55g body, a PAW3311 optical sensor, dual 1000Hz polling support and three connection modes. Designed for PC and laptop gamers, the mouse aims to deliver a responsive experience while remaining comfortable during long gaming sessions.

Rather than targeting only professional esports players, the AULA V1 focuses on a broader group of users who want a fast and reliable gaming mouse without dealing with excessive weight or unnecessary complexity.

Lightweight 55g Design Focuses on Faster Movement

Weight has become one of the most important factors in gaming mouse design.

The AULA V1 weighs approximately 55g, placing it in the lightweight gaming mouse category. A lower weight can make quick movements easier, especially in fast-paced FPS games where players frequently perform rapid aiming adjustments.

A lighter mouse also reduces the amount of physical effort needed during extended sessions. For gamers who use low sensitivity settings and rely on larger arm movements, reducing unnecessary weight can improve overall control and comfort.

However, lightweight design is not only about reducing numbers. The shape, balance and grip style also determine whether a mouse feels comfortable.

The AULA V1 uses a versatile ergonomic shape designed for different grip methods, including palm grip, claw grip and fingertip grip. It is recommended for small to medium-sized hands, making it more suitable for users who prefer a compact gaming mouse design.

PAW3311 Sensor Delivers Accurate Tracking

At the center of the AULA V1 is the PixArt PAW3311 optical sensor.

The sensor supports up to 12,000 DPI, with tracking performance reaching up to 300 IPS and acceleration up to 35G. These specifications provide enough adjustment range for different gaming styles, from precise aiming in competitive shooters to faster cursor movement in everyday applications.

DPI flexibility is especially useful because different games require different sensitivity settings.

A competitive FPS player may prefer a lower DPI setting for accuracy, while strategy games, productivity tasks or large-resolution displays may benefit from higher sensitivity.

Instead of forcing users into one performance profile, the AULA V1 gives players more freedom to customize the mouse according to their preferences.

Dual 1000Hz Polling Rate Keeps Wireless Performance Competitive

Wireless gaming accessories have improved significantly, and many players no longer want to sacrifice performance for convenience.

The AULA V1 supports a 1000Hz polling rate in both wired and 2.4GHz wireless modes. This means the mouse can report its position frequently, helping maintain a responsive connection during gameplay.

For competitive gaming, consistency is often more important than simply chasing the highest specification number.

A stable 1000Hz polling rate combined with a lightweight body and accurate sensor creates a balanced setup for players who want a fast response without being restricted by a cable.

Tri-Mode Connectivity Makes It More Versatile

One of the biggest advantages of the AULA V1 is its tri-mode connection system.

The mouse supports:

  • USB-C wired connection
  • 2.4GHz wireless connection
  • Bluetooth connection

This allows users to switch between different scenarios more easily.

For gaming desktops, the 2.4GHz wireless mode provides a cleaner setup without the limitations of a cable. When battery charging is needed or maximum stability is preferred, users can switch to wired mode.

Bluetooth connectivity expands compatibility with laptops and other devices, making the AULA V1 more practical than a mouse designed only for gaming PCs.

Built for Long Gaming Sessions

A gaming mouse is not only judged by performance numbers. Comfort becomes increasingly important when users spend several hours playing or working.

The AULA V1 combines its lightweight construction with an ergonomic body design to reduce fatigue during extended use.

Its compact dimensions of approximately 94mm × 62.7mm × 38.5mm make it easier to control for users who prefer smaller mice.

The design is especially suitable for players who prefer quick movements rather than the heavier, larger shapes often found on traditional gaming mice.

Reliable Switches and Custom Control Software

The AULA V1 uses AULA’s custom MCU system and gaming switches rated for approximately 10 million clicks.

While click lifespan does not directly determine gaming performance, durability is important for users who frequently play competitive games where thousands of clicks can accumulate over time.

The mouse also supports AULA’s proprietary HUB driver software, allowing users to adjust settings and customize the experience according to their needs.

Battery and Everyday Wireless Convenience

The AULA V1 includes a built-in 300mAh battery, allowing it to operate as a wireless gaming mouse without requiring constant cable connection.

Battery capacity is only one part of wireless mouse performance. Actual usage time depends on factors such as connection mode, polling rate and lighting settings.

For users who switch between gaming and everyday computer use, the combination of wireless freedom and USB-C charging provides a more flexible experience.

AULA V1 Specifications

Feature Details
Model AULA V1
Sensor PAW3311 Optical Sensor
Maximum DPI 12,000 DPI
Tracking Speed 300 IPS
Acceleration 35G
Polling Rate 1000Hz wired / 1000Hz wireless
Weight About 55g
Battery 300mAh
Connection USB-C wired / 2.4GHz wireless / Bluetooth
Switch Lifespan 10 million clicks
Driver AULA HUB Driver
Size 94 × 62.7 × 38.5mm
Recommended Hand Size Small to medium

Specifications are based on the current product listing and may vary depending on regional versions.

Who Should Buy the AULA V1 Gaming Mouse?

The AULA V1 is a good match for users who want:

  • A lightweight mouse for FPS and competitive gaming
  • Wireless freedom without giving up 1000Hz polling
  • A compact ergonomic design
  • Multiple connection options for PC and laptop use
  • A balance between gaming performance and daily productivity

It may not be the ideal choice for users who prefer large ergonomic mice designed for bigger hands or those looking for advanced features such as adjustable weights, many programmable buttons or premium flagship sensors.

Final Thoughts

AULA V1 gaming mouse focuses on the areas that matter most for modern gaming: low weight, accurate tracking and flexible connectivity.

Its 55g design makes fast movements easier, while the PAW3311 sensor and dual 1000Hz polling rate provide the responsiveness expected from a modern gaming peripheral. The addition of wired, 2.4GHz wireless and Bluetooth modes also makes it practical beyond a single gaming setup.

For gamers looking for a lightweight, versatile and affordable gaming mouse, the AULA V1 offers a balanced combination of performance and everyday convenience.

