Da organização das tarefas ao acompanhamento dos treinos, passando por resumos de livros e uma proposta para ajudar a gerir a exposição solar, a equipa do TEK Notícias reuniu um novo conjunto de apps para Android e iOS, todas com opções gratuitas.
It turns out that major mobile manufacturer Xiaomi also makes Bluetooth speakers, and its latest model, the Xiaomi Sound Play, is aiming to deliver “immersive, powerful sound” as well as a “stylish and versatile” design.
But that’s not all. The tech giant is doing all of this while keeping its speaker nice and cheap. It comes in at just £49.90 (about $67 / AU$95) — which is refreshingly affordable for an 18W model with features such as smart lighting, Auracast, and IP68 waterproofing.
So can the Xiaomi Sound Play compete with some of the very best Bluetooth speakers around? The answer is a little more complicated than a simple yes or no.
Let’s start by looking at the areas in which the Sound Play excels, and there are a fair few of these. I alluded to some a moment ago — its waterproofing and LED lights, for example. That IP68 rating means that the speaker is fully dustproof, but can also survive a dunking under a meter and a half of water for as long as 30 minutes, so you really can take it anywhere without fear of damage.
The lighting — a key selling point of this speaker — is pretty neat too. Lights sit on the base of the speaker and beneath a panel on the top side, which resembles an infinity mirror. And the rings of lighting really help to make your listening sessions more immersive, especially in lower-lit conditions. You can customize the color and pattern of the lights too, and one setting also syncs up to bass output. That level of customizability is spectacular to see on a speaker in this price category.
More generally, I’m quite a big fan of how the Sound Play looks. It comes in four very stylish colors — the Purple variant I tried is quite the looker, as is the Green version. It is reminiscent of the JBL Flip 7 in terms of look and feel, with a neat fabric exterior and psuedo-cylindrical build. The inclusion of the infinity mirror light and handy rubber strap also make it a real stand-out, looks wise.
Another welcome inclusion is a built-in mic, for speakerphone duties. This is something you don't often see these days and it does add value, on paper. However, I made a phone call and although my voice sounded clear on the other end, I noticed a high-pitched chime whenever the other person wasn’t speaking. It wasn’t a dealbreaker (my discussion was still easy to navigate), but it's my job to notice these things.
Other highlights include a JBL Grip-rivalling 14-hour battery life — which is excellent for a speaker of this size — as well as Bluetooth 6.0 connectivity, and true wireless stereo playback for anyone with multiple Sound Play models at their disposal.
Something that the Sound Play omits, however, is companion app support. For me, this is a bigger miss — an app could’ve opened up EQ adjustment, remote light alteration, and precise battery life tracking. The speaker’s nominal price doesn’t quite excuse this either. There are a number of budget-friendly rivals from the likes of Earfun, Edifier, and Tribit that do come with app support.
(Image credit: Future)
By now you must be wondering how Xiaomi’s speaker sounds. In honesty, it’s a bit of a mixed bag. It’s a steady performer in some areas, but in need of improvement in others.
In general, the Sound Play delivers fairly clear audio. In Yes I Know My Way by Pino Daniele, vocals had good presence in the mix, and even had a decent sense of separation from other instruments in the mid-range. OK, higher-pitched drums weren’t the most expressive or articulate, but they didn’t sound tinny at mid-volume, and bass was weighted relatively well too.
With more energetic tracks, such as Trip by Ruze, the cracks started to show. There was a slightly compressed quality to the track, and the pumping bass just didn’t come through with the command or depth of similarly sized rivals, including the JBL Grip, which I directly tested against the Sound Play.
During this comparison, the Grip just delivered a more fun performance, with enhanced directionality and low-end punch. But that’s not to say Xiaomi’s speaker was blown out of the water — it still held its own with commendable clarity in the mid-range and fairly agile bass.
In House tracks, bass drops didn’t always have the impact or dynamism I was listening out for, and vibrant drums could occasionally sound on the blunt side. But then again, the Xiaomi didn’t succumb to a boomy, super-muddy sound that a lot of its budget rivals do — it puts up a fairly controlled performance overall.
As a smaller speaker, the Sound Play can’t get super loud, and bass will thin out substantially at top volume levels. It also won’t deliver the most detailed or open sound ever — again, I found a few tracks sounded a little compressed and narrow, which isn’t helped by the lack of higher-res codecs like LDAC or aptX.
(Image credit: Future)
All in all, I think the Sound Play sounds good enough for the price you pay. Sure, it’s not the most dynamic or revealing-sounding model on the market, but you get typically clear, decently balanced sound without having to shell out all too much cash.
So, looking at the Xiaomi Sound Play as a whole, would I consider it worth buying? Well that depends. If you’re on a tight budget, and you want a speaker for less than £50, then I think the Sound Play is an option worth considering. It doesn’t sound amazing, but it gets the job done, and I’m a big fan of its durable yet eye-catching design.
However, if you’ve got a little more money to play with, then I’d suggest picking up the JBL Flip 7. That model can produce truly seismic bass, incredibly clean audio, and has a top-class companion app to boot. The JBL Grip is another neat alternative, especially if you can grab it on sale.
(Image credit: Future)
Xiaomi Sound Play review: price & release date
Priced at £49.90 (about $67 / AU$95)
Launched in May 2026
Scheduled to release in Australia in August 2026
The Xiaomi Sound Play was launched in May 2026, at the same time as its recently released 17T series. The speaker is available for £49.90 (about $67 / AU$95) in the UK, although Xiaomi told me that there are no plans for a US release, and the speaker won’t be available in Australia until August 2026. It can be purchased in one of four colors — Black, Green, Purple, or White — via Xiaomi’s digital store.
Xiaomi Sound Play review: specs
Weight
0.9lbs / 415g
Dimensions
2.5 x 2.7 x 7.9 inches / 63.4 x 69.5 x 201.1mm
Connectivity
Bluetooth 6.0
Battery life
14 hours
Speaker drivers
1x 18W full-range
Waterproofing
IP68
(Image credit: Future)
Should I buy the Xiaomi Sound Play?
Attribute
Notes
Score
Features
Adjustable lighting, good battery life, but lack of app is a shame.
3.5/5
Performance
Decently balanced audio with clear vocals, but lacks the depth and dynamism of some rivals.
3.5/5
Design
Infinity mirror and lights look great, neat color options, well protected against the elements.
4.5/5
Value
Decent enough audio and great design at a very affordable price point.
4/5
Buy it if…
You want something stylish I’m a big fan of the way Xiaomi’s Sound Play speaker looks. It comes in a funky range of colors, has personalizable lighting, and the infinity mirror feels like the cherry on top.
