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Promoções na App Store: Planet of Lana, Little Nightmares, Smart Calculator: All In One e mais!

15 September 2026 at 17:55

Nesta terça-feira, confira, aproveite e economize com a nossa seleção de promoções na App Store!

Planet of Lana é uma bela aventura, desenvolvida pelo Wishfully Studios e publicada nas plataformas móveis pela Playdigious, e nosso destaque do dia.

O jogo nos conquista primeiro pelos olhos: cada cenário parece uma pintura em movimento, com cores vibrantes, que transforma o planeta alienígena em algo ao mesmo tempo acolhedor e misterioso.

A jornada de Lana e seu companheiro Mui se destaca pela atmosfera contemplativa, criando uma experiência com um tom esperançoso. O design dos puzzles é intuitivo e nos incentiva a observar o ambiente e experimentar soluções criativas.

Confira um vídeo:

Um jogo cuja história passeia pelo equilíbrio, natureza e conexão. Uma oferta imperdível! 🥹


Abaixo outros jogos/apps que, juntos, somam quase R$130 em descontos:

Jogos

Jogo de aventura.

Jogo de cartas.

Diversão matemática.

Aplicativos

Calculadora.

Utilitário para códigos QR.

Fotos panorâmicas.


Aproveite as ofertas e até amanhã! Lembrando que elas são sempre por tempo limitado, então é bom correr. ✈️

Developing for iPhone Duo

11 September 2026 at 18:58

Craig Hockenberry:

It looks like Xcode 27.1 is needed to test the iPhone Duo resizability - and that hasn’t been uploaded yet.

Jordan Morgan:

Cupertino and Friends™️ dropped six new videos over developing, designing, and crafting great apps for the nascent device:

  1. Design for iPhone Duo
  2. Prepare your app for iPhone Duo
  3. Raise the bar with iPhone Duo
  4. Strike a pose with adaptive layouts on iPhone Duo
  5. Leverage multiple displays and scenes on iPhone Duo
  6. Build a great camera experience for iPhone Duo

Nathan Manceaux-Panot:

In the Duo dev video, they describe how text buttons can’t be moved to the new vertical sidebar, as opposed to icon buttons.

I wonder if that’s one of the reasons Liquid Glass pushed hard for icon buttons, even though these are harder to understand; they make the vertical layout possible at all.

Nico Reese:

Totally confusing to me how the toolbar is ordered completely different between both modes here.

Dennis Oberhoff:

I think the problem with the iPhone Duo for developers is mostly that it does not create any new opportunities in the form of a new market or a new audience.

Previously:

Update (2026-09-17): See also: Accidental Tech Podcast.

Previously:

Update (2026-09-18): Xcode 27.1 Beta (Hacker News) adds support for iPhone Duo, but:

StandBy is unavailable in the iPhone Duo Simulator runtime.

Running and debugging most app extensions is unavailable in the iPhone Duo Simulator runtime.

Update (2026-09-21): Léo Natan:

Apple writing example code in Objective C, in 2026. They are REALLY desperate for developers to support this device.

Natalia Panferova:

On iPhone Duo, navigation controls, toolbar actions, and tabs can move into a shared vertical bar along the edge of the display, leaving more vertical space for content. Apps built with the iOS 27.1 SDK get this adaptation through standard containers such as NavigationStack, NavigationSplitView, and TabView. We continue to declare toolbar actions in their usual placements, and SwiftUI determines how to present them in the current context.

Imthaz Ahamed:

I was going through the iPhone Duo specs and realised the inner screen has a different pixel density to the outer screen. The inner 7.6-inch folding display runs at 1878×2670 and 430 ppi, while the outer 5.4-inch display runs at 1398×2034 and 460 ppi.

Jesper:

The iPhone Duo remains interesting, and is clearly a technical tour-de-force that is the outcome of deep thinking about what a foldable phone can be. But the things that sparkle in my mind when I consider it is just the details. They are very important details that yield a noticeably different product, but they are sprinkles on top of a downward slope in user interface design at Apple that does not care any longer about what users or developers want. All that's important is for this year's device to uproot fundamentals and demand that everyone conform to an arbitrary new intuition.

Update (2026-09-29): Craig Hockenberry:

I don’t remember seeing this mentioned anywhere, but you have to be careful about where you place your safe area constraints.

My first pass moved the constraints on scroll/collection views from the superview leading/trailing to the safe area leading/trailing.

[…]

But if you look at Settings and Safari - our only two examples of “what’s right”, you’ll see the scroll indicators are “outside” the navigation bar and hug the edge of the device bezel.