The post AULA V1 Gaming Mouse Combines Lightweight Design With Competitive-Level Features appeared first on IGeeKphone China Phone, Tablet PC, VR, RC Drone News, Reviews.

Macs don’t just do AI, they’re replacing the cloud for it

4 September 2026 at 16:08

I surprised myself this morning when I came across an interesting Apple-commissioned report — Rethinking critical AI infrastructure — I’d not seen before. It looks at the shifting expectations for AI infrastructure and recognizes that enterprise users want (and need) secure, on-device AI solutions for critical parts of their business.

That’s why tens of thousands of companies are already investing in Macs, because they recognize that Macs do indeed do AI. The study, published earlier this year and put together by Omdia, reflects insights gathered across 1,500 conversations with enterprise tech leaders and practitioners, noting that for many in business the current cloud-based approach to AI fails to deliver on three key metrics:

  • Costs: Current pricing models seem unsustainable. Particularly when it comes to agentic AI, costs climb fast and business users need to get those costs under control. 
  • Security: Even the most secure cloud services include some degree of data risk. When it comes to using AI for regulated data in industries such as healthcare, business users need much more security than the cloud inherently provides. After all, data that is not transmitted will not leak in transmission.
  • >Capacity>: Workload requirements change and capacity needs to scale. That can boost the cost of accessing additional cloud capacity, or impose limitations in the event it can’t be found. It’s also true that while frontier models can provide all the bells and whistles of AI for advanced tasks, the vast majority of the AI work does not require anything near as much power. As Omdia explains: “57% of enterprise models are under 10 billion parameters, well within the capabilities of modern devices like MacBook Air or the entry-level MacBook Pro.”

What they think

As you might expect, the researchers believe on-premises AI set-ups respond to all three needs; not only that, but once you’ve coughed up cash for the necessary computational infrastructure, you don’t have to pay much more. “On-device infrastructure has near-zero marginal cost after initial investment, enabling unlimited experimentation without budget constraints,” the report said. 

Basically, once you’ve invested in on-premises capacity, you can divert mundane AI tasks to those machines for processing — limiting costs, boosting security and releasing capacity, turning to cloud-based models only when higher end AI solutions are required. While that’s good news for Apple, that’s bad news for many AI companies’ revenue models. (Perhaps they should have recognized that even the most advanced LLM’s will run on a standard iPhone eventually.)

The other advantage is that if AI is not used as widely as expected across a company, the same hardware can be used for other company tasks.

What’s actually happening

Enterprises already using AI are learning these lessons, which is why we see more of them buying Macs for these tasks. They do so because Apple’s computers deliver the computational power and performance to run AI effectively, from chip design to power consumption to the OS itself. Apple has intentionally built its platforms to be the best in class for running AI on device, and the Unified Memory architecture Apple has created in Apple Silicon scales really well, meaning you can run ever larger LLMs on Macs. 

It’s not just Macs, either. An iPad can run up to 14 billion parameter models quite happily; a Mac Studio reaches 480 billion; and a cluster of four Mac Studios will take you all the way to 1.6 trillion parameters using off-the-shelf cables.

To put that into context, Omdia found that 57% of the AI models typically used by the enterprise come in at under 10 billion parameters, which implies that enterprises could run a huge chunk of their AI tasks on an iPad, an iPhone, and certainly on a Mac. The ability of Apple’s ecosystem to scale is precisely why most AI developers at frontier model companies already use Macs. “Organizations that build AI solutions in-house adopt Mac for AI workloads at nearly double the rate of organizations buying commercial solutions,” the report explained.

The takeaway

Apple is emerging as an important component of an overall ecosystem for applied AI in the enterprise — or anywhere else — challenging frontier models with a scalable, controllable, economical, and secure approach to deployed AI that delivers most of the bang expected for the enterprise buck. 

While Apple paid for the report, that doesn’t necessarily invalidate its conclusions, which are not myopic around the Apple platform. Apple does not replace everything else, it just becomes one of the pillars to build success with AI. Companies can use other AI services and solutions, but they’ll want Macs along for at least some of the ride. And as the models themselves evolve and become slimmer and more refined, the platforms that run them best will deliver the advantage business users need.

Now, we need Apple to develop tools for the management, deployment, and governance of these solutions.

Please subscribe to my daily, human-curated Apple-related news headline feed at The Core, or follow me on BlueSky, LinkedIn, or Mastodon.

Nvidia lets you build your own AI clusters locally with PAIR software

4 September 2026 at 15:00

Nvidia has released a free tool that will enable users to build an AI inferencing cluster from disparate PCs on the same network, accessible from a single interface.

Released as a beta, Nvidia Personal AI router (PAIR) connects devices running Windows, macOS or Linux to process AI inferencing workloads privately.

While the system is aimed primarily at home users, it could find favour with enterprises looking to put idle desktop compute capacity to use.

PAIR works with DGX Spark desktop supercomputers, PCs containing RTX GPUs, and some MacOS devices. The systems in the cluster run tasks in parallel, but PAIR does not turn them into a virtual GPU, Nvidia said.

The beta version of Nvidia PAIR is available for download now.

This article first appeared on Network World.

Turtle Beach Command Series KB5 Review: A touchscreen and a numberpad in one keyboard?

9 August 2026 at 16:02

We've seen a keyboard with a built-in macro pad, and a keyboard with a touchscreen and a separate, add-on numberpad, but what if you want a keyboard with a numberpad and a built-in macropad without having to spend an extra $100?

I guess that's why there's the Turtle Beach KB5 — a full-size, wired mechanical keyboard with low-profile switches, an 8,000 Hz polling rate, and a built-in 2.4-inch touchscreen that functions as a mini macro pad (with six buttons). It's got the built-in numberpad, unlike the Corsair Galleon 100 SD and the Turtle Beach KB7, as well as the touchscreen / macro pad, though its version is about half the size. Still, maybe that's all you really need. The KB5 is also significantly cheaper than both of those keyboards, which retail for $300 and $200, respectively.

