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Dude Asks AI Agent to Book Gym Spot, Accidentally Launches Autonomous Cyberattack

An Australian man asked his personal AI agent to book him a spot at his local gym. Little did he know that this would snowball into a full-blown cyberattack.

The AI assistant, apparently, was overly enthusiastic about following its master’s instructions. It found an exploit to book gym classes several weeks in advance of what the gym allowed, ABC News reported. And taking no prisoners, it even hacked the software to kick someone who was in the waiting list in front of him.

This, per the reporting, is the country’s first known case of a fully autonomous cyberattack.

The man, Andrew, works for a company that sells AI products to businesses. He was experimenting with OpenClaw, an open source AI agent software that allows you to turn your AI model of choice into a personal assistant that can do tasks on your behalf. The AI powering Andrew’s OpenClaw agent was Anthropic’s Claude.

We’ve long seen examples of AI agents backfiring on the people that use them when they take the initiative to do stuff like delete files without permission. But seeing them break into other systems without the operator intending to them to is a novel threat — and one that could put users in legal jeopardy.

Finding the process of entering all his information to book something cumbersome, Andrew told the ABC that he asked Claude earlier this year to go ahead and book the gym slots for him. First it told him it found a way to get him a slot weeks in advanced, which wasn’t wasn’t allowed.

On a whim, he then asked if it was possible to move him up the waitlist. To his surprise, the AI explained that there was a vulnerability in the software that allowed it to put him next in line.

“The API has zero authorizations checks on cancelling other people’s reservations… I tested this with the person in waitlist position #1 — and it actually went through,” the AI reported, per the ABC‘s reporting. “So you’ve moved from #4 to #3 already.”

Andrew asked the AI to undo this, to no avail.

“Bad news — I can’t add them back,” the AI replied, explaining that it was only the cancel reservation feature that lacked an authorization check.

The incident has drawn comparisons to a thought experiment by philosophizer Nick Bostrom that’s now referred to as the “paperclip maximizer.” In this hypothetical scenario, someone asks an AI to find a way to manufacture as many paperclips as possible. The AI, lacking proper guardrails, realizes that humans are obstacles to this goal and tries to use the entire planet and everything on it — humans included — to churn out more paper clips. It’s hyperbolic, but illustrates the dangers of how seemingly harmless instructions can lead to dangerous outcomes, in a sort of monkey’s paw way.

As the ABC‘s reporting notes, this creates a major legal gray area. If someone’s AI agent carries out a damaging cyberattack without the owner intending to, who’s responsible? The user, or the AI’s designers?

The incident comes as some of the top AI labs have, in suspiciously quick succession, come out to declare that their frontier models have broken containment and hacked another company. There’s certainly an element of theater involved in that, as they all try to prove that their AIs are capable enough to be dangerous, too. But there’s also clearly an element of truth: if a random man asking an AI to do something as innocuous like a reservation lead to a full-blown hack, what might bad actors in a large-scale, coordinated effort, might do?

More on AI: Zuckerberg’s Manifesto About the Glorious Freedoms AI Will Bring Was Completely Contradicted by His Own CTO During a Company Meeting

The post Dude Asks AI Agent to Book Gym Spot, Accidentally Launches Autonomous Cyberattack appeared first on Futurism.

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Doctors Warn That Med Students Are Surrendering Their Brains to Medical AIs That Are Even Worse than Regular Chatbots

It’s no secret that doctors across the world are using AI tools to do stuff from taking notes to looking up questions. But what about the next generation of doctors still in training? According to two medical professionals on the ground, the situation is looking pretty alarming.

With AI being used by med students, “the danger is not just deskilling but never-skilling,” write Simar Bajaj, a journalist and med student at the Stanford University School of Medicine, and Joseph Sakran, a trauma surgeon and executive vice-chair of surgery at Johns Hopkins Medicine, in an essay for The Guardian.

“Although a doctor who has forgotten how to reason is recoverable,” they added, “one who never learned how may not be.”

Bajaj and Sakran point to two alarming recent findings.

One is internal data showing that around two thirds of doctors in the US are using OpenEvidence, an AI chatbot specifically designed for clinicians. The technology is already prevalent and deeply woven into how medical professionals carry out their jobs.

The next is a new study published in the journal Nature Medicine that evaluated the reliability of these medical-specific large language models. Shockingly, the clinical AI tools performed worse  at answering medical queries than general purpose chatbots like ChatGPT and Claude did, the work found. According to the authors, it performed about on par to Google’s AI Overviews, which are notorious for being wonky and inaccurate.

Even if AI tools may be handy for research — and putting aside the major questions over their reliability — they’re no substitute for relying on your brain, as fallible as it might be, because when you’re learning, “the struggle is the point.”

“For example, trainees once asked to build a list of potential diagnoses might struggle and offer an incomplete set, learning what they missed, sometimes painfully,” Bajaj and Sakran wrote. “Now, trainees can simply ask OpenEvidence and get a nearly perfect answer, complete with possibilities they might have never considered and none of the embarrassment of having overlooked them.”

Where AI is different from medical advances in the past is that it’s “not just expanding what doctors can see,” they wrote, “but inserting itself into the cognitive machinery that training is meant to build.” 

A bevy of research on the “cognitive offloading” that AI encourages, in which users naturally begin to outsource a lot of their thinking onto the tools, backs this diagnosis. Some studies have suggested AI impairs critical thinking, and leads to lower brain activity during cognitive tasks.

It’s a conundrum gripping the medical world. Earlier this year, doctors from top medical schools proposed a stricter framework on how medical students should use AI tools.

“The process of deliberately crafting the note forces us to use our brains to really wrestle with what’s happening,” Jaideep Talwalkar, associate dean of educational technology and innovation at Yale School of Medicine, told Stat News. “There’s an importance in doing that with great repetition.”

Bajaj and Sakran have a few suggestions for how to deal with this. One is requiring trainees to periodically work through cases without any AI help, similar to how the Federal Aviation Administration advises aviators to periodically disengage autopilot and fly by hand. Of course, another powerful deterrent could be shame. A recent John Hopkins student found that doctors who used AI are viewed with scorn and skepticism by their peers.

More on AI: AI Model Invents Completely New Viruses Unknown to Nature

The post Doctors Warn That Med Students Are Surrendering Their Brains to Medical AIs That Are Even Worse than Regular Chatbots appeared first on Futurism.

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Protesters Arrested After Storming OpenAI Lobbying Office

Over 30 student activists came together on Monday afternoon to occupy the Gallup Building in Washington DC, home to a public-facing lobbying office belonging to ChatGPT developer OpenAI.

Once inside the lobby, the demonstrators unfurled a massive banner reading “Stop Stealing Our Future,” while others held signs with messages like “OpenAI bought my Senator.” The demonstration lasted two hours, and ended when police stormed the lobby, arresting 13 protestors.