Xcode 27’s Device Hub

25 June 2026 at 18:25

Apple:

You manage all the devices that appear in Xcode as run destinations using Device Hub.

Run your app on simulated devices in Device Hub to quickly evaluate new features and fix bugs, and to see how your interface works on devices that you don’t have physical access to. Run your app on physical devices to test features or services that have hardware dependencies or investigating performance issues. For more information, see Running your app on simulated or physical devices.

Fatbobman:

Device Hub is undoubtedly a major surprise. It integrates simulators, physical device management, system state testing, and dynamic size adjustment into a new workflow. Its impact on day-to-day development experience may be more direct than that of many individual APIs. That said, iPhone apps now also support dynamic size adjustment, which will bring new challenges for developers, especially in terms of data and state organization. Adapting to different sizes is not something that can be solved merely by relying on dynamic layout containers. In many scenarios, large and small sizes correspond to very different navigation logic.

Collin Allen (Mastodon):

Xcode 27 introduced, among other new features, a new Device Hub app for developers that takes the place of the Simulator app. Where Simulator relied on separate windows for each device, Device Hub brings them all together into a single window where each simulated device is the detail view from a source list of devices on the left. It’s a more organized approach, made necessary by the wide variety of platforms Apple and Apple platform app developers have to build and test against.

[…]

In releases prior to Xcode 27, you could resolve this by importing the root public certificate into the simulated OS. On iOS, this could be done by dragging and dropping the .cer file onto the Simulator device window. Nothing would appear to happen, but you could then navigate to Settings, General, About, Certificate Trust Settings and mark the certificate as trusted.

[…]

In Xcode 27 with Device Hub, this process is much more uniform. […] While this new process does require you to wrap certificates in an Apple Configurator profile, this is much more consistent with how Apple’s device management system works, as it relies on signed profiles with policies, not loose .cer files. And now, just by adding the .mobileconfig to the Profiles section of the device inspector, the embedded certificate is automatically marked as trusted, greatly speeding up installation on new virtual devices.

Steve Troughton-Smith:

I get what Apple is trying to do with the Device Hub, but it’s nowhere near as usable and as useful as the iOS Simulator (in this seed)

Adam Overholtzer:

Device Hub is missing the “pixel accurate” and “point accurate” zoom options and that’s not acceptable.

Steve Troughton-Smith:

Maybe someday the Simulator/Device Hub might even be able to output screenshots in the same orientation as the emulated device 😛

Steve Troughton-Smith:

Thanks to the remote control / screen sharing features of Device Hub, I can remotely navigate to Settings and start a software update on all my iOS27 devices without having to go collect them around the house 👌

Steve Troughton-Smith:

For all of Apple’s nonsense about adding iPhone Mirroring to the EU, the new Device Hub (iOS Simulator) lets you remote-control your physical iOS devices just fine. I don’t think the DMA has an opt-out for developer tools 😛

Steve Troughton-Smith:

It’s such a shame for now that Xcode 27’s Device Hub doesn’t support remote screen sharing with iOSes earlier than 27. I wish the screen sharing functionality was part of the developer disk image, and backported to iOS 26 and even iOS 18. Having a physical device plugged in somewhere is so much faster than booting a Simulator.

Previously:

Update (2026-06-26): Léo Natan:

Xcode 27’s “Device Hub” is a broken shitshow, but most importantly, it lacks the Debug menu, where you could toggle slow animations and simulate memory warnings. Apple works tirelessly to destroy any good tool they used to have.

He has a thread of issues. Hopefully these will be addressed before it’s out of beta.

Update (2026-07-01): Craig Hockenberry:

The Device Hub sometimes doesn’t kill CoreSimulator processes when you quit the app (not sure if this is a bug or intentional). Given that each device uses several hundred processes, the memory/processing impact is significant.

You’ll probably want to keep an eye on how many you have running: use right-click on the simulator in the list to “Shut Down” as necessary.

Airport Simulator: Plane City coloca-o no comando dos maiores aeroportos do mundo

3 June 2026 at 21:00

Com mais de 10 milhões de jogadores em todo o mundo, Airport Simulator: Plane City é um simulador de gestão de aeroportos do estúdio francês Playrion que mistura estratégia, personalização e a calma hipnótica de ver aviões a descolar e a aterrar.

The post Airport Simulator: Plane City coloca-o no comando dos maiores aeroportos do mundo appeared first on Tek Notícias.

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