The Turtle Beach KB5 is available now, in black, for $149.99.

Design and Construction of the KB5

The KB5 is a full-size low-profile wired mechanical gaming keyboard with extra macro keys, a volume roller, and a full-color 2.4-inch touchscreen in the upper-right corner (above the 10-key numberpad). It has a roomy layout and is slightly larger than the average full-size keyboard, measuring approximately 18.78 inches (477 mm) wide by 6.89 inches (175 mm) deep. It's 1.06 inches (27mm) thick at its thickest point, including the keycaps.

Turtle Beach KB5

(Image credit: Tom's Hardware)

The KB5 has a silver brushed-aluminum top plate with a coppery accent in the upper-left corner. It has a sturdy metal roller bar on the top toward the left side — though it's not really close enough to the left side to be in the corner, and I found it a bit awkward to have to reach over my function row to use the roller. I would have preferred it in a corner or even on the side, like the volume roller on the NZXT Function 2. It's a nicely-built roller, however — thick, metal, clickable, and with etched diagonal lines for grip.

Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware

The keyboard also has a row of five macro keys on the left side, as well as a 2.5-inch color touchscreen in the upper-right corner, above the 10-key numberpad. The touchscreen bumps up past the rest of the keyboard — the touchscreen side is just under 7 inches deep, while the other side is about 6.25 inches deep — so it doesn't cut into your keys. The KB5 has a full function row, a full 3x2 navigation cluster, arrow keys, and a full 10-key numberpad, along with the standard alphanumeric keys.

Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware

The KB5 features Turtle Beach's (formerly Roccat's) signature aesthetic — an open board with flat, shallow keycaps that leave the switch exposed, which makes for both easy cleaning and brighter, more visible RGB lighting. The keycaps are low-profile double-shot PBT, with shine-through legends; the board comes with four textured keycaps that you can use to replace the W/A/S/D keys (or, I guess, any four keys) for better recognition.

Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware

The bottom of the board is plastic, with six rubber anti-slip pads and two sets of plastic flip-out feet for angling the keyboard toward you. It's a fairly lightweight keyboard, weighing just under 2 pounds (1.96lbs / 887g), not including the wrist rest (which weighs an additional 7.5 ounces / 213g). This is about the same as the Logitech G515 Lightspeed, though the G515 is a TKL while the KB5 is full-size (plus a touchscreen and macro keys).

Turtle Beach KB5

(Image credit: Tom's Hardware)

In the box, the KB5 comes with a plastic wrist rest, a 5.9-foot (1.8m) USB-C to USB-A cable, four textured keycaps for replacing the W / A / S / D keys, and a keycap puller.

Specs

Size

Full-size

Number of keys

109

Switches

Titan Low-Profile (linear)

Backlighting

Yes

Onboard Storage

Yes

Dedicated Media Keys

Yes (volume roller, touchscreen)

Game Mode

Yes

Additional Ports

0

Connectivity

Wired (USB-C)

Cable

5.9ft / 1.8m USB-C to USB-A

Keycaps

ABS

Construction

Plastic chassis
Aluminum top plate

Software

Swarm II

Dimensions (LxWxH)

18.78 x 6.89 x 1.06 inches / 477 x 175 x 27 mm

Weight

1.94lbs / 880g

MSRP

$149.99

Release Date

May 2026

Typing and Gaming Experience on the KB5

The KB5 comes with Turtle Beach's Titan low-profile linear switches, which are rated for up to 50 million keypresses and have an actuation point of 1.2mm and a force of 42gf. These are traditional low-profile mechanical switches — not magnetic Hall Effect switches like you'll find on the KB7 (and KP7). They're linear, which means a smooth keypress with no audible or tactile bump, and they're pre-lubed so they're pretty smooth.

While I'm not a huge fan of linear switches, the KB5's are quick and stable, and you get a decent little 'thunk' when you bottom out on the keyboard's aluminum top plate. The typing experience is very similar to that of the KB7, which is to say that it's very pleasant for a mainstream gaming keyboard with low-profile linear switches.

The keyboard has flat, shallow keycaps made of double-shot PBT. They have a slightly matte texture and should resist shine better than ABS keycaps, but I'm not fully convinced that'll be the case (maybe they just feel cheaper because they're thinner, overall, than regular keycaps, though). The keycaps are wide, with slightly curved tops, and the keyboard is roomy — I didn't have any problem getting used to the layout for the most part, though the extra row of macro keys on the left did throw me off a few times (this happens whenever there's an extra row of macro keys).

Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware

The touchscreen is located above the numberpad, and is fairly responsive. It responds to both taps and swipes (you can swipe through "pages" of controls / buttons), and I found the 2 x 3 layout a little more intuitive to navigate than the KB7's much larger layout — though still not as intuitive as it would be with tactile buttons, like the Corsair Galleon 100 SD has. In addition to the six customizable "buttons" on the touchscreen, there's also some other info displayed at the top — your current profile (you can switch between profiles by tapping this) and some keyboard info (e.g. numlock, caps lock, scroll lock).

The KB5 is also a solid keyboard for gaming, thanks to its quick, responsive linear switches and 8K polling rate. While it doesn't have magnetic switches like its pricier sibling, it does implement Turtle Beach's ReacTap, which is a software solution similar to simultaneous opposing cardinal directions (SOCD).

Features and Software of the KB5

Like all Turtle Beach products, the KB5 ships with firmware from 2001 (or at least it feels like it) and requires at least 16 mandatory updates before it can be used with the brand's Swarm II software. I'm exaggerating, of course — but not much.

Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware

Once I managed to get the KB5 up to date on firmware (and Swarm II up to date on software), I was able to customize the touchscreen, keyboard, and lighting. Swarm II is kind of mandatory for this keyboard, as you can't really customize the touchscreen without it — and the touchscreen is a large part of the selling point here. There's not a ton you can do with the touchscreen that you can't do with regular keys, at the moment. There are options for keyboard / Windows / multimedia functions, opening apps and websites, and assigning macros. And there are a couple of "dynamic" options such as a timer setting and performance monitoring, but it's not a robust ecosystem like that of Elgato or Loupedeck. Still, it's probably enough to get you started, and the Swarm II app includes a handful of templates in case you're out of ideas.

Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware
Turtle Beach KB5
Tom's Hardware

Keymapping is pretty straightforward, and you can map keys to do most of what you can map the touchscreen to do (save for visual things, such as performance monitoring, obviously). You can record and save macros in the app and configure ReacTap. You can also customize the lighting from a handful of presets (or per-key, if you so desire). The keyboard can save up to five onboard profiles, which you can switch between by tapping the profile number in the upper-left corner of the touchscreen.

The Bottom Line

The KB5 is actually a pretty nice compromise, and I like it better than the pricier (and fancier) Turtle Beach KB7. I love having a built-in numberpad that doesn't cost an extra $100 to snap onto the side of the board, and the smaller touchscreen is actually more manageable to use quickly and without (really) looking. The KB5 may not have magnetic Hall Effect switches, but its low-profile linear switches feel and sound pretty good for a mainstream gaming keyboard. And at $150, it's basically half the price of the combined KB7 keyboard and KP7 numberpad.

Of course, if you're really dedicated to making your keyboard a streaming deck substitute, the Corsair Galleon 100 SD is the only real option. Not only does it have physical buttons, it also has knobs — and it's supported by Elgato's Stream Deck software, which is still the real differentiating factor for macropad and touchscreen devices these days.

Pulsar Feinmann F01 Noctua Edition Review: Extra cool

8 August 2026 at 14:08

There are plenty of ultra-lightweight gaming mice in our best gaming mice picks — but there aren't any that have a built-in hand cooler.

Pulsar recently released a collaboration with infamous air-cooling advocate Noctua — a beige and brown mouse full of top-tier hardware and holes and a built-in 40mm NF-A4x10 fan. For cooling your hand, not the hardware. This eSports-oriented gaming mouse features Pulsar's XS-2 sensor, which has a maximum resolution of 42,000 DPI and a maximum speed of 800 IPS, and can handle up to 70 G's of force. It also features up to an 8,000 Hz polling rate, and, of course, the built-in fan. It retails for the same price as the original Feinmann F01 gaming mouse, which is to say, it's pretty pricey at $179.99.

Design and Comfort of the F01 Noctua Edition

The F01 Noctua Edition is a lightweight wireless eSports gaming mouse with an ergonomic right-handed shape and a hole-filled chassis with a built-in fan. It comes in Noctua's signature beige-and-brown color scheme: The top part of the chassis is light beige, while the bottom and accents (side buttons, scroll wheel, Noctua's logo plate, and some interior elements) are brown.

Pulsar Feinmann F01 Noctua Edition

(Image credit: Tom's Hardware)

The F01 Noctua Edition has a right-handed, ergonomic shape with contoured primary mouse buttons and an off-center hump. It's a little smaller than most mainstream gaming mice, measuring 4.79 inches (121.7mm) long by 2.62 inches (66.5mm) wide and 1.7 inches (43.3mm) high at its thickest point. It weighs 2.57 ounces (73g), which is on the heavier side for what is supposed to be an ultra-lightweight eSports mouse. It's about an ounce heavier than the regular Pulsar Feinmann F01, which weighs 1.62 ounces (46g), thanks to the built-in fan.

Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware

The mouse features a matte chassis made of a carbon composite material for durability. The chassis is full of holes, but at least they serve a purpose (sort of) other than reducing weight and triggering your trypophobia: they're also there to keep your hand cool. In the center of the mouse you'll see a mini Noctua fan that directs air upward — toward your palm. You can activate this fan by holding down both side buttons and scrolling up. There are four different fan speeds, indicated by the small LED indicator light on the left side of the mouse, which you can cycle through by scrolling up or down with both. Holding down both buttons and scrolling down turns the fan off.

Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware

Button-wise, it's pretty standard: primary mouse buttons, two side buttons, a power button / DPI switch on the bottom, and a ridged, notched scroll wheel made of aluminum alloy. The mouse feels sturdy and the metal scroll wheel makes it seem a little fancier — it definitely looks and feels pretty premium. I did think the side buttons felt like they were placed a little too far back, but after comparing the F01 Noctua Edition with other mice, the actual issue is that the side buttons are larger than average — and this results in the back button sitting further back on the chassis. It wasn't a dealbreaker, but I found it mildly uncomfortable.

The bottom of the mouse features two large PTFE mouse feet at the top and bottom, as well as a strip of PTFE around the sensor. There are five geometric cutouts surrounding the sensor, as well as the power button / DPI switch.

Pulsar Feinmann F01 Noctua Edition

(Image credit: Tom's Hardware)

The mouse comes with a separate 8K polling dongle, which has two buttons (a programmable profile switch button and a DPI switch), and a 6-foot (1.8m) detachable, braided USB-C to USB-A cable. Both the dongle and the cable come in Noctua's signature colors (the dongle is brown and the cable has a beige fabric covering with brown accents).

Specs

Sensor Model

Pulsar XS-2

Max Sensitivity

42,000 DPI

Max Speed (IPS)

800 IPS

Max Acceleration

70G

Polling Rates

8,000 Hz

Programmable Buttons

5

LED Zones

0

Cable

USB-C to USB-A, braided,

Connectivity

2.4GHz wireless, wired (USB-C)

Measurements (L x W x H)

4.79 x 2.62 x 1.7 inches / 121.7 x 66.5 x 43.3 mm

Weight (excluding cable)

2.73oz / 73g

MSRP / Price at Time of Review

$179.95

Release Date

July 2026

Performance of the F01 Noctua Edition

The F01 Noctua Edition mouse features Pulsar's XS-2 optical sensor, which has a maximum resolution of 42,000 DPI and a maximum speed of 800 IPS, and can handle up to 70 G's of force. The mouse also features Pulsar's optical switches in its primary buttons (rated for up to 100 million clicks), and can get up to an 8,000 Hz polling rate. The sensor doesn't disappoint — its tracking was accurate and speedy in my tests, and it worked perfectly across a variety of surfaces (including glass). The only thing I can see affecting performance in this mouse is its weight — it's not heavy, but it's heavier than most of its competition.