You’re on a tighter budget Something the Sound Play has over rivals from the likes of JBL and Bose, is that it’s available at an exceedingly low price. At £49.90 (about $67 / AU$95), it’s highly affordable, and although it could sound a little better, I think it easily earns its price.
Don’t buy it if…
You want the best-sounding speaker Although the Sound Play is a steady enough performer, offering relatively balanced audio output with clear vocals, it’s no sonic marvel. It lacks the extension and authority of similarly powered (and sized) rivals like the JBL Grip and JBL Flip 7 — so if you want truly great audio, it may not be your best option.
You’re looking for a speaker with remote controls Perhaps the biggest shame here is that the Sound Play omits a companion app. This would’ve enabled remote control of lighting, EQ, and more, and it’s something that a huge proportion of Xiaomi’s competitors can deliver.
Xiaomi Sound Play review: also consider
Xiaomi Sound Play
Ultimate Ears Wonderboom 4
JBL Go 5
Price
£49.90 (about $67 / AU$95)
$99.99 / £89.99 / AU$149
$54.95 / £39.99 (about AU$75)
Weight
0.9lbs / 415g
0.9lbs / 420g
0.5lbs / 230g
Dimensions
2.5 x 2.7 x 7.9 inches / 63.4 x 69.5 x 201.1mm
4.1 x 3.8 x 3.8 inches / 104 x 95.3 x 95.3mm
4 x 3.1 x 1.7 inches / 101 x 77.4 x 43mm
Connectivity
Bluetooth 6.0
Bluetooth 5.2
Bluetooth 6.0, USB-C
Battery life
14 hours
14 hours
10 hours (with PlayTime Boost)
Speaker drivers
1x 18W full-range
2 x 40mm active drivers, 2 x 46.1x65.2mm passive radiators
1x 45mm full range
Waterproofing
IP68
IP67
IP68
Ultimate Ears Wonderboom 4 Ah, the UE Wonderboom 4 — I just can’t get enough of this little Bluetooth speaker. For such a small model, it produces an awful lot of bass, but its compact form makes it ideal for taking just about anywhere you go. It’s also highly waterproof, offers solid battery life, and can be bought at a discount fairly regularly. Pretty good, right? Read our full Ultimate Ears Wonderboom 4 review.
JBL Go 5 The tiny JBL Go 5 recently earned a glowing five-star review from yours truly, and for good reason. Not only is it extremely affordable, but it's equipped with a sensational feature-set, is incredibly durable, and produces far better sound than its predecessor. Read my full JBL Go 5 review.
How I tested the Xiaomi Sound Play
(Image credit: Future)
I spent multiple days testing
Mainly streamed tunes via Tidal
Reviewed by someone who’s tested more than 50 Bluetooth speakers
I spent multiple days testing out the Xiaomi Sound Play, during which time I listened to countless tunes, exhausted its various features, and compared it against various rivals.
When listening to music I mainly streamed tracks over Tidal, but I dipped into Spotify from time to time as well. As always, I started out by sifting through the TechRadar reference playlist, which features songs from a wide variety of genres. I also listened to a ton of tunes from my personal library as well, though.
More generally, I’ve spent years reviewing audio gear here at TechRadar, and have tested a whole lot of Bluetooth speakers — more than 50 in fact. I’ve tried out everything from pocket-sized audio companions like the Bose SoundLink Micro Gen 2 through to luxurious large-sized alternatives like the Marshall Bromley 750, as well as Xiaomi Sound Play rivals like the JBL Grip, so I know exactly what it takes for a speaker to stand out in this highly competitive market.
Think our tech is getting a little too smart for its own good? You're not alone.
In the past few weeks, TechRadar brought you three key updates on the invasion of your privacy without consent, owing to the AI learning models nestled in our gadgets and appliances.
In case you missed the latest missives, new LG TVs can record you in the background and will ask you to notify anyone who comes into your home, to comply with "wiretapping" laws. Next up, Nothing's new earbuds offer a 'squeeze the stems to record calls' feature being called Audio Snapshot, which is tantamount to phone-hacking in cute packaging. And finally, there's the continued backlash over Meta's AI glasses. Despite the social media giant implementing a feature that stops recordings if a wearer tampers with the front-firing light, hatred of these and other smart shades (oft-renamed 'pervert glasses' by the general public) has led to people calling for camera-less glasses.
So, in a world where our glasses can watch, our earbuds can hear, our speakers can speak and our TVs are a little too closely invested in our lives for comfort, how much more will we allow our tech to intrude before enough is enough — and what can we do to regain some privacy?
'I see this as part of a bigger pattern that is a push by technology and other forces to normalize consumer surveillance'
Lauren Hendry Parsons, Mozilla Foundation (Director, Communications)
(Image credit: Everyone Hates Elon)
Your tech will see you now
Lauren Hendry Parsons is a seasoned advocate for digital rights and a gifted speaker in making these complex issues accessible. She is a director within the non-profit Mozilla Foundation, helping to make the organization's push for a "technology future that serves and is shaped by the people who use it" a message that resonates on a global scale.
Luckily, she has agreed to talk to me on the growing concern over surveillance tech's prevalence in our lives.
Parsons states that in order to zoom in on these issues, we need first to zoom out. "I see this as part of a bigger pattern," she begins, "that is a push by technology and other forces to normalize consumer surveillance — surveillance of people by other people — and that's something that we're seeing cropping up a lot."
So what's changed — after all, recording devices have existed for some time? The answer is the growing number of places where such surveillance is becoming normal.
"It's something that started in the Internet of Things home devices," she says. "You might talk to a smart speaker, or talk actively to another product that is doing your bidding — but it was usually tied to a place.
"Now, we're seeing the normalization of surveillance-chic behaviors, where fashion influencers are sharing their own Ring doorbells to show off their outfit of the day.
"That moves surveillance from something fixed inside a home, where people can at least see the object and talk about it, to something that's constantly moving through every space and every conversation."
And it's being packaged in pink earbuds, chic sunglasses or fun doorbells? Parsons agrees: "The chicification of surveillance to me is deeply concerning."
'It moves surveillance from something fixed inside a home, to something that's constantly moving through every space and every conversation'
Lauren Hendry Parsons
Who counts as the user — and should they really have control?
I want to talk about Meta's AI glasses and the involvement of Kylie Jenner in the ad campaign, especially when women's safety (regarding non-consensual surveillance and distribution of such footage) has been listed as a key concern.
I mention the fact that when speaking to several male colleagues about the benefits of such glasses (rather than the concerns), not one of them mentioned what I suspect all women thought: that wearing such glasses might mean filming your potential attacker, and that would be a very good thing.
"There are absolutely situations where people might want the convenience these products provide," Parsons agree. "Being able to translate something on the go or take a quick snapshot without getting your phone out. For people with disabilities or limited capacity, these tools could be genuinely useful.