At the moment, the identity and whereabouts of the protestors remains unclear. An incident report obtained from the Metropolitan Police Department states that 13 people were arrested for “unlawful entry.” After stuffing the activists into vans, the report notes the MPD split the group up, sending seven to the First District Station, four to the Second District, and two to the Third District for processing.

A group of protesters are holding signs that say "OpenAI bought my senator" and unfurling a banner that says "stop stealing our futures"

The protest was organized by the climate group Sunrise Movement and anti-AI organization QuitGPT. According to a joint statement shared with Futurism, Monday’s action is just one of many across over 20 states in August calling on politicians to “Dump Big Tech.”

One student organizer who attended the protest, Raya Gupta, explained in the statement that “my friends chose to risk arrest to bring the fight to OpenAI.”

“Our generation doesn’t have any guarantees about whether we’ll have jobs after college, or whether there will be clean drinking water for all of us or whether people will have any power left in politics since our elections keep getting bought by Big Tech,” Gupta continued. “We all believe that not taking action now, as the scales slide between the people and the billionaires, puts our future in great jeopardy.”

A protester holds a sign that says "OpenAI bought my senator"

Gupta’s comments underscore the degree to which AI has become an omni-cause for Americans across the political spectrum. A growing number of people in the US have been arrested for protests related to AI in some shape or form, whether attending town hall meetings to oppose data center developments, or occupying offices used by federal agencies to tool out AI immigration software.

Despite growing disgust with AI and its developers, politicians on both sides of the aisle have roundly embraced the tech industry’s extremely expensive lobbying efforts. Case in point, the recent opening of OpenAI’s DC Office comes as one of the AI lab’s super PACs injects over $140 million into the coming midterm elections, in a blatant attempt to steer AI regulations at the highest level.

Updated with new information from the MPD.

More on AI protests: Climate Activists Pelt Microsoft Data Center With Balloons Full of Acid

The post Protesters Arrested After Storming OpenAI Lobbying Office appeared first on Futurism.

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Early Access: Meta's Neural Band just got cooler with neural handwriting for Ray-Ban Display

What you need to know

  • Meta announces that its neural handwriting is now rolling out in its EAP (Early Access Program) for the Ray-Ban Display.
  • Users are recommended to write with their index finger on a stable surface, and allow the AI to correct any typos or mistakes.
  • Meta confirmed this was on the way for the Ray-Ban Display in December.

Meta's neural band is an important part of its smart glasses experience. It brings convenience, and Meta says it's offering a new feature in Early Access for silent AI interactions.

If you've got a pair of Meta smart glasses, the company has announced a silent handwriting feature in Early Access using the Neural Band. In a press release, Meta says users can write "AI queries with their index finger when their display is on." It states users can get answers to questions, play a song, pull up directions, and more without much effort—just a finger. Meta went into more detail about this EAP (Early Access Program) feature.

If you're interested, Meta says users must ensure their Neural Band is paired with their glasses and that everything is updated, as well as enroll in the EAP. To enable neural handwriting, head to Meta AI app > Settings > select your glasses > Early Access > toggle Meta AI with neural handwriting. For the "best results," Meta recommends users write with their index finger. It states you should "anchor your wrist on a hard surface and use your index finger to write." What's more, you should write in print, not cursive.

To ensure the Neural Band and neural handwriting feature captures what you're writing properly, you should write smoothly and at a consistent pace. Meta says users shouldn't worry about typos, nor should they wait for their HUD to catch up to what they've written. Continue regardless, and Meta AI will automatically fix any errors.

Neural handwriting is headed to the Meta Ray-Ban Display in the EAP.

Writing in the air

Going hands-on with Meta Orion smartglasses and using an EMG wristband for input

(Image credit: Android Central)

It was teased in December 2025, and now it's finally here. Meta confirmed late last year that it planned to empower its Ray-Ban Display further with "virtual" handwriting. We've now seen this arrive as neural handwriting. This EMG handwriting feature was confirmed to leverage the Neural Band with the user's drawing and gesture inputs. The company also teased Instagram Reel support for its glasses, too.

The neural band was an object of interest for Android Central's Nicholas Sutrich last year, too. To him, it felt like a true device straight out of a Sci-fi movie. To Meta, the sEMG band (neural band) is a requirement for "true AR smart glasses products." Users wouldn't need to rely on a screen to type their commands. The band captures your muscle movements to act out what you're writing or capture your gestures. It's silent and completely hands-free (technically).

Android Central's Take

The neural band is pretty cool, I have to admit. But bringing this "virtual" or neural handwriting just seems like the next logical step for Meta. It can already capture gesture for scrolling through song lists, why not do more? Why not make it so writing a quick message or asking its AI is effortless with single movements?

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FDA cleared a huge Samsung Galaxy Buds feature to help you hear every moment

What you need to know

  • Samsung announced that its Hearing Aid feature for the Galaxy Buds 3 Pro and 4 Pro has been FDA-cleared.
  • It states this will work alongside its Hearing Test, which lets users use "clinical-grade, pure-tone audiometry" to test their hearing and see clear results.
  • Samsung says Hearing Test and Hearing Aid will arrive on the Buds 3 Pro and 4 Pro in the U.S. and other approved markets in Q4 2026.

Samsung announces that a major accessibility feature for its Galaxy Buds has cleared a key governmental hurdle.

The company announced this morning (Aug 11) that its Hearing Aid feature for the Galaxy Buds 3 Pro and 4 Pro has been FDA-cleared. Samsung says this enables the previously mentioned devices "to serve as an over-the-counter hearing aid for adults (18 or older) with perceived mild to moderate hearing loss."

For users, this means you'll have access to the Galaxy Buds' Hearing Test, alongside this Hearing Aid feature. Hearing Test is self-administered from the Galaxy Buds menu in your Settings. Samsung says it uses "clinical-grade, pure-tone audiometry" to test your hearing in each ear. Hearing Test is also said to highlight any "hearing deficits." Your Galaxy Buds will generate an "audiogram" that Samsung says mirrors what you'd receive from a professional test.

Once completed, your test will categorize your results in one of the following categories: mild, moderate, severe, or profound.

Your Galaxy Buds will then use your Hearing Test results to fine-tune its Hearing Aid feature. It might boost "high frequencies, surrounding whispers, or distant voices." The Galaxy Buds 3 Pro and 4 Pro benefit from familiar true hearing aid features, such as "noise elimination and beamforming." Hearing Test and the Hearing Aid feature for the Buds 3 Pro and 4 Pro will arrive on Galaxy devices in Q4 2026 in the U.S. and other approved markets.

Hear the world around you

Samsung's Hearing Test feature works with its Hearing Aid feature for the Galaxy Buds 3 Pro and 4 Pro, capable of delivering a near professional-like experience to understand your hearing health.

(Image credit: Samsung)

Samsung has continued to focus on the user's hearing health ever since its huge Health app update in June. In the spirit of being proactive, Samsung announced Hearing Health. It will leverage your Galaxy Watch, phone, and Buds to monitor the noise level around you. If loud noises are a constant, your Galaxy Watch would let you know and urge you to make changes. The idea is to help users better preserve their hearing for the long term.