As I mentioned earlier, at 73g the mouse is on the heavy side for an ultra-lightweight eSports mouse — and it's an entire ounce heavier than the fan-less version. I guess that makes sense considering... there's a fan inside it, but still. If you're looking for an ultra-lightweight gaming mouse and you're not particularly intrigued by the fan, there are lighter, cheaper mice out there, such as my favorite Razer DeathAdder V4 Pro, which weighs 56g and costs $169.99.

Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware

I'll admit I was a bit skeptical about the fan — I'm not really a person who suffers from sweaty palms while I'm gaming, however, so I'm aware I'm not the target audience. But as someone who is not the target audience, I have to say that the fan is actually pretty cool (pun intended). It's small, yes, but you can definitely feel it — and even though I don't sweat much, it still felt pretty good. The fan has four speeds, and the first two are practically silent. You can hear the two fastest speeds, but it's not particularly loud — you'll notice it, but those around you probably won't.

Activating the fan using the two side buttons and scroll wheel was easy enough, though the side buttons will activate when you press them, so it's not perfect. You can also turn on and adjust the fan speed in the software and/or you can program one of the buttons on the dongle to cycle through speeds.

If you do get sweaty palms while gaming, or you just happen to live and game in a hot environment, the fan in this mouse definitely works. It takes a toll on battery life, of course, but you can always plug it in. That said, that part of the mouse is practically non-existent, the holes are so big (it's even more full of holes than the Corsair Sabre v2 Pro Wireless MG). The structure of the mouse honestly keeps your hand — or at least your palm — pretty cool, even without a fan.

Features and Software of the F01 Noctua Edition

The F01 Noctua Edition is largely controllable via the hardware, which is nice. The fan can be activated and adjusted by holding down the two side buttons and scrolling, and DPI can be cycled through using the DPI switch button on the bottom of the mouse or the DPI switch button on the wireless dongle. The dongle also has a function button that cycles through onboard profiles by default — so you will need to connect to Pulsar's web-based peripheral software, Bibimbap, if you want to take advantage of this.

Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware
Pulsar Feinmann F01 Noctua Edition
Tom's Hardware

With Bibimbap — which you can connect to wirelessly — lets you remap keys (there are five programmable buttons, including the scroll wheel click) and has a built-in macro recorder. You can also adjust various settings, including DPI steps (up to 6), polling rate (ships with 1,000 Hz and goes up to 8,000 Hz), LOD or liftoff distance, and debounce time. You can also turn on the fan from this app, if you want. You can save up to five profiles directly on the mouse and cycle through them with the function button, or you can remap the function button to cycle through polling rate, LOD, debounce time, motion sync, turbo mode, and fan mode. That last one just does the same thing that holding down both mouse buttons and scrolling does, but it doesn't accidentally activate the side button functions.

Wireless Experience and Battery Life of the F01 Noctua Edition

The F01 Noctua Edition features two forms of connectivity: 2.4GHz wireless and wired (via USB-C). It doesn't have any RGB lighting, but it does have a built-in 40mm 5V PWM NF-A4x10 fan with four different speed settings. Oh, and an 8,000 Hz polling rate. Needless to say, its battery life varies quite a bit, depending on how you have it set up. Its built-in battery is 500mAh, which is... well, don't expect much when it comes to battery life. Based on my observations as I tested the mouse, I think you'll still be able to eke out a full day's worth of usage if you have the fan running at top speed, which is not a lot compared to most wireless mice, but not bad, considering.

Bottom Line

The F01 Noctua Edition is a very well-built lightweight gaming mouse, but its main selling point is definitely the built-in fan. And the built-in fan works pretty well — I was definitely impressed, even if I don't see myself using it very often (or at all, really). But if you don't need a mouse with a built-in fan, it's hard to recommend the F01 Noctua Edition over just about any other lighter, more affordable mouse, including Pulsar's own fan-free Feinmann F01. The Corsair Sabre v2 Pro Wireless, for example, weighs just 56g and has a shell full of holes, gets up to an 8,000 Hz polling rate and retails for $149.99.

Modder turns Steam Controller trackpad haptics into stereo speakers with custom HID tool — Wired connection transmits 16-bit audio that sounds surprisingly full

Valve's second-gen Steam Controller has been a major hit with the community thanks to the company's open approach to its hardware. Modders have already used the haptic motors inside to move it across a desk and charge automatically, while others have built their own open-source pucks. Now, a new project from Pixel1011, called "Steam Haptics Player," can turn these motors into a stereo speaker capable of playing music both wired and wirelessly.

For context, the Steam Controller doesn't have a speaker; there are two linear actuators under each trackpad that vibrate to provide haptic feedback. Previous projects have leveraged these components to make the controller vibrate in a certain way. Since vibrations are the basis of sound, Valve itself built a secret easter egg into the controller that randomly makes it do a Wilhelm scream when dropped from certain heights.

Pixel 1011 discovered that the haptic motors inside can be targeted with low-level HID (Human Interface Device) feature commands using HIDAPI. As such, Steam Haptics Player takes an audio file, downsamples it through FFmpeg, splits it into chunks of a PCM stream, and sends those packets directly to the controller, bypassing high-level software like Steam Input. The controller's firmware then feeds this raw data to the motors, at which point they vibrate to produce sound.

Because of the DIY nature of this process, bandwidth is an issue, especially wirelessly, since the puck isn't designed to carry audio data over its radio signal. This means the audio has to be compressed, and there's a limit to the overall quality the motors can transmit — 8-bit 8kHz (μ-law) over the puck and 16-bit 8kHz PCM over a wire.