"But I don't see the trade-offs being clearly explained. I don't see meaningful ways to opt out. Even if these companies have perfect data handling processes and perfect privacy records, the risk is being transferred to the consumer instead of being held by the tech company."
Parsons mentions one of the core issues at Mozilla Foundation: privacy by design. "Privacy by design, which is what we recommend as best practice, means products should be private by default," she says. "And that has to include bystanders.
"Technology companies talk about giving the user control, but who's counting as the user?
"With smart glasses, televisions, and recording earbuds, the purchaser isn't the only person affected. Just as children are affected by smart speakers or passengers by dashcams in cars, the person across the table or on the other end of the call is also a data subject, even though they have no access to the controls and no real way to opt out.
"True privacy by design must protect both the person operating the device and the people involuntarily brought into its data collection environment.
"When something (with surveillance tech built in) is fixed in your home or office, you can at least choose not to go there. You can suggest meeting somewhere else. That's difficult and has social consequences, but it's possible.
"If it's something someone is unobtrusively wearing in their ear or on their glasses, or something you don't even know they have, opting out becomes almost impossible."
(Image credit: Nothing (app screen grabs by Future) )
'No surprises, genuine user control, limited data collection, sensible settings, and multiple layers of protection. These examples show what happens when products fall short of those principles'
Lauren Hendry Parsons
I ask how we might regain some agency here, or at least get a handle on our privacy regarding AI glasses, call-recording earbuds and all-seeing TVs. Parsons points to the work she does.
"Mozilla's privacy principles are useful here," she says. "They're about no surprises, genuine user control, limited data collection, sensible settings, and multiple layers of protection. These examples show what happens when products fall short of those principles."
Another thing Parsons is keen to impress upon TechRadar is central to her work: understanding the trade-offs. "I don't see how everyone on the phone can understand those trade-offs and give informed consent," she says.
"The only way that could happen is if this (the recording of everything we do) became such a standard operating procedure that everyone expects it, because everyone has it. At that point, we would have completely accepted constant surveillance as the norm.
"I don't think the answer is necessarily to prohibit recording technology. It's to stop presenting recording as an ordinary, consequence-free convenience."
'I don't think the answer is necessarily to prohibit recording technology. It's to stop presenting recording as an ordinary, consequence-free convenience'
Lauren Hendry Parsons
She mentions translation in AI glasses as an example: "Companies could show translations without collecting or storing the underlying data, but we know that's not what's happening."
Another watch-word in Parsons' work is 'friction', and how disproportionately easy it has become to monitor, film and record secretly and without consent.
"Features with serious privacy implications should involve equal and proportionate friction," she says. "The more sensitive the activity, the stronger the consent mechanism should be."
I mention that when testing a set of earbuds recently, a simple beep to signify that recording has begun is the only notification the caller on the other end of the line receives. Parsons believes concern there is valid.
"Notification is not consent," she says. "We've become used to surveillance in places like train stations and public spaces because it's framed as being for safety. But I'd hate to see that extended to person-to-person interactions."
'Notification is not consent. We've become used to surveillance in places like train stations — but I'd hate to see that extended to person-to-person interactions'
Lauren Hendry Parsons
I ask if perhaps people should simply get OK with omnipresent filming or data collection by individuals and wider companies, since it seems so hard to avoid? Parsons' answer is emphatic: "That's deeply problematic."
"We're seeing the expectation that people should be comfortable being filmed all the time. Even terms and conditions often state that by attending, you agree to being photographed or filmed for marketing purposes. The default is that your data is collected unless you make the effort to opt out or avoid the event entirely. Again, that's deeply problematic.
"The diminishment of privacy is cumulative. It's one thing to have a fixed camera in a train station. It's another to be filmed by multiple people in different places without your consent, or to have your audio collected."
'It's one thing to have a fixed camera in a train station. It's another to be filmed by multiple people in different places without your consent'
Lauren Hendry Parsons
'The burden of this issue is not distributed equally'
Parsons reads me a quote from one of her own features, and it cuts to the core of the agency, consent and privacy debate better than anything I could ever try to surmise.
"The burden of this issue is not distributed equally, and the risk of ambient recording will fall disproportionately on people who already have less control in a situation," she says. "That includes workers, children, parents, patients, tenants, domestic abuse survivors, and protesters. This makes vulnerable populations more vulnerable."
Parsons mentions a novel but initially counter-intuitive solution suggested by some prominent female content creators. Instead of shunning Meta's glasses (or playing Disney songs if you realize you're being filmed, because Disney's music is better protected than women's lives), the idea is that women do wear them, specifically to film men when they start to behave in an inappropriate or predatory manner, then upload the footage everywhere. The thinking is that these products might then get regulated very quickly.
"If women collectively used them in that way — in a kind of, let's call it a neo-Me Too movement — I'd put money on consent issues being addressed much more quickly," Parsons says.
"The issue isn't simply that these products can record. It's that the examples you gave (the earbuds, the glasses, the TV that records in the background) all prioritize effortless capture over meaningful consent, when there are other ways to do it.
"The person operating the product gets all the convenience and control, while everyone else gets a light, a beep, or a legal disclaimer. That's an unacceptable imbalance.
"Recording has many legitimate and valuable purposes, but companies should be asking how to build consent into the infrastructure, minimize what's captured, and protect bystanders as rigorously as they protect the user.
"The false dilemma is, 'Do you just not want this technology?' But we shouldn't have to choose between useful technology and privacy.
"Preserving both means companies need to treat consent as a product requirement, not something buried in their terms and conditions."
'Companies need to treat consent as a product requirement, not something buried in their terms and conditions'
Lauren Hendry Parsons
Facial recognition (and how to make it disappear)
I ask Parsons about Mozilla Foundation's stance on digital facial recognition, a highly controversial feature that our phones and smart glasses are technically capable of. Although the big brands have so far disabled or restricted the software on glasses, there are strong suggestions that hackers have managed to scoot around it.
She mentions the rise of anti-surveillance fashion; garments that make their wearer invisible to the algorithm and thus can thwart the surveillance tech stuffed into our handsets and wearables.
"Looking ahead, we have two things happening simultaneously," Parsons says. "We have vastly increased computing power and data analytics capabilities that allow us to store and analyze more information than ever before, and we have recording devices embedded everywhere in increasingly unobtrusive ways. That combination is worrying.
"One of the brands we spoke to, Capable Design, explained it well: 'The problem with surveillance technology is citizens don't have a possibility in the physical world to opt out. In the digital space, we can say yes or no to cookies. In the physical world, we don't have this option. We wanted to create physical protection that would allow citizens to give their consent or not.'
"It feels as though we're being forced to pick sides: either you're comfortable with surveillance or you're actively trying to avoid it. Again, it comes back to the false choice between privacy and convenience because technology developers aren't prepared to give us both.