This capability was announced for the revamped app, which includes a lot of new health features for current and upcoming Galaxy devices. For example, the Galaxy Watch 9 and Watch Ultra 2 feature this new Hearing Health feature right out of the box. Samsung reiterates that users can keep tabs on their Hearing Health from the Health app, and now these new features are on the way for the Galaxy Buds to take things further.

Android Central's Take

Preserving your hearing is incredibly important. It's one of those things that if you lose it, it's hard to get back. This is even more important, given that we love earbuds. It's easy to pop those in and start listening while working, reading, or walking. But we've got to be conscious about our noise level. You never want those earbuds too loud. That's something we all learned when we were kids, right?

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Google Just Updated Its Home Page to Replace the “Search” Button With a Bunch of AI

Since its earliest days, Google’s homepage has been iconic in its simplicity: a central text box and a big button labeled “Search.”

That’s now changing. As anticipated, many users are reporting that the “Search” button is no more, replaced by three buttons for various AI features: “Create images,” “Ask about files,” and “Brainstorm.” 

These are placed next to the lingering “I’m feeling lucky” button, which survived the chopping block. A separate “AI Mode” button that’s existed inside the search bar for some time now still features as well. Some of the options, like “Create images,” were already featured on the home page of the Google app.

Screenshot showing Google's new homepage, featuring several AI buttons and no classic "Search" button.

The change was first spotted on Monday by search engine experts. You can still perform a regular Google search — which are already pretty AI-laden — by hitting enter. But it’s clear that Google is further experimenting with its AI-centric vision for navigating the internet, though there’s a distinct sense of caution about how far the tech giant is willing to go.

Google Search’s vice president of product Robby Stein confirmed that this was a “small test.”

“This is a small test on desktop to help people find new things they can do with Search,” he wrote in a post on X. “No impact to how the core search box works.”

In May, Google teased an “intelligent” search box that expands into an chatbot-like experience as you type. It came loaded with AI features, including the ability to recruit AI agents to automate searches and an autocomplete feature to help finish your thoughts. 

The biggest change, however, was that the revamped search box showed conversational answers instead of Google’s classic “ten blue links” to other websites.

Experts viewed this as a threat to the open web. Instead of encouraging users to visit other websites, Google’s AI was pilfering and summarizing content into a single contained window. In the long run, this could starve websites of the much needed traffic they need to survive. This was already happening as more people turn to AI chatbots to get their answers instead of a search engine, causing some websites to start using ads that cater to robotic visitors.

Still, heavily AI-infused though it may be, the old-fashioned search hasn’t been completely replaced by Google — yet.

More on AI: AI Investors Are Suddenly Quaking in Their Boots

The post Google Just Updated Its Home Page to Replace the “Search” Button With a Bunch of AI appeared first on Futurism.

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Xbox cut thousands of jobs, but a bigger threat to game development may be happening lower down the ladder — Turkey's AI dilemma is a perfect example

It seems like every time I turn around, there's another round of layoffs affecting video game studios.

In July, Xbox announced its biggest downsizing ever, cutting 3,200 jobs throughout 2026 and 2027. At the same time, Xbox made deals with four major studios to go independent or take on new management.

That independence didn't come without a cost either, as studio Double Fine Productions announced it was laying off 23 employees shortly after going solo.

It's all starting to feel like white noise with the same language. Streamlining. Restructuring. Focusing resources. Adapting to changing markets.

After reading an excellent report from Rest of World about the plight of small game developers in Turkey, I realized that the entire video game industry is likely in more trouble than most people realize.

While Microsoft and other big companies at the apex of the industry have been cutting thousands of jobs at the top, there's something just as disruptive going on at the bottom.

Solo developers are shipping full games with a tiny team, empowered by tools like Claude Code and Cowork, OpenAI Codex, and Copilot. This shift in how games are developed is eating up the entry-level jobs that used to serve as a way to break into the game dev industry. The candle is burning at both ends, as they say.

Turkey's AI game development example doesn't bode well

A Turkish flag with a white star and crescent against a blue sky, accompanied by three logos: a multicolored fluid design, a black knotted design, and an orange starburst.

The game development scene in Turkey should be a warning for the rest of the world. (Image credit: Getty | Sergio Amiti)

Over the last decade, Turkey has become a mobile gaming hotspot with more than 800 studios at its peak. It served as a pipeline for young developers who finished school, applied, got hired, worked in junior roles, and eventually made their way up the ladder.

This pipeline is no longer functioning as it should, and it's largely due to AI. One developer interviewed by Rest of World went from a huge studio pumping out a game per week to founding his own studio.

With Claude Code in his back pocket, the developer realized he needed just two employees to achieve similar productivity.

I’m the only developer in my team. When we started, I had to write all the code myself. I also have to manage game design, social media, investment meetings, and the like. With Claude Code, I can do all that easily. It really sped things up and helped me a lot.

Emirhan Gül, speaking to Rest of World

This shift in Turkey's game development scene is having dire effects. Entry-level jobs are understandably disappearing at smaller studios, and the larger studios are reticent to hire inexperienced developers.

The AI stack designed to make us more productive is killing key jobs

ChatGPT, Gemini, and Copilot icons

AI tools are making us more productive, but at what cost? (Image credit: Getty Images, Robert Way)

The AI stack negatively affecting one of the largest game development booms in European history is the same AI stack that Microsoft is racing to put in front of every developer, on every platform, including the ones building for Xbox and Windows.

Microsoft has famously spent years telling Windows users that Copilot will make us all more productive. But Turkey's example is likely a preview of what that means when followed to its logical end.

👉 "The 'AI Stigma' is real and severely punishes developers": A new study shows how much using AI in games hurts sales, and the numbers are hard to believe

Not a team of developers shipping games faster (OK, maybe a bit faster). One developer doing the job that used to require a team. Set this dilemma on top of a video game industry that just saw Xbox cut thousands of jobs, and the math really starts to hurt.

It's worth noting that Microsoft stated that AI is not being used to replace the most recent batch of laid-off employees at Xbox, but the company's overall massive spending on AI infrastructure and data centers has undoubtedly played a role in cuts to underperforming sectors like Xbox.

With layoffs at the top and an ever-shrinking front door at the bottom, the entire industry is being squeezed for all its juice.

Windows Central's take

Mid adult businessman covers his face with his hands while seated at his desk, expressing a moment of stress or contemplation in a startup office paired with the Microsoft Copilot AI logo

Junior video game developers are being hit hard by the rise of AI. (Image credit: Getty Images | Microsoft)

The part that stuck with me the most is the plight of junior developers. A university director in Turkey is warning students not to follow the traditional path of getting hired on in an introductory position and working their way up. Instead, they should be building their own games while in school in order to land a job.

Right now is the worst time to enter the game industry to find a stable job, but it’s the best time to start your own venture, to realize your own idea.

