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New Unofficial Installer Brings Skyrim to Apple Silicon Macs

21 October 2026 at 16:40

Since its initial release in 2011, Bethesda’s popular role-playing game The Elder Scrolls V: Skyrim has reached multiple generations of gaming consoles. It never officially landed on macOS, though. Players have relied on various complex workarounds over the years just to run it. Now, a fresh open-source project named SkyrimMT aims to bring the complete […]

The post New Unofficial Installer Brings Skyrim to Apple Silicon Macs appeared first on The Mac Observer.

Perplexity Computer Can Now Run Entirely Offline on Your Mac

21 October 2026 at 13:34

Perplexity is giving its Computer feature a major update for Apple users today. You can now use the app in a completely new local-first mode that processes everything directly on your device. This means the system no longer needs a constant internet connection to get things done. The upgrade gives people a practical way to […]

The post Perplexity Computer Can Now Run Entirely Offline on Your Mac appeared first on The Mac Observer.

Apple Self Service Repair Now Supports iPhone 18 Pro and New Macs

21 October 2026 at 11:00

Owners of the newest Apple devices can now fix their own hardware at home. The tech brand has officially added the iPhone 18 Pro, the M6 Mac mini, and the latest Mac Studio to its Self Service Repair program. This allows handy users to order official parts and tools directly from the company to perform […]

The post Apple Self Service Repair Now Supports iPhone 18 Pro and New Macs appeared first on The Mac Observer.

macOS 27.2 RC notes flag missing notification prompts after a clean install

21 October 2026 at 07:31

Apple’s macOS 27.2 release candidate notes say Macs with a clean install of the build might not prompt you to allow notifications for some apps, including Calendar, Maps, Find My, Home and Weather. Apple also lists a second known issue where display settings might not be restored correctly when an external display is connected, and […]

The post macOS 27.2 RC notes flag missing notification prompts after a clean install appeared first on The Mac Observer.

Selection and Focus in Golden Gate

20 October 2026 at 20:24

Howard Oakley:

Now move the pointer to the right edge of the list of folder contents, just far enough to the left to avoid moving the window divider, but not so far as to fully select items from within that folder. Click there and the item will be selected, but in grey, the same as would appear if it had been fully selected but its window was no longer in focus. At this stage, the original folder will still be fully highlighted, as if nothing had been selected inside it, but you can drag that grey unfocussed selection to include other items inside the folder.

On my Mac, if I click on a file icon in the second column, the first column retains focus. The second column only gets focus if I click on a filename (or even farther to the right).

Now using the up and down arrow keys doesn’t move within the items inside that folder, but back with the fully highlighted folder. With a few of the items inside that folder in grey, so they’re selected but not in focus, press the spacebar for a QuickLook preview, and you’ll see the greyed items, not the folder that’s still fully selected to the left.

[…]

In other situations, this becomes infuriating.

In my log browser LogUI, separation of selection from focus can leave you clicking wildly without being able to select log entries.

Previously:

Update (2026-10-21): Philip Savoulidis:

I too was wondering if there was something peculiar with my Mac. Focus seems so broken in Golden Gate that I was expecting macOS reviews to mention it. In this regard, I am glad to see focus problems mentioned here.

The behaviour seems inconsistent. For example, in Finder and Mail the sidebar does not gain focus on click, but it does in Contacts and NetNewsWire (a third-party app). The Passwords app seems like the worst offender: the password list itself does not gain focus on click (e.g. click the search field then click an item and focus remains in the search field).

I spent some time investigating this, and I think it comes down to a SwiftUI bug. List and Table in SwiftUI are affected. Both use NSTableView under the hood, but they never become first responder on click.

But I don’t think NSBrowser is built on SwiftUI, so there are probably multiple issues here.

Xcode Projects for the Command Line and Coding Agents

20 October 2026 at 20:24

Artem Novichkov (via Fatbobman):

Xcode also ships two command-line tools for the new format:

  • xcprojformatter came with the format in beta 2. It’s a formatter for project files, like swift-format for code: it checks that a project.xcproj file is valid and rewrites it with sorted keys and consistent layout.
  • xcodeproj arrived in beta 3. It reads and edits projects from the terminal: targets, build phases, groups, build settings, xcconfig files, and Swift packages.

Neither is on your PATH, so run them with xcrun.

Previously:

Getting a File Path From a Swift URL

20 October 2026 at 20:24

Seth Willits (2024, bug):

There’s a deprecation warning in Xcode for URL.path that reads:

WARNING: path will be deprecated in a future version of macOS: Use path(percentEncoded:) instead

The problem is something like this:

Bundle.main.url(forAuxiliaryExecutable: "tool")!.path

… which returns the expected file path (ex: /Applications/MyApp.app/Contents/tool)

would be quickly rewritten as suggested to:

Bundle.main.url(forAuxiliaryExecutable: "tool")!.path(percentEncoded: false)

… which simply returns tool, because the URL returned is relative to a base URL.