"I think these efforts are people trying to take back some agency. There's a feeling that all of this is inevitable.
"Particularly in the UK, where social norms and politeness are strong (this interview is taking place in the UK), I worry we're going to politely accept our way into a surveillance state because people feel uncomfortable challenging others or assume this is an inevitable progression."
'Particularly in the UK, where social norms and politeness are strong, I worry we're going to politely accept our way into a surveillance state'
Lauren Hendry Parsons
Our time together is nearly up, but Parsons wants to talk just a little more about the future. "I want to say this loudly because it's a core Mozilla Foundation belief: the future of technology is not inevitable," she says.
"These are choices being made by people within companies. They could choose a different path.
"That's why Mozilla Foundation funds projects and people who challenge the status quo. We're investing in positive alternatives because opting out as a consumer can feel almost impossible.
"We need companies making better choices, regulators setting stronger requirements, and a greater appreciation that friction isn't always a bad thing. A little friction can protect people, encourage creativity, and ensure meaningful consent.
"That's what I hope for the future: that we don't accept inevitability, that we invest in better technology choices, and that responsibility isn't pushed entirely onto the individual consumer at the point of use."
I want to say this loudly: the future of technology is not inevitable'
Lauren Hendry Parsons
(Image credit: William Yu)
AI another way
So, are there people within companies — even AI companies focused on "autonomous agents, edge intelligence, computer vision, and robotics" — looking to make different choices? Actually, yes.
Div Garg — CEO and Co-Founder of AGI (an AI on-device 'personal assistant' company) — is perhaps most famous for turning down a big gig at OpenAI in order to work on a "Siri that actually works" within his own startup. Fortunately, he's prepared to talk to me about the concerns surrounding the scraping (and in-cloud storage) of our personal data for AI learning.
"The debate around whether AI wearables that record our everyday lives are an invasion of privacy overlooks the fact that this technology doesn’t need the cloud whatsoever," he had said, prior to our meeting today. "It’s cheaper and easier for manufacturers, but it isn’t a necessity. Put the model on the device, and no data ever has to go beyond it."
Now, I ask him to expand. "My company hasn't cared about audience growth," he says. "We believe all AI agents and assistants should be running on-device, so the user should own the model and the data.
"What's happening now is people are typing their data into services, and companies use that data to show you ads. I think all of this can be misused to sell you more things, and we don't want that.
"AI is great, but it's only great if it's neutral and genuinely beneficial. It shouldn't become a source of revenue for corporations through people's data. That's what we're trying to change. We believe this kind of edge AI is the future, and we want to build something that's fully privacy-safe and that people can truly trust.
"We don't want people giving away their data without knowing more about it. We need the opposite approach, and I don't think enough people are thinking about this."
Garg pauses. "Maybe Apple should have been the company doing this," he adds, "but they've been lagging behind when it comes to AI".
I agree, and ask him why that might be? "No one has really taken the initiative to solve these privacy concerns. We've been holding a lot of events recently; for example, the founder of Edward AI, who built Edward before it was acquired by Google, joined us as an advisor. He believes in building the next personal operating system."
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(Image credit: Future)
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Trust issues
Can AGI build something that's truly personal, where people trust it, and where everything lives on-device? Garg believes so but, interestingly, he doesn't see trust as the deal-breaker.
"A big thing we're proposing is almost a zero-trust approach," he says. "You don't actually have to trust the provider. If the AI model itself is guaranteed to be running on the device, then no data leaves the device. You don't have to trust that a company is telling the truth — you know because of the way it's built. That's where I think the world should be moving."
'You don't actually have to trust the provider. If the AI model itself is guaranteed to be running on the device, then no data leaves the device. You don't have to trust that a company is telling the truth'
Div Garg, CEO at AGI
The idea that brands are prioritizing AI in a product, because they know it's a buzzword, but with a more watchful eye on profit margins rather than the privacy of a user's data (and consent to capture that data) doesn't sit well — with either of us.
So why might companies try to not keep AI on-device, aside from cost issues? Does it drain your battery? Does it make a device heat up? Does it use a lot of RAM?
"I'd say you have to think outside the box," Garg says. "It requires a lot of innovation. You have to figure out how to make these models small enough to run locally.
"Modern phones (because this is where Garg sees AI, as the chief controller of your other devices) now have GPUs and processors called NPUs that can run AI models. I think the world is moving towards deploying more of these models on phones, but it's still very new.
"For example, we have a collaboration with Qualcomm. We're talking with their R&D and machine-learning teams about how our models can be highly optimized for phones. We want to make sure they don't drain your battery, cause overheating, or create other issues.
"This is a new frontier in technology, and you have to be innovative to make it work."
I ask Garg what he would say to anyone wary of adding a personalized AI model to their lives? "It depends a lot on who's making the decisions," he says.
"We want consent. We want to make sure people aren't being recorded without permission — I'm pretty sure there will be lawsuits around some of these issues in the future.
"My belief is that AI should be consensual. Even if you download a new AI app, it should ask, 'Are you OK with us collecting your data?' If someone gives consent, that's OK. But if someone says no, they shouldn't be forced into it."
On-device only
Garg is obviously only interested in an on-device AI future, but I worry that affordable convenience often wins out and that people may not understand the true benefits of such precautions.
I mention a set of headphones I tried, that offer real-time cognitive strain detection. My issue was that these cans (which were $200 cheaper than the inaugural 12-channel EEG sensor over-ears) use cloud processing in combination with on-device processing for some of the new metrics. The company didn’t reveal exactly what data was being sent to the cloud, but it had the potential to change my mind pretty drastically about using the product. What if the publishing house I work for was able to access and monitor how hard I'd been focusing throughout the work day?
Garg laughs, but only for a second.
"I think it's definitely possible, but it comes down to the developer," he concedes. "If a developer is doing something with your data or trying to collect it, that's hard to detect unless you're the operating system itself or the phone manufacturer.
"The phone company can probably detect it and tell you, but a lot of this comes down to how much you trust the people building the software. That's one reason we're so focused on the operating system.
"Right now, if you use something like Claude, you have one place where you do everything, and it connects to different services. We believe in a world where you have a single personal AI assistant connected to different devices, like the neuro-headphones you mentioned. Then you can see for yourself where the data is going because everything is connected through your own personal assistant rather than being scattered across different services."
Are we ready for unique personal AI assistants?
I mention Pete Steinberger's OpenClaw and the early adopters who tried to create their own personal AI assistant over a weekend. Does Garg think people are ready for that?
"We definitely want to make it easier," he says. "Even if you're using something like OpenClaw, you need to buy hardware, set up API keys, and do a lot of technical work. Most people don't have the patience for that, especially if they're not developers.