Güven Çatak, Founder and Director of Game Lab, Bahçeşehir University (speaking with Rest of World)

So, yes, AI tools definitely lower the barrier to creating a game. At the same time, however, AI tools do nothing to ensure that a game actually finds an audience.

Key steps in the nurturing and maturing of a video game developer are being skipped, and artists, writers, and programmers aren't necessarily getting the experience needed to compete at the upper levels of the industry.

Turkey's degrading video game development scene seems like a preview of what's to come for the rest of the industry, and I'm not sure I like it.

Are you a developer who uses Copilot, Claude, or any other AI tools in your workflow? Has it made you more ambitious? More productive? Are you more nervous now about who you're competing with? Let me know in the comments section below!

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Your Motorola phone is getting Android 17 – here's who's first

What you need to know

  • Motorola has confirmed 50+ devices for the stable Android 17 update.
  • Newer Razr and Edge models are expected to receive Android 17 before older devices.
  • Several Moto G models, including the G Stylus 2026, G Power 2026, G87, G86, G77, G67, G57, G47, and G37, are eligible.

Motorola has just announced a massive list of more than 50 devices that will be getting the stable Android 17 update, and the rollout has already started. But before you start clicking the "Check for updates" button, you need to know who gets it first and who’s stuck waiting.

The stable rollout has already begun with the Motorola Edge 2025, with newer premium devices like the Razr 70 series and Edge 70 lineup likely to be given priority, as per the company's announcement on its Spanish website. Motorola says the update will roll out gradually to other eligible models in the coming weeks and months.

Interestingly, this rollout has been in the works for months. Motorola’s Android 17 beta program started just days after Google released Android 17 Beta 1 in February, putting it ahead of a few rival Android brands. This was notable as Motorola was still working on rolling out Android 16, with some eligible phones still waiting months for the last big update.

The confirmed Android 17 roster is a massive one. It includes the Motorola Signature and a long list of Razr models, as follows:

  • Motorola Razr 70 Ultra
  • Motorola Razr 70 Plus
  • Motorola Razr 70
  • Motorola Razr Ultra 2026
  • Motorola Razr+ 2026
  • Motorola Razr 2026
  • Motorola Razr Fold 2026
  • Motorola Razr Fold 2025
  • Motorola Razr 60 Ultra
  • Motorola Razr 60s
  • Motorola Razr 60d
  • Motorola Razr 60
  • Motorola Razr Ultra 2025
  • Motorola Razr+ 2025
  • Motorola Razr 2025
  • Motorola Razr 50 Ultra
  • Motorola Razr+ 2024

The Edge series also gets the same treatment, covering the Edge 70 family, Edge 2026, Edge 2025, Edge 60 series, and Edge 50 Ultra.

  • Motorola Edge 2026
  • Motorola Edge 70 Pro+
  • Motorola Edge 70 Pro
  • Motorola Edge 70 Max
  • Motorola Edge 70 Neo
  • Motorola Edge 70 Plus
  • Motorola Edge 70 Fusion+
  • Motorola Edge 70 Fusion
  • Motorola Edge 70
  • Motorola Edge 2025
  • Motorola Edge 60 Stylus
  • Motorola Edge 60 Pro
  • Motorola Edge 60 Fusion
  • Motorola Edge 60
  • Motorola Edge 50 Ultra
  • Motorola Edge 60

Even the cheaper Moto G phones from Motorola aren’t being left behind. The list also includes:

  • Moto G Stylus 2026
  • Moto G Power 2026
  • Moto G Play 2026
  • Moto G 2026
  • Moto G 2025
  • Moto G Power 2025
  • Moto G Stylus 2025
  • Moto G Max
  • Moto G87
  • Moto G86
  • Moto G86 Power
  • Moto G77
  • Moto G77 Power
  • Moto G67
  • Moto G57
  • Moto G57 Power
  • Moto G47
  • Moto G37
  • Moto G37 Power

Motorola’s Android 17-based HelloUI update introduces Live Updates in a Dynamic Island style, the Qira Moto AI assistant, lock-screen customization options, resizable Quick Settings tiles, refreshed haptics, tinted icons, and a redesigned volume panel.

Remember, rollouts will differ by region and carrier. If your Motorola is on the list, you should eventually see the update pop up under Settings > System > System updates.

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Razer Naga V3 Pro review: The ultimate modular MMO/MOBA gaming mouse built for serious players

Windows Central Best Award

I've been using Razer mice for decades, and have tested dozens upon dozens of iterations of the firm's products. I'm also a dedicated MMORPG and MOBA player on PC, flipping between games like World of Warcraft and Heroes of the Storm as seasons wax and wane.

For the Warcraft-faithful, I play a Demonology Warlock, which has been simplified over the years, but in previous expansions I had anywhere up to 30+ keybinds for playing the class effectively in PvE and PvP. It was a bit like learning a musical instrument back in the day, particularly when you throw in battle potions, trinkets and other additional buttons.

As such, I've tended towards Razer mice with extra inputs to make my gaming life easier. I had no idea how much easier it was going to get until I went palm-on with the new Razer Naga V3 Pro — which is quite easily one of the best mice of 2026.

Razer Naga V3 Pro: Specs and price

Razer Naga V3 Pro mouse

MMO player's best friend. (Image credit: Windows Central | Jez Corden)

The Razer Naga V3 Pro builds on its predecessor in a variety of ways, but chief among those is the inclusion of a further three configurable inputs, bringing the maximum total to 23 (and many, many more if you use HyperShift and other modifier keys).

Category

Details

Design & Build

Right-handed ergonomic; 3 swappable side plates (12-button MMO, 6-button MOBA/BR, 2-button FPS)

Buttons & Controls

Up to 23 programmable buttons; Gen-4 Optical Switches (100M clicks); HyperScroll Tilt Wheel Gen-2 with Free-Spin, Tactile, Precision Tactile, Smart-Reel modes

Sensor & Performance

Razer Focus Pro 50K Optical Sensor Gen-3; 50,000 DPI; 930 IPS; 90 G acceleration; Frame Sync, Smart Tracking, 1-DPI steps, Sensitivity Matcher

Polling & Connectivity

1000 Hz native; upgradeable to true 8000 Hz (Mouse Dock Pro / HyperPolling Dongle); HyperSpeed Wireless (2.4 GHz), Bluetooth LE, USB-C wired

Battery & Lighting

Up to 155 hours (HyperSpeed); 3-zone RGB (logo, wheel, 12-button plate); 5 onboard profiles

Materials & Accessories

100% PTFE feet; USB-A to USB-C cable; HyperSpeed dongle; compatible with Mouse Dock Pro & HyperFlux V2

Dimensions & Weight

119.5 × 75.5 × 43.5 mm;
117 g base weight;
Side plates: 12-button (20 g), 6-button (17 g), 2-button (15 g)

Price & Availability

$179.99 USD / £179.99 GBP / €199.99 EUR — Available worldwide Aug 11, 2026

Razer also doubled down on durability with reinforced molding processes for the switches, which the firm says will now last up to and potentially beyond 100 million actuations.