[…]

I’ve always found it not-completely-obvious to newcomers how to get a standard file path string from a file URL and this only makes it more confusing.

There are at least three issues here:

  1. url.path returns an absolute path, but url.path(percentEncoded: false) returned a relative path as of his writing. I tested this on macOS 26, and now it returns an absolute path. The documentation now says, “This function will resolve against the base URL.” It seems the behavior of the method changed without it being documented when, so be careful if you’re deploying to a mix of OS versions.

  2. percentEncoded has a default value of true, whereas path did not return an encoded string. In other words, url.path() and url.path are completely different. So this is another case where Apple updated the API but flipped the default—a good way to introduce bugs.

  3. It’s not obvious how to get the full file system path out of a URL. With NSURL, url.path was natural and did the right thing. Now, the URL equivalent is deprecated.

    The natural replacement, url.path(), is wrong. So is Xcode’s recommendation of url.(percentEncoded: false).

    url.absoluteURL.path(percentEncoded: false) is correct but verbose.

    url.absoluteURL.standardizedFileURL.path(percentEncoded: false) is possibly better but even more verbose.

    FilePath(url)?.string uses a newer API but gives you an optional, even though for a file URL it should never fail.

    This seems like such basic functionality, but there’s no API that’s the obvious right choice, concise, and ergonomic.

Previously:

How to set up Aerials, the best Mac screen savers you’ll ever see

20 October 2026 at 17:32
Photo of a Mac with an Aerial screen saver showing rugged mountains

Apple’s Aerials Mac screen savers offer sweeping views of shockingly gorgeous locations. Here's how to set up the best screen saver on Mac.

(via Cult of Mac - Your source for the latest Apple news, rumors, analysis, reviews, how-tos and deals.)

Carson Oliver and Apple’s Gaming Push

19 October 2026 at 22:08

Giovanni Colantonio:

Seven years later, Apple Arcade hasn’t gone anywhere, and Apple itself hasn’t slowed its broader gaming efforts either. Between courting major publishers like Capcom to release their games on Mac to launching a proper gaming app, it’s clear that Apple still has its sights set on being a major player.

The latest example of that came this week as Apple launched an App Store event dubbed Indie Games Week. The week-long initiative saw Apple welcoming games like Vampire Crawlers to iOS and announcing an ambitious mobile version of No Man’s Sky. At the center of that push was Carson Oliver, the new head of App Store Worldwide following Phil Schiller’s sudden departure from the role this past August. The fact that one of his first acts in the role was spearheading an indie gaming showcase hints at where Oliver’s priorities might lie.

[…]

While Oliver sells the narrative with carefully worded precision, questions still linger around Apple’s wider gaming efforts. Continued investment in mixed reality gaming is uncertain given that Apple has reportedly cut down production of its Vision Pro headset due to underwhelming sales. And though Apple continues to court publishers and get games on iOS, we haven’t seen the full-throated support from major players like Capcom and Ubisoft in 2026 that was crucial to raising Apple’s gaming profile in 2023.

Previously:

NetNewsWire 7.2

19 October 2026 at 22:08

Brent Simmons:

We’ve released NetNewsWire 7.2 for Mac with a new column view layout: choose View > Use Column Layout to switch.

I really missed this feature from the old NetNewsWire, so I was happy to see its return. Now that I’m using it, I have mixed feelings. I love the columns, how I can scan the titles without the feed names and dates getting in the way. But some titles aren’t very informative, so I miss how the iOS-style view shows a little preview of the article’s body. I wish I could see that, either appended after the title itself or in a second line below it.

We’ve also added a second long-requested feature: you can now hide unread counts or replace them with a •, so you don’t have to deal with the anxiety of an ever-increasing unread count and the feeling like you have to get caught up.

Here are the other changes.

Previously:

DropDMG 3.7.2

19 October 2026 at 22:07

DropDMG 3.7.2 is a maintenance update of my app for disk images and archives.

  • It still works back to macOS 10.13, but this will probably be the last such release. There’s no reason the code can’t continue to run there, but soon I will be switching to Xcode 27, which deploys back to macOS 12.

  • From some reason, this build was hard to submit to the Mac App Store. altool kept retrying, or something, right at the end of the upload. There’s usually a delay before a build shows up in App Store Connect, but this time I saw it there before altool had finished running.

  • I also ran into trouble submitting the app for review. It kept showing a spinner or reporting errors when I tried to save the build, and also when adding it for review.

  • The actual review was pretty quick by modern standards—three days including a weekend. It warned me ahead of time that review “can take up to 48 hours.”

  • When I was approving the build for release, it asked if I was “enjoying” App Store Connect and wanted me to rate the app.