"We want this to work out of the box. You download an app, and it starts learning your routines. It can make proactive suggestions like, 'Would you like me to order your favorite coffee?' It's learning your habits.
"If it's all happening on-device, that solves the privacy problem because you can have personalization and all these useful features without your data leaving the device.
"Over time, your phone becomes more intelligent. It gets to know you better and becomes better at helping with the things you like to do.
"We also think this works well with smart glasses and other wearables. Your phone becomes the control center, just like an Apple Watch connects to an iPhone. The other devices become satellites connected to your phone, and the AI model lives on the phone itself."
Despite my continued reservations, it's a compelling argument. I can absolutely see a world in which a personal, on-device AI might be helpful in simplifying our lives.
I have one more question, since Garg is the visionary developer here. Is AI still essentially a loop (meaning something that is not intelligent in itself or autonomous — just very persistent at completing tasks) and does he ultimately see it moving beyond that? Or will humans always have the agency and autonomy, with AI just working in the background?
"A combination of both," he responds in an instant. "You want it to feel like collaborating with a co-worker. Depending on how much you trust it, it could manage your calendar or your emails automatically.
"It could say: 'I know you have a meeting tonight. Would you like me to help you find a restaurant? Would you like me to call a cab?' You want a system that's learning about you, but you also need trust. You need to know you're not being exploited by giving it access to your data, and that it's genuinely beneficial.
'If you use ChatGPT or Claude today, they're serving the same thing to billions of users. Everyone has the same assistant. In the future, people will want their own completely personal assistant'
Div Garg
"That's the missing piece. If you use ChatGPT or Claude today, they're serving the same thing to billions of users. Everyone has the same assistant.
"In the future, people will want their own completely personal assistant. Maybe you'll even give it a name! It'll be unique to you. You can give access to your own data because it's running on-device. You trust it, and no one else has the same AI."
Of course, myriad users already trust AI chatbots with their innermost thoughts, and even as romantic partners, so perhaps by continuing to give the tech a wide berth I'm in the minority.
Then again, it's actually not the technology I fear. It's the technology in the hands of people who seek to misuse it.
Thoughts? There's a comment section below, dearest gentle reader — and my human eyes are ready to read your human thoughts.
Spotify wants to introduce new ways for listeners to engage with the artists they love the most, all while expressing their own creativity.
The streamer’s audio mixing feature for playlists has sky-rocketed in popularity, introducing a new way for listeners to modify their playlists. Now Spotify is working on a new AI-powered fan-made covers and remix tool — and it’s seeking the help of Merlin.
Spotify’s upcoming remix tool will come as a subscription add-on, though we don’t know when it’s due to drop or how much it will be on top of the current $12.99/ £12.99/ AU$15.99 monthly Spotify Premium plan.
Despite knowing very little about it, we do know that the remix feature will garner significant attention across the board of users, artists, organizations, and analysts alike. So what’s the end-goal for Spotify, and what are people saying about its potential knock-on effects for musicians and listeners?
What is the agreement?
(Image credit: Spotify)
On August 4, Spotify and digital licensing partner Merlin announced a new agreement that would give artists on labels under the Merlin name the option to lend their music to Spotify’s remix feature. Merlin is the second organization to sign on to the deal, following Universal Music Group in May.
For Spotify, the goal is simple: to ‘give listeners a new way to engage with the music they love from participating artists and songwriters,’ as stated in the announcement. Spotify also says the tool ‘will create an additional revenue stream for participating artists’.
However, despite knowing the tool will be AI-powered, Spotify hasn’t gone into detail as to exactly how it will allow listeners to create their own remixes of their favorite songs. The discourse around AI-generated slop is still a hot topic, and Spotify is still bearing the brunt of harsh criticism, so its venture into launching AI-powered music add-ons has left everyone scratching their heads.
What are Spotify’s competitors saying?
(Image credit: Qobuz)
As far as rival music streamers go, it’s safe to say the top dogs aren’t too interested in integrating AI throughout their respective UXs. While the likes of Apple Music and Tidal use algorithmic recommendations to fuel discovery, the number of generative AI tools is nowhere near as saturated as Spotify.
Listening to an artist’s music in the way it was released is the only concern for most companies, particularly for Dan Mackta, Managing Director at Qobuz, who gave us the following statement: “Qobuz isn’t looking at anything like this. The finished music that great artists release is good enough for us and our community”.
The desire to keep the traditional listening experience in place is quite prevalent on the one hand. Some users just want to kick back with an album or playlist, hit the play button, and let the music do its thing. But as music analyst and founder of MIDiA Research Mark Mulligan points out, the yearning for active participation is growing.
Mulligan detailed this in a comment shared with us: “A growing share of consumers want to do more than just listen. Audio modification is an opportunity both to tap into consumer creativity and fandom. Playing around with your favourite artist’s song is an ultimate expression of fandom”.
Additionally, he backed this up with his own findings from the recent MIDiA Q1 2026 consumer survey: “The potential of audio modification is significant. Consumer demand is clear, with 54% of consumers interested in some form of audio modification, from changing speed to swapping vocals, rising to 80% for 16–19-year-olds”.
Participatory music is a rising phenomenon, and software labels like A Vinyl Bar in Shibuya want to create experiences that go beyond just listening to a song. However, AI is out of the question, and the creativity is placed in the hands of the user, not generated by a machine.
What are artists/ organizations saying?
(Image credit: Musician's Union)
In light of Spotify’s announcement, it’s not just competitors that are having their say on the AI-powered remix tool. Additionally, artists and music organizations are questioning the long-term financial effects the feature could have.
Musician’s Union is a UK-based organization that represents artists in all areas of the music industry, and its General Secretary Naomi Pohl views Spotify’s partnership with two minds.
“The Merlin and Spotify announcement sounds positive as it suggests artists will have the choice to participate in licensing deals or not and, crucially, that they will share in any revenue generated by the use of their works. This is better than the blanket approach taken by some major labels,” she tells us, but she also raises concerns about how artists will be paid, adding the following:
“However, as with music streaming royalties, there is a question over how artists signed to independent labels will be paid by their label. Artists should in theory get 50% of any revenue their label receives, but in practice this may not happen in all cases as it will depend on the label’s interpretation of the artist’s contract. Many artists signed before AI deals were even conceived of. And, as with music streaming, session or backing musicians on tracks currently stand to receive no share of revenue”.
When it comes to royalties, Spotify has faced severe criticism due to its payment model. Because Spotify pools money generated from subscriptions, it means the most streamed artists over the year will receive a higher percentage of the profits made. So, even if you spend an entire year supporting and streaming an up-and-coming indie band, your subscription money is still going to artists like Taylor Swift.
Royalties aside, the other concern lies within the protection of music in its original form. PRS for Music, who handle the rights and royalties behind music, feel this strongly. “More generally, streaming services are embracing new technologies, including AI, to give fans new ways to engage with the music they love,” a PRS spokesperson told us.