Still, the 16-bit audio is enough to produce a surprisingly loud and balanced result that can deceive you as if it's coming from a speaker. The video at the start features Pixel1011 playing the song "Want You Gone" from the end credits of Portal 2, and you can hear the quality for yourself. There's a genuine low-end that you would never expect from a jerry-rigged setup like this, even if it's sitting on top of a towel on a flat surface to give it its best chance.

The wireless audio quality is rough in comparison; it crackles and pops and even cuts off in between because of the bandwidth limitations. Pixel1011 is using 8-bit mu-law companding here, which actually offers dynamic range similar to 14-bit audio while keeping the byte footprint of an 8-bit stream. Even through this compression, the puck is struggling, but the fact that this is even possible is still very impressive, and perhaps there's room for improvement down the line.

You can try Steam Haptics Player yourself on your own second-gen Steam Controller with pretty much any audio file in any format. Just download the archive from the GitHub repo, install FFmpeg (for transcoding, if you don't have it already), and run the program via a PowerShell window in the original directory. Detailed steps are on the linked GitHub page, but we don't know how this affects the controller's battery life. Just don't go all out with your Spotify playlist on these haptic motors.

Apple’s memory crisis is a big red flag for tech

5 August 2026 at 17:54

The memory crisis is getting worse for Apple, which is struggling to get enough memory chips together for its upcoming iPhone 18 Pro series smartphones. That’s according to tech journalist Tim Culpan.

As he details it, Apple and its assembly partners are still attempting to secure sufficient quantities of memory, and though they’re confident they can meet initial demand once the devices are introduced, they apparently remain concerned that wait times could rapidly extend as retail inventory evaporates.

Apple’s manufacturing process compounds the problem. The A20 processor is packaged with memory using a new TSMC process, meaning processors are reportedly piling up while manufacturers wait for memory chips. You should read Culpan’s report to get the full picture.

What’s the frequency?

You don’t need to read between the lines to see the challenge. Despite demand for TSMC’s new processors, Apple seems to have been able to secure the supply it needs. But when it comes to churning out the final packaged chips memory, supply constraints have created significant obstacles to producing in quantity.

This is bad for Apple, particularly as the challenge doesn’t appear to be confined to iPhones; customers are experiencing delays getting new Macs. “Many new orders are now not arriving until September,” Bloomberg’s Mark Gurman wrote earlier this week. 

It isn’t just Apple that will be impacted by the AI-driven memory drought. The scale of Apple’s orders is among the greatest in the industry, and if its product plans are feeling the pain, every other manufacturer will be feeling it as well.

Conscious uncoupling

This is certainly in tune with expectations voiced at the beginning of the year when Ranjit Atwal, senior director analyst at Gartner, warned: “This is the steepest contraction in device shipments witnessed in over a decade. Higher prices will narrow the range of devices available, prompting buyers to hold on to devices for longer, fundamentally altering upgrade cycles.”

Gartner in February predicted a 10.4% decline in global PC shipments and an 8.4% drop in smartphone shipments as a result. The analyst also predicted a 130% surge in combined memory and SSD storage prices by the end of this year, with steep product price increases to follow. Recent data from IDC, Gartner, Counterpoint, and Omdia confirm PC market declines, but only at around 4% (the estimates vary).

Today’s report from Culpan suggests we’ve not yet experienced the full extent of this decline — hinting that while the initial fall reflected price, the next impact will be defined by lack of supply. While this hurts big brands like Apple, smaller entities could be left high and dry. 

When the chips are down

It is interesting to reprise Atwal’s warning in February that, “the sub-$500 entry-level PC segment will disappear by 2028,” as this seems to be what’s happening. That’s something long-time Mac users like me find particularly ironic, given it was only this year Apple briefly offered up its superbly priced $499 MacBook Neo. The industry direction we’re seeing now suggests we’ll never see that again, though the success of that device gave Apple a phenomenal 28.7% increase in sales in its just-revealed June quarter.

Despite memory supply challenges, Apple seems to be faring fairly well, with market share increasing across its business. Counterpoint data reveals that Apple has achieved an astonishing 65% share of the premium smartphone market. In part, that’s because as an existing premium brand, Apple was able to better absorb rising memory costs through higher margins and reduced promotions. Realistically, this means we can expect an overall increase in iPhone prices when the new range is announced up to $300 more, Jeff Pu, of GF Securities, recently claimed. 

Building the moat

Once again, what’s sustainable but difficult for larger brands such as Apple is existential disaster for smaller players — and it’s only now a matter of time before we see some real blood. That’s particularly true in smart home and device markets, where manufacturers lack the margins to sustain higher memory prices while delivering products customers can afford. A recent Global Electronics Association report tells us 62% of electronics manufacturers are already experiencing constrained availability or extended lead times. It also tells us 82% expect rising prices, including 33% who cite a “significant increase.”

This is already being felt by consumer and business users, as networking equipment is experiencing significant shipping delays. So, while we may find ourselves waiting a month or more for an iPhone, the wait for new routers, external storage devices, and home automation systems could be even longer once available inventories disappear. 

This doesn’t appear to be a short-term challenge; a recent Digitimes report warns that vendors have already sold their entire allocation of memory capacity for 2027.

Don’t even get me started on the likely impact on the military and defense markets as high-performance memory, storage, and processor supplies become constrained. Just like declining river levels in Europe, lack of memory threatens severe disruption. With so much turbulence impacting the tech economy, all we need now is for one or more of theinvestor-supported AI companies that have helped create the memory shortages to default on loan payments.

Got to keep the customer satisfied

Eager to protect sales, Apple recently introduced the Apple Upgrade leasing service in the US. This should enable consumers to purchase new devices at prices more sustainable to them over time. Apple isn’t alone in taking such action, which will inevitably extend beyond America.