Previously:

MacVoices #26281: Live! – Photocraft and the Rise of AI-Created Software Alternatives

By: Chuck
19 October 2026 at 19:25
Can AI-powered vibe coding challenge established software companies? Photocraft and other Adobe application clones spark a discussion of their capabilities, legal questions, and the possibility of creating customized software. A live download offers a closer look at the applications. The conversation also explores the Swift Angels developer meetup, LinkedIn’s growing importance for professional networking, and generational differences in technology.

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Apple Announces October 28 “Pro and Tell” Event

19 October 2026 at 17:48

In a post by Greg Joswiak on X, Apple has said it will hold an ‘Pro and Tell’ in Los Angeles, California on Wednesday, October 28 at 10:00 am Pacific.

Judging from the ‘Pro’ in the tagline, I wouldn’t be surprised if we see the much rumored touch-screen MacBook Pro at the event. Other rumors point to a possible refresh of the iMac and the iPad mini.

Our very own Federico will be there in person to cover the event, and of course we’ll have written coverage here on MacStories and later on AppStories.

Apple is gaining as the industry shrinks

19 October 2026 at 11:27

It’s all relative, but if you want to scope out the likely shape of the tech device industry in five years’ time, you have to think of the likely shape of the replacement cycle, and right now it seems to be shifting toward Apple. 

That’s going to become more important to tech purchasing as the years roll by and is also likely why you’ll see other manufacturers become even more competitive as they try to stop the tide. It is open to question if they will be able to do so, given that even five years ago Apple still seemed far less dominant, which is no longer the case.

Shrink when you’re winning

If you look at the devices that are being sold, you’ll see one key thing: In the face of memory and component cost-driven price hikes, sales of PCs and smartphones are falling fast. Apple isn’t immune to this macroeconomic trend, so it is also seeing decline, but the relative rate of this decline is less steep, meaning the company is growing its market share even as the industry shrinks.

Gartner says the Mac share of the PC market rose to 10.5% in Q3, up from 8.8% a year earlier, even as Mac sales fell 7.1%. The figures vary by analyst (IDC has Mac share at 9.5%, Omdia at 11.7%), but all three show a gain. 

In smartphones we’re seeing something similar, with Counterpoint Research giving Apple a new record 22% of global smartphone sales in Q3. While it’s true that Apple is achieving lower unit sales in both categories, its decline is far beneath the industry average.

When everyone’s prices rise

Apple has had to raise prices across all its devices but has been able to lean into the sheer scale of its market to help dilute the impact. Lacking Apple’s scale, smaller vendors have been unable to follow suit. This has led to PC and smartphone manufacturers raising prices on their devices to such an extent that Apple now seems to be a good value option. 

Counterpoint Research Director Tarun Pathak caught the mood: “Apple is still gaining new users across categories, and it will become increasingly difficult for competitors to make an Apple user switch to their operating system,” he said.

Shoppers who can still afford to buy can’t help but see that while Apple’s products cost more, everybody else has raised prices to similar levels. It means Apple is being judged differently. When everything costs roughly the same, the value it offers looks different. 

That thousand-dollar smartphone you always wanted but couldn’t justify purchasing seems more viable now that the brand you opted for instead just raised prices to the same level.

Today’s buyers, tomorrow’s upgraders

Now think about what this means 3-5 years from now. It means a growing chunk of PC or smartphone owners will be looking to upgrade their Mac or iPhone. 

So far at least, people tend to stick with Apple once they arrive there. Consumer Intelligence Research Partners puts iPhone loyalty at 87% among recent purchasers, a three-year high, which suggests that this year’s buyers are likely to stick with it once they need to upgrade. Satisfaction points the same way: Apple ties Samsung for the top spot in the American Customer Satisfaction Index’s 2026 personal computer satisfaction ranking, with a score of 81, even as industry-wide satisfaction fell 4%. 

The longer the PC and smartphone market decline continues, the greater the impact of this trend will become. If Apple manages to keep declining at a slower rate in comparison to other ecosystems, its relative market share will continue to grow. 

That share is likely to sustain itself into subsequent purchasing cycles. Apple also benefits from the first generation of M1 Mac owners, who are only now reaching the point when an upgrade seems necessary. (Don’t forget that between 2020 and 2022, the success of Apple silicon drove Apple’s PC market share from 6.6% in 2020 to 10.8% in 2022, setting a new trend line.)

Why IT should pay attention

That’s more than a curious observation for Apple fans. It’s also something that should matter more to enterprise tech, as it suggests that the need for investment in device management and Apple hardware is going to accelerate through the downturn. It hints that support for these platforms will become a business necessity; that if your teams continue refusing to support Apple platforms and aren’t prepared to change that, then you may soon be searching for different IT teams.

Now please subscribe to my daily, human-curated Apple-related news headline feed at The Core, or follow me on BlueSky, LinkedIn, or Mastodon.

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