But despite these emerging consumer tools, what could easily get lost is the care for the music itself. PRS fears this will become less of a priority, adding “Creators, and their work, must be central to the development of these new tools. They must be designed specifically to protect the integrity of the work above all else, and to ensure creators are fairly paid for the value they bring to each and every platform”.
At the end of the day, these platforms are there not only for fans to listen and engage with music, but they're there for artists to allow fans to hear music the way they intended. Though Spotify's AI-powered remix tool would be a creative addition to the service, how long will it be before everyone reverts to streaming AI-generated mashups instead of the real thing?
Bose just announced its second-generation version of the iconic QuietComfort Headphones, and as if to celebrate, it's just discounted the majority of its existing headphones and earbuds. Are these deals any good, or should you just go with the new model? Let's dig in and find out.
The closest point of comparison we have to the new model is the previous version, and you can now pick up the original Bose QuietComfort Headphones at Amazon for $229 (was $359). This is the standard sale price outside of a major event, and is a considerable $50 more than the previous record-low price that I spotted during Prime Day in June.
Elsewhere, the five-star-rated Bose QuietComfort Ultra Earbuds are down to $249 (was $299). That's a return to the lowest price this year, so a good chance to pick them up for less if you've missed previous offers. Again, these have been $50 cheaper during last year's Black Friday, so I'd expect a similar offer to return in a few months, but such a big discount like that is rare for these buds.
So, it's a mixed bag of offers. I'm not surprised that many of the record-low prices aren't making an appearance in this current Bose sale, but there are still some strong savings on several of the manufacturer's top headphones and earbuds that I'd snap up if you don't have the patience to wait until November.
Today's 5 best Bose deals at Amazon
The second-generation model has now been revealed, but the original Bose QuietComfort Headphones remain a top choice if you want quality noise-cancelling headphones at a mid-range price. I've been using a pair for a long time now and rate them highly, while our expert testers also scored them an impressive four stars in our review. You get excellent noise cancellation, top-tier audio quality, and 24 hours of battery life in a surprisingly affordable package.View Deal
The fantastic Bose QuestComfort Ultra Headphones have remained available at this price since Prime Day in June, so it's effectively the new standard price for this model. These offer a clear step up in audio compared to other premium cans, with superbly detailed and energetic sound and the best noise cancellation you can get right now, in a light and comfortable design.View Deal
Bose's affordable earbuds offer top-tier active noise cancellation, but without a massive price tag. Just be aware that I have seen them for $20 less than this before. Still, in our 4.5-star Bose QuietComfort Earbuds review, we said they were already "arguably best-in-class value" at full price, so the fact that you can get them for even less makes them hard to beat. We praised their comfort and sound quality as well as the amazing ANC.View Deal
The second-generation version of the Bose QuietComfort Ultra Earbuds are some of the manufacturer's best in terms of audio quality and noise cancellation — so good, in fact, that we awarded them the full five stars in our review. This latest model lasts up to 24 hours between both the buds and the case and features new CustomTune technology that adjusts the audio based on your ear shape. The Spatial Audio also makes the listening experience more immersive than ever with the option to swap between listening modes, depending on if you want to lose yourself in audio or stay alert.View Deal
These unique earbuds from Bose are back to a record-low price and well worth the money if you prefer the open-ear design, which allows you to be more aware of your surroundings while listening to music or taking calls. The impressive sound is delivered through comfortable headphones, which can be worn all day. They also boast up to 7.5 hours of playtime, which will be more than enough for most people.View Deal
A Syitren lançou no Kickstarter o RM1, um leitor de CD com estrutura em acrílico transparente que expõe o mecanismo do CD a girar e toda a eletrónica interna. Este já ultrapassou, em muito, o objetivo de financiamento inicial.
Com mais de 1.500 títulos de não-ficção condensados em cartões de leitura e clipes de áudio, a Headway é a aplicação mais popular para quem quer aprender mais mas tem pouco tempo para ler.
Apple Podcasts runs within CarPlay, Apple’s in-car software platform for accessing compatible iPhone apps through a vehicle’s display and controls. CarPlay provides the driving environment, while Podcasts supplies the programs, episodes, library and playback features available inside it.
That combination suits a part of the day that often feels wasted. A commute may be too fragmented for reading or watching something, but it can provide enough uninterrupted time for a news briefing, interview, documentary series or comedy show.
Podcasts also give each journey a different character. The morning drive can offer information before work, while the return trip can provide lighter entertainment or continue a longer story. Drivers are free to choose whether the time should be useful, relaxing or simply less repetitive.
Apple Podcasts Fits Naturally Inside CarPlay
Apple Podcasts appears alongside other compatible audio apps when an iPhone connects to CarPlay. The vehicle display offers access to available episodes and essential controls without reproducing the complete iPhone interface on the dashboard.
The distinction is simple: Apple Podcasts does not create or power CarPlay. It is an audio app designed to operate within the wider CarPlay experience, which also handles navigation, calls, messages and other supported services.
CarPlay reduces podcast playback to the functions most appropriate in a vehicle. Drivers can use the Now Playing screen, CarPlay Dashboard, steering-wheel controls or buttons provided by the vehicle. Available commands can include playing, pausing, jumping back 15 seconds, moving forward 30 seconds and changing playback speed.
Siri provides another way to manage audio while keeping attention on the road. A driver can request a followed show, pause the current episode or continue listening without searching through the display. Support varies according to the vehicle and its controls, but the app remains connected to the iPhone rather than operating as a separate system installed by the automaker.
The interface is especially suitable for spoken audio. Songs can often continue without intervention, while a podcast listener may want to replay an explanation, skip part of an episode or resume a program interrupted earlier. CarPlay keeps those common controls accessible without placing the full Podcasts app in front of the driver.
Image Credit: Apple Inc.
The Commute Becomes a Listening Window
A regular route creates a predictable amount of listening time. Someone with a 15-minute drive may prefer concise news, business updates or language lessons. A 40-minute journey provides room for detailed interviews, investigative reporting or serialized fiction.
Apple Podcasts includes programs covering education, technology, culture, history, sports, health and entertainment. The variety allows listeners to build different routines around the same drive rather than depending on one radio schedule or repeatedly hearing familiar music.
A morning episode can provide context for events likely to shape the working day. On the way home, comedy and conversational programs can create distance from work before the listener reaches the front door. Neither choice requires treating every available minute as a productivity exercise.
The format can also make traffic less frustrating. A delayed journey remains inconvenient, but an episode gives the driver something continuous to follow as the arrival time changes. Spoken stories can hold attention without asking the driver to look away from navigation or the road.