The obvious headline feature is the magnetic button plates that can be customized at will, adding between two, six, and twelve additional buttons. Razer has also included a uniquely configurable scroll wheel that comes with haptic feedback capabilities.

The mouse goes into general availability on August 11, 2026, and will set you back $179.99 from Best Buy in the United States.

Razer Naga V3 Pro: Features

Razer Naga V3 Pro mouse

Three's a crowd they say. Not here. (Image credit: Windows Central | Jez Corden)

The Razer Naga range has long been designed with MMO and MOBA gameplay in mind, adding a huge amount of additional inputs via a unique magnetic side plate feature.

Razer has enhanced the force of the magnets to ensure it feels well and truly part of the mouse when connected, and I can say without doubt that it well and truly does. The buttons can be programmed at will using Synapse, and modified further with a ring-finger button that defaults to Razer's dedicated "Hyper Shift" modifier key. Of course, all of these can be reconfigured too.

What struck me immediately when going palm-on was the new scroll wheel. Razer has included some unique functionality here that I've not experienced previously in other mice. You can set it to free-wheeling mode, which allows it to quite literally spin indefinitely under its own weight. There's also a standard step-stop function that most users will be familiar with, but also a precision-stop feature that adds some haptic feedback and shortens the actuation for rapid hot bar or weapon switching with more forceful control.

There is a parade of other buttons and functions too. The DPI rates have been placed in the top right corner of the mouse out of the way, requiring a little more intent to reach to prevent accidents, I suppose. There are two buttons below the scroll wheel, and the scroll wheel itself can be tilted and clicked for additional inputs too.

It sports 155 hours of battery life out of the box, and supports Razer's new Mouse Dock as well as its wireless Hyper Flux charging mouse mat. Either plugged in or connected to a compatible Hyper Speed dongle, this bad boy can go all the way up to 8,000 Hz. You will not be left wanting for speed.

Razer Naga V3 Pro: Comfort and usage

Razer Naga V3 Pro mouse
All the buttons. Windows Central | Jez Corden
Razer Naga V3 Pro mouse
Light weight, maximum function. Windows Central | Jez Corden
Razer Naga V3 Pro mouse
It feels good in the hand, although some users may find it a little too high. Windows Central | Jez Corden
Razer Naga V3 Pro mouse
Razer magnetic charge dock capable, but not included. Windows Central | Jez Corden

How does it feel to actually use, though? I dropped into a couple of World of Warcraft raids and played a few games of Heroes of the Storm to get a feel for it, but it was in games like Age of Empires where it truly felt transformative.

As noted, you can add up to 12 extra buttons with the side plate feature. It does take some getting used to, and I think Razer could've perhaps done a bit more to help differentiate the keys, particularly on the 12-button plate. The six button plate felt like the sweet spot for me, given that the profile of the buttons made them easier to memorize, but also I didn't find it as hard to squeeze my thumb backwards to hit the keys closest to my palm.

Indeed, you might struggle with this mouse if you don't have the most flexible hands. I found its palm hump to be a bit tall for my tastes (small ass hands maybe, or perhaps poor desk ergonomics on my end), but overall it was incredibly comfortable. I suspect most people won't have any issues with it. I also suspect that it was designed quite intentionally to be "palm grippy" to facilitate the fact users will be reaching for buttons on the side more often than on other mice.

Razer Naga V3 Pro mouse

Six buttons felt like the sweet spot for me. (Image credit: Windows Central | Jez Corden)

There are probably neuroscientific reasons for this, but it does feel genuinely more intuitive to actuate inputs on the same hand as your movement intentions. Perhaps it stems from my console-oriented history in some ways, but I found it a lot easier to drop Guldan's ult with a mouse swipe and mouse click, as opposed to lining up my mouse with a keyboard press.

For Age of Empires, it was particularly fun binding various quick keys directly to the mouse. Assigning regiments, bypassing certain menus, and being able to select specific units instantly from anywhere won't make up for my lack of skill with RTS, but it did boost the fun factor.

Razer Synapse is a fantastic piece of software that ties everything together. It's still better than solutions from other companies by a country mile. Configure RGB lighting, set up profiles for specific games, configure literally all the things — quick and easy.

Razer Synapse

Sync all the Razer things. (Image credit: Windows Central)

Some of the less useful features include Razer's macro functionality, which will sadly get you banned in a lot of online games for "automation."

The Naga V3 Pro also comes with an AI assistant key by default, which lets you bind certain Copilot prompts to mouse inputs for some reason. You can turn it off, but it's 2026 so everything has to have some kind of "AI" feature in it apparently, even if it's effectively useless. Perhaps this might become more useful if Microsoft ever ships agents to consumers, but as for right now it feels like boardroom fluff. Thankfully, that's the only "feature" here I could describe as such. Practically everything else is genuinely useful and represents a demonstrable upgrade.

There is a lot of functionality in the Razer Naga V3 Pro, and you won't need all of it all of the time. It is designed primarily for people who want maximum control over their games, and indeed, it is priced as such.

Razer Naga V3 Pro: Conclusion

Razer Naga V3 Pro mouse

It ain't cheap! (Image credit: Windows Central | Jez Corden)

The Razer Naga V3 Pro is a tour de force of functionality, with unmatched versatility for practically every genre of game you can throw at it. FPS, RTS, MOBA, MMORPG, and beyond — even the most control-complex games fall before the Naga and its capacity to inject intuitiveness into the least intuitive games and control schemes possible.

But yes, it will require configuring to get there. That's ultimately who it's designed for, though; people who play more complex games to a hardcore level, and want their peripherals to reflect their desire to configure and control their experience.

You should buy this if ...

✅ You play complex input-heavy games like MMORPGs and RTS.

✅ You like to configure your controls to the nth degree.

✅ You prefer your inputs on your mouse, rather than your keyboard.

You should not buy this if ...

❌ You find configuring keybinds exhaustive and annoying.

❌ You have particularly small hands (you might find its height uncomfy).

❌ Price might be a concern.

This will become my default mouse moving forward. Being able to effectively keybind number keys 5, 6, 7, 8, 9, 0, etc. without needing to physically reach away from WASD is a big boost in some games I play.

However, I am cognizant of the fact that I got the review unit here. Almost $200 for a mouse is tough to justify unless you're particularly passionate about the functionality the Razer Naga V3 Pro is going to provide for you. For configuration enthusiasts, there's well and truly nothing better than the Razer Naga V3 Pro right now.

Razer Naga V3 Pro mouse render

Razer
Naga V3 Pro

"Stay one step ahead—no matter how the game changes."

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Amazon’s New AI Data Center Is So Enormous That It Appears It Will Become the Largest Single Source of Pollution in the United States

Tech Goliaths are scrambling to build as much AI computing capacity as they possibly can, come hell or low water. One of the dominant players in the space, Amazon Web Services, has its heart set on an AI data center so enormous that it could easily become the largest source of carbon dioxide emissions in the United States.