“OEMs are expanding financing, trade-in and buyback programs to improve affordability,” said Counterpoint’s Harshit Rastogi. “Samsung has also expanded its Galaxy Forever program to several markets to make flagship devices more accessible.” 

Such schemes are all well and good, of course. Consumers will embrace them in hopes of a better tomorrow. But the tech industry is not immune to the wider constellation of existential challenges impacting economic environments.

In the end, if Apple, the industry’s biggest buyer of advanced components, is struggling to secure memory, the rest of the electronics sector is likely to face even greater challenges. For consumers, the initial impacts will be longer waits and higher prices. But the longer term consequences could be slower innovation and increased consolidation across the industry.

You can follow me on social media! Join me on BlueSky,  LinkedIn, Mastodon and subscribe to The Core.

Sub-$400 Thunderbolt 5 dock roundup — Keychron and Plugable offer dual HDMI, but UGREEN takes top spot with an M.2 NVMe slot

Thunderbolt docks are an easy way to expand the number of available external ports for a laptop and have become quite popular in recent years. They are particularly beneficial with the best ultrabooks, which can sometimes be equipped with as few as just two Thunderbolt ports and no additional external ports for connectivity.

We’ve previously taken a look at some popular Thunderbolt 5 docks, with some costing as much as $650. This time around, we’re looking at some more affordable solutions, with all three of these units carrying a street price of less than $400. The UGREEN Revodok Maxidok has a street price of $389.99 after coupon, while the Plugable TBT-UDH2 and Keychron TB5D-1 are both available for around $350.

Plugable TBT-UDH2

Cost

$349.95

Front Ports

1x USB-C 10 Gbps (30W PD)

1x USB-A 10 Gbps

1x Thunderbolt 5 downstream (30W PD)

1x microSD UHS-II slot

1x SD UHS-II slot

1x audio combo jack

Back Ports

1x Thunderbolt 5 upstream (140W charging to host)

3x USB-C 5 Gbps

2x USB-A 5 Gbps

2x HDMI 2.1

1x 2.5 GbE

The Plugable TBT-UDH2 is a relatively compact Thunderbolt 5 dock that feels absolutely solid with its weighty aluminum chassis. The BT-UDH2 is designed to stand vertically (confirmed by the rubber feet at the base of the unit). However, there’s no reason why you wouldn’t be able to lay the unit on its side if you wanted to.

Thunderbolt 5 Docking Station Testing

(Image credit: Tom's Hardware)

As for actual ports, the TBT-UDH2 has two USB-C ports up front (one of which supports 30W PD), a single USB-A port, microSD and SD card slots, a 3.5 mm headphone jack, and a single downstream Thunderbolt 5 port (30W PD).

Moving to the rear of the unit, there are two more USB-A ports, three additional USB-C ports, two HDMI 2.1 ports, a 2.5 GbE port, and a Thunderbolt 5 upstream port for your laptop. And here lies my main complaint with the TBT-UDH2: it only has one downstream Thunderbolt 5 port, and it’s on the front. I would have liked to have seen at least two, with one on the front and one on the back. At this price point, having just one downstream Thunderbolt 5 port seems like a big miss.

Keychron TB5D-1

Cost

$349.99

Front Ports

1x USB-C 10 Gbps

2x USB-A 10 Gbps

1x microSD UHS-II slot

1x SD UHS-II slot

1x audio combo jack

Back Ports

1x Thunderbolt 5 upstream (140W charging to host)

2x Thunderbolt 5 downstream

2x USB-A 10 Gbps (15W PD)

2x HDMI 2.1

1x 2.5 GbE

The Keychron TB5D-1 is the other $350 Thunderbolt 5 dock assembled here today. It is similar in size to the Plugable dock, but is finished in natural aluminum. Keychron includes rubber feet on the bottom and one side of the dock, encouraging you to operate in either a vertical or horizontal orientation.

Thunderbolt 5 Docking Station Testing

(Image credit: Tom's Hardware)

You’ll find two USB-A and one USB-C port on the front, along with microSD/SD slots and a 3.5 mm headphone jack. Moving to the back, you’ll find two additional USB-A ports, two HDMI 2.1 ports, two downstream Thunderbolt 5 ports, and a Thunderbolt 5 upstream port for the host PC. For networking, there’s also a 2.5 GbE port.

UGREEN Revodok Maxidok

Thunderbolt 5 Docking Station Testing

(Image credit: Tom's Hardware)

Cost

$499.99

Front Ports

2x USB-C 10 Gbps (30W PD)

1x USB-C 10 Gbps

1x microSD UHS-II slot

1x SD UHS-II slot

1x audio combo jack

Back Ports

1x Thunderbolt 5 upstream (140W charging to host)

2x Thunderbolt 5 downstream

3x USB-A 10 Gbps

1x DisplayPort 2.1

1x 2.5 GbE

2x audio combo jack

Internal

1x M.2 NVMe PCIe 4.0 slot (supports up to 8TB)

The UGREEN Revodok Maxidok is the most expensive Thunderbolt 5 dock here, with a street price of around $390. However, you do get some added functionality for the $40 price difference. At first glance, the Revodok Maxidok looks like a Mini PC with its square-ish form factor. The aluminum body is finished in a combination of dark grey (upper half) and copper (bottom half).

Thunderbolt 5 Docking Station Testing

(Image credit: Tom's Hardware)

Unlike the other two docks, the Revodok Maxidok has an internal cooling fan mounted inside to help keep the electronics cool (Thunderbolt docks are notorious for their heat output). During normal operation, I couldn’t hear the fan running. I could only just barely hear it if I stuck my ear to the side of the docking station (which is, of course, not a typical usage scenario).

The front of the docking station houses microSD/SD slots, three USB-C ports (two of which support a total of 60W PD), and a 3.5 mm headphone jack. On the back, you'll find three USB-A ports, two more 3.5 mm audio ports, a DisplayPort 2.1 connector, two Thunderbolt 5 downstream ports, and one Thunderbolt 5 upstream port.