Apple Podcasts keeps longer programs useful even when they do not fit into one trip. Listening progress can synchronize across compatible devices using the same Apple Account, allowing an episode started at home to continue in the car or resume later on another device.
Preparation Makes CarPlay Listening Better
The safest podcast decision is usually the one made before the car starts moving. Apple Podcasts allows listeners to follow shows, download episodes and arrange a queue on the iPhone in advance. CarPlay can then concentrate on playback instead of discovery.
A prepared queue is useful when several episodes are planned for one journey. The next selection can begin automatically after the current program ends, removing the temptation to search through categories while driving. Listeners can combine a short briefing with a longer interview or place lighter material after a demanding program.
Downloads make the experience more reliable. Saved episodes can continue playing through areas with weak cellular coverage, including rural roads, tunnels and underground parking structures. Downloading through Wi-Fi can also prevent a long daily routine from consuming unnecessary mobile data.
Automatic downloads can keep recent episodes from followed shows ready for the next drive. Storage still requires attention, especially when subscriptions publish frequently, but played downloads can be removed automatically according to the selected Podcasts settings.
Playback speed provides another form of control. Faster playback can help a listener finish a familiar news format within a shorter trip, while normal or slower speeds may suit technical discussions, unfamiliar accents or narrative programs where delivery forms part of the experience.
Listening Continues After the Car Stops
CarPlay does not create a separate podcast library inside the vehicle. It extends the listening activity already connected to the iPhone, preserving followed shows, saved programs and playback position when the drive ends.
That continuity prevents commute listening from becoming isolated. A listener can discover and prepare episodes on an iPhone, hear part of one through CarPlay and continue later on a Mac or another compatible device. Downloads remain stored on the device that received them, while supported library information and progress can synchronize through the Apple Account.
Commute length can eventually shape a personal programming schedule. A 12-minute daily news show may fit the morning route almost exactly, while a 45-minute interview can cover both directions with the remaining section ready for the following day. The queue can change with the calendar, leaving shorter episodes for busy mornings and deeper programs for the roads that provide enough time to hear them properly.
The current state of music streaming is interesting, yet unpredictable. The shift from the CD era into the streaming era has made access to music more ubiquitous, but it’s also thrown up problems: some users aren’t interacting with music like they did before, and the explosive spread of AI is threatening the entire streaming model. Enter Mauhan M. Zonoozy, former Head of Innovation at Spotify, who has plans to tackle both these problems.
Zonoozy left Spotify in 2023, and since then has set up his own music software label, A Vinyl Bar in Shibuya, a record label-meets-production studio that releases playful music apps the way labels drop records, including jetset.fm and Stacks. Essentially, it’s creating digital music playgrounds.
While Shibuya’s products don’t have extensive libraries of music like typical streaming platforms, they offer users different ways to create new sounds, even if you only use them for a couple of minutes. But despite the label still being in its infancy, Zonoozy knows exactly where he wants to take it.
I chatted with Zonoozy about where his post-Spotify career is heading, and his ambitious plans to insert his music services into a streaming world in which AI is becoming a growing presence.
Music is participatory
Bop is an interactive DJ music app that lets you mix and mess around with music (Image credit: A Vinyl Bar in Shibuya )
In a short period of time, Mauhan and his “small team of creative technologists” have released a slew of casual, interactive music platforms across web and mobile — but this is only the beginning.
“I spent years at Spotify and I loved it,” Mauhan tells me. “Incredible company, incredible team. But I think I spent most of my time effectively thinking about what comes next. I started A Vinyl Bar in Shibuya around a simple belief that music is a verb, that the next major music platform should give people something to do with the music. It should be more participatory, more engaging”.
Streaming has certainly made music a lot more accessible, but there was always one thing missing for Mauhan: interaction. “With streaming, you can hear almost anything, anywhere instantly, but the dominant interaction is still effectively sorting through folders and pressing play,” he continues. “There's an entire generation that was growing up playing with music through different mediums and different devices. I think their relationship with everything felt a lot more interactive.”
This sparked a lightbulb moment for Mauhan, and his mission statement is simple: “to empower more people to express themselves with music, or feel self-expressive with music”. This is where his latest project, Bop, comes into play.
(Image credit: A Vinyl Bar in Shibuya )
Bop is a pocket DJ app, currently in beta, that lets you mix, mash, and mess with music. Its interface is like an MPC workstation, allowing you to create remixes of popular songs by dragging and dropping effects and sounds onto its grid. “We're not all about replacing the creative process,” Mauhan adds. “We're more about building instruments and new ways to express yourself.”
When it comes to the best music streaming services, tools like this aren’t a new concept — Spotify has its own DJ-style mixing feature — but Mauhan believes there’s still more room for music services whose focus is user expression.
“I think there's a yearning for creative expression (in music platforms),” he says. “I think listening to music the way artists created and intended is absolutely a big part of it, but I also think having Legos that you play and interact with, engage with is also very important.
“The next step in our journey is packaging that up into something that is platform scale, and we can actually deploy it and build a larger community of users and fans around it.”
Next stop: a larger music platform
In addition to Bop, borrowmyipod.com is a music service that lets you customize a classic iPod, and you can enter links for your Spotify and Apple Music playlists (Image credit: A Vinyl Bar in Shibuya)
It’s clear that Zonoozy has had a blast developing Shibuya’s array of sonic playground tools, but what I want to know is if there’s a larger music platform on the horizon — and turns out, there is.
“I think there's a bigger platform at the end of the tunnel for sure,” he tells me. “A Vinyl Bar in Shibuya is working actively on building it. I don't think it's gonna look or feel like any streaming platform you've seen before.” Now I’m intrigued — how will this platform compete with the likes of the music streaming big dogs? Turns out Zonoozy has thought about that too.
“We believe it's going to be more participatory,” he shares. “We're not building something that puts the music in the background, we want to put it in the foreground”. And it's as simple as that. “The hints are in the products, and we want things that feel more playful and approachable. I don't think anyone's going to accuse us of building a DSP,” he adds.
(Image credit: A Vinyl Bar in Shibuya )
Despite it still being in early stages of development, Zonoozy has a lot of faith in Shibuya’s bigger project; but music streaming tools are evolving rapidly as is tech in general, so he’s had to do a lot of thinking ahead.
“My personal belief was that a lot of the cues around where media is going were in the gaming space,” he continues. “And I think interactive media was always a little bit ahead of the rest of the world in terms of film and music. I think because it was closer to technology, it was exploring the more creative technological boundaries of what you could do with media.
“I think now with what's going on and how powerful these computers in our pockets are becoming, there's so much new, cool stuff you can do. It's a responsibility for all of us working in music and tech to figure out ways to do it that supports the industry, the community, and more than anything, the art form.” It occurs to me that Zonoozy is as interested in conserving as he is in innovating.
Will music streaming survive without AI?