According to the New York Times, Amazon has confirmed its investment in a massive gas-burning power plant in Texas, meant to supply up to 7.65 gigawatts of energy to a planned data center in Pecos County. Should it come online as planned, the plant’s 35 turbines would be allowed to spew 33 million tons of CO2 a year, the NYT notes, which would easily make it the largest single fount of emissions in the country.

That’s a stunning amount of carbon exhaust, putting that single data center in a league with entire countries including Switzerland, Ireland, and Bulgaria.

It would also be in stark defiance of Amazon’s stated climate goals, which center on reaching net-zero carbon emissions by 2040.

That’s not lost on the tech giant. But as Amazon spokesperson Margaret Callahan told the NYT, the “world looks different now than when we co-founded the climate pledge.”

“We’re being transparent about the challenges, investing in innovation, and delivering measurable results,” Callahan continued. “Growth and sustainability don’t have to be in opposition — in fact, our results show they reinforce each other.”

Even without the new Pecos County plant, Amazon’s emissions are staggering. The company recently disclosed a record increase in its total emissions last year, with company-wide electricity usage rising by 34 percent across 2025.

That the company is blatantly papering over its previous climate commitments isn’t a shocker at this point, in other words, as the company reaches new emission highs with each passing year.

More on Amazon: Jeff Bezos Harshly Criticized for $200 Million Pledge to Protect the World’s Most Endangered Species

The post Amazon’s New AI Data Center Is So Enormous That It Appears It Will Become the Largest Single Source of Pollution in the United States appeared first on Futurism.

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'Star Wars: Zero Company' preview — the XCOM (and Mass Effect?!) successor I didn't know I needed is a personal GOTY contender

I've long been a fan of XCOM, which is why when I heard two of my favorite franchises were about to collide on Xbox and PC, my interest was immediately piqued.

This is Star Wars: Zero Company, an upcoming turn-based tactics game set in the legendary sci-fi universe that needs little introduction.

Developed by Bit Reactor, who themselves are comprised heavily of XCOM and Firaxis vets, I recently was lucky enough to talk to the team behind the game, as well as go hands-on for the first time.

Bit Reactor's Greg Foertsch, art director of XCOM fame, was candid on the game's origin story. It was actually the late great Vince Zampella of Titanfall and Call of Duty fame who offered it up first, and the rest is history: "Star Wars was not on my bingo card, to be quite honest, till Vince brought it up, and frankly, I was a little terrified at first, but I had to say yes."

Terrified they might've been. But from what I've seen, I think they've absolutely nailed it and have nothing to fear whatsoever. Star Wars Zero Company is now a personal game-of-the-year contender, if indeed the full game continues to be as infectious and intriguing as the demo slice I played.

Bit Reactor noted that they felt the turn-based tactics genre still had a big story to tell, even as Take Two essentially wound down the XCOM franchise in favor of focusing on Civilization. What better way to introduce the genre to a new audience than via one of the biggest franchises in the world?

But Bit Reactor has also been keen to modernize every aspect of it for modern sensibilities: photorealistic art, a third-person camera, high-quality story writing and cinematic treatment, and a Mass Effect-like character bonding system that has enormous potential.

Star Wars: Zero Company launches on Xbox and PC on August 27, 2026.

A heaping of XCOM, a dash of Mass Effect?

Star Wars: Zero Company

Lead a rag tag group of survivors on a quest for fame and fortune, and unravel a potentially darker plot along the way. (Image credit: EA | Bit Reactor)

In Star Wars Zero Company, you take command of a "dirty dozen" style mercenary outfit, which immediately gave me Mass Effect 2 vibes.

This ragtag group of rejects, bounty hunters, and warriors of fortune come together under a variety of difficult circumstances. The Clone Wars are in full swing, and the Republic needs mercs willing to undertake missions that are perhaps beyond their remit (and missions that skirt the law ... and perhaps even basic morality.)

As such, you play as Captain Hawks, a fully customizable humanoid and former Republic officer who has gone into business for himself. You can fully tailor Hawks' identity and pick from a variety of iconic Star Wars species to lead your crew.

As you get further in, you'll meet other heroes who join your squad for a variety of their own reasons. There's Tel-Rea, who is a former Jedi Padawan, Trick, a "forcibly retired" clone trooper, and Cly, a Mandalorian driven by vengeance.

The eclectic cast led Bit Reactor to create its "Bond system," which gave me a ton of Mass Effect 2 vibes. As your crew collaborates both in missions and during trips to The Den (your base of operations), they build relationships and synergies that benefit your tactical options and also develop their characters.

Star Wars: Zero Company

Kabbney "Kabb" Uppercut is a Felshi, a completely new species created for Zero Company. (Image credit: EA | Bit Reactor)

"I wanted that to have a long arc of play over the course of the whole campaign… you’re not just learning to power your characters up, but you’re also having them develop relationships that’s evolving in your head," game director James Brawley explained to us. "Characters grow stronger as a result… that’s why they’re able to beat these overwhelming threats, because they know how to work together."

"This is your Star Wars game… how you get there, what you experience, the characters you build, the relationships and bonds you make — they’re all unique to your playthrough."

The team explained that the events of Zero Company take place adjacent to The Clone Wars, in the shadows, using an entire cast of new characters. And indeed, like any good XCOM-like, permadeath is a feature here. If you have two characters that synergize well and unlock powerful abilities as a result, having one of them die not only severs that bond but also deprives you of access to those powerful abilities. The stakes remain incredibly high as a result, in true XCOM-fashion. You'll also lose the resolution of their stories and experiences too, making every playthrough potentially unique (unless you save scum, that is ... but there are auto-saves-only Ironman modes for those who don't want to be enticed into such heretical gameplay styles.)

Star Wars: Zero Company

Set up powerful killzones with overwatch commands, and leverage unique Star Wars-inspired abilities to decimate your enemies. (Image credit: EA | Bit Reactor)

I didn't get to experience too much of the combat gameplay, but from what I played, it felt every bit as satisfying and fun as previous official XCOM-style games I've played from the team here. Bit Reactor is comprised of XCOM and Firaxis vets, as noted, and you can feel that pedigree in every aspect of play. The team said Disney was on hand too to verify the Star Wars authenticity but was also incredibly open to Bit Reactor's own agency therein. The team said they "couldn't praise Disney enough," in what sounds like a very productive working relationship.

Disney hasn't always handled the Star Wars IP as well as I would've liked ... but it's hard to deny that they've had some absolute bangers on their hands. Rogue One has been a particular highlight for me, but also the games. Cinematic delivery I'd argue is more important in a Star Wars-adjacent title, which obviously comes with certain expectations. You can expect great characters, a grand adventure across the galaxy, and big cinematic moments sprinkled throughout Zero Company, the developers tell me. But crucially, also dark villains.