Thunderbolt 5 Docking Station Testing

(Image credit: Tom's Hardware)

The Revodok Maxidok also has one hidden feature. If you flip the dock over, it has a cover that's held in with one screw. Remove the screw, and you'll find an M.2 slot for adding an internal SSD (up to 8TB in capacity).

Thunderbolt 5 Dock Specs Comparison

Thunderbolt 5 Ports (Downstream)

USB-C Ports (Downstream)

Downstream USB-A Ports (Downstream)

HDMI

DisplayPort

microSD/SD slot

Ethernet

PCie 4.0 M.2 slot

UGREEN Revodok Maxidok

2

3

3

N/A

Yes

Yes

2.5 GbE

Yes

Keychron TB5D-1

2

2

4

Yes

N/A

Yes

2.5 GbE

N/A

Plugable TBT-UDH2

1

5

3

Yes

N/A

Yes

2.5 GbE

N/A

Thunderbolt 5 Dock SSD Performance Testing

We tested SSD performance of the three docks using a 1TB Micron 2500 Series PCIe 4.0 SSD (MTFDKBA1T0QGN-1BN1AABYY). The SSD is rated for sequential read speeds up to 7,100 MBps and sequential writes up to 5,800 MBps.

For baseline performance numbers, I tested the Micron 2500 using the onboard PCIe 5.0 M.2 slot on an Asus Z890 Creator WiFi motherboard. For testing with the Keychron TB5D-1 and the Plugable TBT-UDH2, I used an Orico Thunderbolt80G enclosure with the Micron 2500 – it supports up to M.2 (PCIe Gen4x4) SSDs. The enclosure was plugged into one of the Z890 Creator WiFi’s two Thunderbolt 5 ports. For the UGREEN Revodok Maxidok, I used the native M.2 PCIe 4.0 slot with the Micron 2400.

Thunderbolt 5 Docking Station Testing

(Image credit: Tom's Hardware)

Using the Micron 2500 SSD and Asus Z890 Creator WiFi motherboard as a baseline, we saw 6,674.53 MBps reads and 5,628.61 MBps writes. Of the three docks we tested with the Micron 2500, the Revodok Maxidok was the fastest with its native M.2 PCIe 4.0 slot. It achieved 5,780.54 MBps reads, roughly 300 MBps ahead of the other two.

The Keychron TB5D-1 and the Plugable TBT-UDH2 put up nearly identical numbers using the Orico Thunderbolt80G enclosure, with around 5,400 MBps reads and 4,200 MBps writes.

All three docks had no trouble maxing out the 2.5 GbE port using iPerf3, and I didn't run into any compatibility problems running my 49-inch 240 Hz DQHD monitor using the docks via HDMI or DisplayPort connections.

While all of the docks were warm to the touch, the Revodok Maxidok was noticeably cooler thanks to its internal cooling fan.

Bottom Line

Of the three docks that we tested, the one that I felt was the most versatile and worthy of a place on my desk is the UGREEN Revodok Maxidok. It’s the only one of the docks with a native DisplayPort 2.1 connector and the only one with an internal M.2 SSD slot. In addition, it offered ever so slightly faster storage performance than using an SSD with a Thunderbolt 5 enclosure. And with a street price of $390, you’re only paying a $40 premium over the other two docks.

Thunderbolt 5 Docking Station Testing

(Image credit: Tom's Hardware)

If you prefer having two additional HDMI 2.1 ports at your disposal, the Keychron TB5D-1 is a good option as well. All of the Keychron’s USB-A and USB-C ports are 10 Gbps, while the Plugable TBT-UDH2 gives you a mix of 10 Gbps and 5 Gbps USB ports. In addition, the Keychron dock features two downstream Thunderbolt 5 ports, while the Plugable only has one.

Additional Thunderbolt 5 Docks to Consider

Although we plan to keep this guide updated as we test additional Thunderbolt 5 docks, here are some additional units to consider:

Keyboard giant Keychron launches Nape Pro wireless trackball mouse — rectangular form factor designed to sit under spacebar gives users six customizable buttons and a control dial

Keychron, which is known for its mechanical keyboards, just launched a wireless trackball mouse designed to comfortably sit underneath your space bar, complete with six programmable buttons. The Nape Pro wireless trackball mouse is now available on Amazon for $89.99. Although it may look pricey, with comparable ergonomic trackball mice often priced significantly lower, its unique rectangular design makes it the perfect companion for programmers, writers, and those who primarily use the keyboard for productivity. The placement means you don’t have to lift your hands from the keyboard to move the cursor, although it will get in the way if you prefer using a wrist rest.

The keyboard maker revealed the quirky trackball mouse earlier this year at CES, and it’s finally available for those who are interested. It’s wireless, sports six customizable buttons and a control dial, so you can also use it as a macro pad that you can place to the left or right of your keyboard or drawing tablet (or even center, if you have a split keyboard) and pair it with one of the best gaming mice for regular use. But what makes the Nape Pro more useful and powerful is the customizability that Keychron offers. You can change the functions of each button and the dial on the trackball mouse to exactly match what you need. It also has up to seven layers, so you can change what each button does based on what you need.

There are other trackball mice available on the market, like the Elecom Huge Plus with its 52mm ball and 10 programmable buttons (by comparison, the Nape Pro only has a 25mm ball), but they’re mostly designed to replace your mouse with their ergonomic designs. The Keychron trackball, on the other hand, feels like it’s there to complement your current ergonomic mouse and not replace it entirely.

This trackball mouse is another unique product from Keychron, which is known for making one of the best wireless and best budget mechanical keyboards. The keyboard company also makes different types of mice for basic use, productivity, and gaming, but it seems that it hasn’t hit the home run yet on these models. Perhaps the Nape Pro, which is like a hybrid macro pad and trackball mouse, would help elevate its mice to the same level as some of its mechanical keyboards, like the Keychron K3 Ultra.

❌