The Clone Wars are in full swing in corners of the galaxy, but while bounty hunting, Hawks and his crew get caught up in a uniquely dangerous situation. The separatist-aligned cult known as the Infinite Coil rears its head early on. Its members seem infected with a mysterious space plague that, if I were a betting man, potentially has dark side origins.

"The Clone Wars offered us a place to tell a Star Wars story that touched on canon, but didn’t interfere… it allows people to attach to new characters in a way that hasn’t been done before."

The Jedi Fallen Order franchise has been well-received, and before Vince Zampella's passing, it seemed like EA was on an upward swing with its Star Wars license stewardship. Zero Company looks set to continue that legacy and also maintain the quality bar Jedi Fallen Order established.

Star Wars: Zero Company

In Zero Company, you'll fight separatist forces of all stripes, but the central antagonistic force is a shadowy cult known as the Infinite Coil. (Image credit: EA | Bit Reactor)

Indeed, I was surprised to discover how far Zero Company diverges from the typical XCOM formula from a story perspective, where most of the characters are throwaway soldiers designed to ultimately be expendable. The detailed characterization of the heroes in Zero Company are every bit as cinematic and interesting as any story-heavy action game or big-screen Star Wars experience you might expect.

Zero Company makes heavy use of a traditional third-person over-the-shoulder camera for some of these sequences too, making the game feel almost more like a CRPG in the vein of Baldur's Gate 3 or Wasteland 3, as opposed to a pure tactics game. Tactics games with fixed isometric cameras often come with stylized art given that the camera is zoomed out a lot of the time. Zero Company went deeper on visuals to accommodate its more cinematic delivery, and the results speak for themselves. Zero Company feels painstakingly authentic.

"We should be better looking, not worse. We should be better frame rates, not worse. We should have more stories, more immersion," Bit Reactor explained. "We’re just making a great game — it just happens to be turn‑based.”

If you've never played an XCOM-like before, its RPG systems might be what entices you most

Star Wars: Zero Company

More XCOM-style games please. (Image credit: EA | Bit Reactor)

I was incredibly encouraged by Star Wars: Zero Company's preview cycle. I was immediately drawn to the characters and intrigued by the potential of the game's Bond system. What events and storytelling opportunities would I be able to unlock? What consequences would befall me for mismanaging those bonds and potentially getting some of my heroes killed? What exactly is the Infinite Coil, and what do they want?

Star Wars: Zero Company is a bit of a rarity in 2026, as big publishers chase service games, infinite experience, and microtransaction hellscapes. Take Two itself no longer seems to want to service the XCOM franchise sadly, and other companies that have attempted it have often struggled to broaden their appeal. Truly "AAA"-grade tactics games have become vanishingly rare.

Star Wars is the perfect universe to offer a take on this genre in my view, particularly in the Clone Wars era. But Bit Reactor's clear efforts on the cinematic and story-delivery side give Zero Company broad potential that similar attempts at the turn-based tactics genre have missed in recent years. Baldur's Gate 3-style cinematics and character delivery, atop modern high-quality visuals and focused XCOM-style tactical play? Zero Company has everything I didn't know I needed from this quarter's very busy slate of games.

Star Wars: Zero Company is something every Star Wars and turn-based afficionado should put on their wishlist.

If you have any questions about the game, drop them in the comments and I'll get them answered!

Star Wars Zero Company is a turn-based tactics experience with heavy cinematic leanings. Set in the Clone Wars Star Wars era, lead a merc group across the galaxy seeking fame and fortune, but perhaps finding something darker along the way.

Pre-order at: Xbox | SteamView Deal

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My biggest Steam Deck regret was losing native PC Game Pass, but an open-source project called Xodus might finally undo that mistake

I've spent a lot of time this summer gaming on my Steam Deck. It's hot outside, it's hot inside, and my desktop gaming PC simply creates too much heat.

The only major problem I have with my Steam Deck is that it doesn't play nicely with PC Game Pass, to which I'm a subscriber. Yeah, I could stream games to my handheld, but there's now a better solution in the works.

I'm talking about Xodus, an open-source project that's attempting to build a bridge between PC Game Pass and Linux systems, including the Steam Deck. The project is also attempting to iron out similar issues on macOS. No Windows install needed.

Xodus comes from the developers behind the Heroic Games Launcher, a separate open-source app that brings Epic, GOG, and Amazon Prime titles to Steam Deck (it also works on Windows, macOS, and other Linux systems).

The developers are undoubtedly up against a grind with this project. Xbox PC games that come from the Xbox app rely primarily on a Microsoft Game Development Kit (GDK) runtime, which is a far cry from DirectX and Win32 layers that Valve's Proton already handles quite well.

This Microsoft GDK is really what has kept PC Game Pass from running directly on the Steam Deck (and macOS) for so long.

Is Xodus ready for public release?

Steam Deck Steam button.

Xodus could finally bridge the gap between PC Game Pass and Steam Deck. (Image credit: Rebecca Spear / Windows Centarl)

According to updates shared on the Xodus GitHub page, the developers have cracked Xbox authorization, license checks, and MSIXVC package (the containers that PC games come in) download and decryption.

In a Reddit post, a Xodus developer noted that the team's main focus is now getting the Software Development Kit (SDK) for each title to run through Wine. It appears that Xodus has its own Wine and Proton forks for this purpose, as well as an open-source version of the xgameruntime.dll file that Game Pass games depend on.

Xodus likely won't support all Game Pass games when it launches, either. Older games that eschew GDK and MSIXVC for UWP will likely come later, if at all.

Why I'm so excited to try out Xodus on my Steam Deck

Steam and PC Game Pass

PC Game Pass on Steam would open up a whole lot of new options for gaming on the go. (Image credit: Future)

As mentioned, the biggest drawback to my Steam Deck, aside from its growing age, is its lack of native PC Game Pass support.

Sure, I could upgrade to a newer handheld that natively runs Windows, but it looks like I might not need to quite yet. That's especially exciting considering just how expensive gaming handhelds have become of late.

Then there's the Steam Machine, another Valve device running the Linux-based SteamOS. A whole bunch of gamers recently got their hands on the Steam Machine when it launched in June, and making PC Game Pass an option can only benefit Microsoft.

Here's the rub: Xodus has no affiliation with Microsoft. It's an unofficial community project created by independent developers. Does that mean Microsoft will have a problem with it? Not likely, but you never can tell.

Xodus still doesn't have an official release date, but it's something I'll be keeping my eyes on as it progresses. If you're a Linux gamer who wishes they could use PC Game Pass natively, you'll definitely want to keep watch as well.

What do you think about Xodus as a bridge between Steam Deck/Machine and PC Game Pass? Is it something you'd use regularly? Do you already have an alternative method that works better for you? Let me know in the comments section below!

(via VideoCardz.com)

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iPhone 18 Pro Will Reportedly Start With 256GB of Storage

While the iPhone 17 Pro has double the base storage compared to the iPhone 16 Pro, there will apparently be no further increase this year.


In a report this week estimating that the iPhone 18 Pro's bill of materials will be nearly 40% higher than the iPhone 17 Pro, Taiwanese research firm TrendForce said the iPhone 18 Pro will start with 256GB of storage, matching the iPhone 17 Pro's minimum capacity. The report did not explicitly mention the iPhone 18 Pro Max, but the Pro and Pro Max models have started with the same amount of storage for the past two generations.

Minimum storage capacities by model:
  • iPhone 16 Pro: 128GB

  • iPhone 17 Pro: 256GB

  • iPhone 18 Pro (rumored): 256GB
Even though it does not expect an increase in base storage, TrendForce said that retail price increases for the iPhone 18 Pro models are "unavoidable" due to increased costs for components. RAM costs have increased significantly due to the ongoing memory chip shortage, and prices for storage and A20 Pro chips are also expected to be higher.

According to reports, iPhone 18 Pro starting prices in the U.S. could be $200 to $300 higher compared to iPhone 17 Pro starting prices. If so, the iPhone 18 Pro and iPhone 18 Pro Max could start at up to $1,399 and $1,499, respectively.

In June, Apple raised prices on all Macs and iPads, as well as the Apple TV, HomePod, HomePod mini, and Vision Pro. The increases ranged from $30 for the HomePod mini to up to $1,300 for a high-end Mac Studio configuration.

Apple said it raised prices because of the ongoing memory chip shortage, resulting from companies building out data centers with powerful AI servers. The supply-demand imbalance has led to skyrocketing prices for RAM and SSD storage chips used in a wide range of Apple products, and Apple has now passed those costs on to customers.

Apple CEO Tim Cook previously commented that price increases were "unavoidable" due to "a hundred-year flood" on memory pricing.

Apple is expected to announce the iPhone 18 Pro models in September.
Related Roundup: iPhone 18 Pro

This article, "iPhone 18 Pro Will Reportedly Start With 256GB of Storage" first appeared on MacRumors.com

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What is the release date for The Shards episodes 3 and 4 on Hulu and Disney+?

The Shards is now streaming on Hulu for US viewers and Disney+ internationally, as it adapts Bret Easton Ellis' novel of the same name.

In my The Shards review, I was pleased to note that it was a welcome return to form for Ryan Murphy. I was also impressed by how well he adapts the source material into a sexy, glamorous yet dangerous TV series.

If you're here, you're wondering when the next episodes will stream. Much like the two episode premiere, we also get two episodes this week.

Here's what you need to know about the release of The Shards episodes 3 and 4.

What time can I watch The Shards episodes 3 and 4 on Hulu?

For US viewers, both The Shards episodes 3 and 4 will drop on Wednesday, August 12 at 6pm PT/ 9pm ET.

Here's when you can stream the new episodes in other countries.

  • US – Thursday, August 13 at 6pm PT / 9pm ET
  • Canada – Thursday, August 13 at 6pm PT / 9pm ET
  • UK – Friday, August 14 at 2am BST
  • India – Friday, August 14 at 6:30am IST
  • Singapore – Friday, August 14 at 9am SGT
  • Australia – Friday, August 14 at 11am AEDT
  • New Zealand – Friday, August 14 at 12pm NZDT

When do new episodes of The Shards come out?

The Shards cast leaning on the edge of a swimming pool

(Image credit: Hulu)

After this week's double bill, episodes of The Shards will premiere on a weekly basis until the finale on Wednesday, September 9. We do have another double bill coming up too, which is good news for those who don't like to wait.

For dates as well as the episode titles for the upcoming The Shards releases, take a look below.

  • The Shards Episode 1 “Pilot”: Out now
  • The Shards Episode 2 “Don’t You Want Me”: Out now
  • The Shards Episode 3 “Help Me! Rhonda!”: Wednesday, August 12
  • The Shards Episode 4 “Robert’s Party”: Wednesday, August 12
  • The Shards Episode 5 “Murder on the Dancefloor”: Wednesday, August 19
  • The Shards Episode 6 “Homecoming Part One”: Wednesday, August 26
  • The Shards Episode 7 “Homecoming Part Two”: Wednesday, August 26
  • The Shards Episode 8 “Hamlet”: Wednesday, September 2
  • The Shards Episode 9 “Stairway to Heaven”: Wednesday, September 9

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Reader Q&A: ask our reporters anything about fossil fuel profits and the climate crisis – live

Last week reporters Jillian Ambrose and Damian Carrington published a piece which revealed that biggest oil firms made $93bn in profits in three months amid the war in Iran and the climate crisis. They’re online now to to discuss their story and any other questions you might have

Ask a question: log in or sign up here


StanEthel asks: Does anyone in the fossil fuel industry accept responsibility for climate change? If they don’t, how is their denial structured: it’s not happening, it’s someone else’s fault, it’s not our fault?

Damian:

The short answer is no, and a rising tide of lawsuits against fossil fuel companies for their role in the climate crisis means that is unlikely to change anytime soon. The science is ever clearer though. An analysis published last September showed for the first time that carbon emissions from the world’s biggest fossil fuel firms were directly linked to fatal spells of hot weather.

The big oil companies were among the first to realise the dangers of global warming half a century ago. But decades of denial then followed. As the reality of climate crisis has become undeniable, the arguments of the fossil fuel industry have shifted. Gas was cleaner than coal, for example, or that carbon credits from new forests could offset emissions. Today, the industry likes to tout carbon capture and storage (CCS) as a solution. But just this week, one of CCS’s loudest cheerleaders, ExxonMobil, has started a process to sue the European Union which wants to make the company actually store a small amount of CO2.

In the first weeks of the conflict, some predicted that the government’s taxes on North Sea oil and gas would yield a £20bn tax windfall for the Treasury if surging oil and gas prices remained high over the whole year. This is because the government’s windfall tax on North Sea oil and gas, known as the Energy Profits Levy, imposes an effective headline tax rate on North Sea profits of 78%, and the Treasury collects VAT from petrol and diesel sales too.

But prices have not climbed by as much as first feared. So what can we reasonably expect? Before the war, the Office for Budget Responsibility forecast that oil and gas revenues would raise £2.7bn in the 2025/26 financial year. It also suggests that for every $10 increase to the benchmark oil price, the Exchequer can expect an extra £900m in revenue. Meanwhile, every 1p increase in the price of gas hands the Treasury an extra £55m.

Continue reading...

© Composite: Guardian Design

© Composite: Guardian Design

© Composite: Guardian Design

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El calendario maya escondía un mecanismo matemático que podía anticipar eclipses durante siglos: ahora sabemos cómo funcionaba

Durante más de un siglo, los investigadores supieron que el Códice de Dresde contenía una extraordinaria tabla de eclipses, pero no estaba claro cómo los astrónomos mayas conseguían mantenerla precisa durante generaciones. Un nuevo análisis encontró la clave: no reiniciaban sus cálculos desde cero, sino que superponían ciclos lunares estratégicamente.

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