(Image credit: A Vinyl Bar in Shibuya )
It wouldn’t be a discussion about where the music-streaming industry is going without me bringing up AI, and Zonoozy sounds dismissive about AI at first, telling me: “You know what I like about AI? It's easy to spell”.
AI is having a big influence on music platforms in many ways, with algorithmic recommendations and tools such as AI playlist generators now pretty much part of the package. Because these features are right at users’ fingertips, I ask, will there come a time where listeners won’t be able to use services without the help of AI?
Zonoozy has hope, saying, “It's hard for me to imagine a world where people are building things completely void of touching some semblance of AI, but I do believe that there will be products that are not purely driven by generative media.” While he doesn’t necessarily favor the reliance on AI tools to enhance the UX, Zonoozy isn’t against AI altogether. If anything, he acknowledges its benefits, and how it’s helped provide the foundations to his services.
“It's enabling technology for us, it's just not the consumer proposition,” he adds. “Shibuya doesn't build LLMs or ask anyone to prompt music and wait for a finished song, but we do use it as a co-pilot for coding and development. I'd be naïve to say that there's no AI somewhere in the stack there. But on the music side, all the stems are all hand produced”.
He continues, “I'm not anti-AI. I think AI is an incredible, powerful future-facing infrastructure. I think it can build so many cool things and empower so many cool things. I’m a traditionally strong techno optimist in that sense, I think it will lead to incredible discoveries and advancements — it makes coding infinitely easier. But AI is not our product thesis on our side.”
When it comes to streaming services, there’s a huge focus on churning out tools designed to make the listening experience more personalized, more convenient, and more interactive. Given the pace of this evolution, I find it difficult to envisage where streaming culture is headed — Zonoozy shared my uncertainty.
“In terms of streaming specifically, I don't know what's going to happen,” he admits. “The extreme levels of personalization to custom content made for you — I don't know where that line ends. Is it being personalised, or is it being generated for you?”
Torn ear tips. Snapped charging case. Dented drivers. Like every other kind of gadget imaginable, the best headphones aren't built to last, and I'd wager that everyone reading this article has some skeletons (of old, ailing gadgets) in their (metaphorical) closet.
In fact, according to a European Union report, in 2024, 51% people kept their old smartphones even though they were no longer using them, and 34% were still holding onto their outdated laptops and tablets. We just don't know what to do with our old kit.
So, do you throw away your broken over-ear headphones and buy a new pair? Do you hunt down your nearest electronics recycling bank, or donate them to an organization which could use the parts? In recent years, the second-hand tech industry has boomed, with refurbishing and reselling sites such as Back Market and Refurbed ensuring that used gadgets get a second lease of life.
But too often, that first lease of life is all-too-easily abandoned. The tech you might be recycling — or consigning straight to landfill — might actually be easily repairable.
Per the BBC, a survey suggested that 7,000,000 wireless headphones (yes, seven-million) were thrown away in 2022, in the UK alone. And as we'll explore later, the majority of those may not have needed throwing away.
There's a simple truth. Gadget sellers are often loathe to admit it, worrying that repairing your own gadgets may affect their bottom line. And as we'll also soon learn, many companies seem to make repairs really quite difficult.
The thing is, your faulty gadget may be only a quick fix from working like new. From complicated pieces of kit such as AV machines and computers, to white-label toasters and kettles, electronics can often be repaired at home, for a fraction of the cost of buying new... within reason.
The long road to repairable tech
(Image credit: Pixabay)
Tech repairability isn't a new concept, but it's a rather new debate. Or, at least, it's one that's only recently been at the forefront of the news cycle, under the somewhat beige name 'right to repair'.
For two years now, repairability has been of growing importance to politicians as well as makers. In July 2024, the EU entered into force its 'Directive on repair of goods', and since Europe is a major market for tech companies, changes made for the region have been reflected in tech sold globally.
Designed to go hand-in-hand with several other EU policies on eco-friendly design, the repair directive is designed to make your gadgets easier to fix.
For example, electronics makers are now obliged to repair faulty kit, or make spare parts accessible for a reasonable price, so that third parties can do the repairs for you.
Some companies may look for loopholes — but not Fairphone
(Image credit: Future)
Before repairability was codified in legislation, it was still a focus for certain brands. One of those was Fairphone, a Dutch brand which began life as a campaign about conflict minerals in tech, and now makes phones and headphones. Miquel Ballester, its Head of Product, explained to us why it made the jump into physical devices:
"You can put the most ethically sourced materials in the world into a device, but if it dies in a year and a half because a battery's glued in, you've undone most of the good you just did".
He continued: "In the case of smartphones, earbuds, and headphones, repairability was what made the rest of the mission focus on bringing action into the industry. We've been fighting this fight for over a decade, long before 'right to repair' was something people brought up at dinner."
Fairphone devices are modular, meaning you can easily remove and replace the screen, camera, batteries, or other parts, all without having to extricate them from a tightly-packed device. The brand sells replacement parts online, so you can repair faulty components at home.
According to Ballester, Fairphone found that making its phones repairable didn't mean it had to change the performance and style of its products, but there was an impact on the price: "Designing for modularity means you're working with connectors, seams, and screws instead of glue and epoxy, and that adds a bit of cost compared to a phone that's built to be sealed shut forever".
We've been fighting this fight for over a decade, long before 'right to repair' was something people brought up at dinner
Miquel Ballester, head of product at Fairphone
Don't chase a high IP-rating (when you probably don't need it)
I also asked Ballester if any components or specs struggle in repairable gadgets. "Waterproofing is the one I'd point to first," he explained, railing against the trend of tech companies chasing an IP68 rating.
"Realistically, unless you're taking your phone free diving, IP55 gets you everything you actually need. It holds up against rain, spilled coffee, sweat at the gym, all the situations people actually put their phones through."
So, not IP68, which guarantees you protection for 30 minutes in a meter of water? "Chasing that rating basically forces you into permanent seals and factory-glued seams, because that's still the easiest way to guarantee a device survives being submerged.
"We'd rather give you a device that can be opened and repaired for the next seven years than one that survives a swimming pool once and then can't have its battery replaced. It's a genuinely difficult engineering line to walk, and I won't pretend IP68 wouldn't look nice on a spec sheet, but chasing it would mean compromising the thing we actually care about."
As mentioned, the EU's right to repair changes mean that companies may have to sell tools to repair their gadgets. But for Fairphone, that isn't a problem; they've been designed not to require proprietary tools. A Phillips screwdriver is all you need.
But how repairable is tech really?
(Image credit: Future)
Just because a company doesn't make gadget repairability a selling point, doesn't mean that you can't easily fix it. To learn more about the repair process, I visited a local community repair shop called Fixing Factory, which operates several locations in London, UK.
Fixing Factory lets residents bring in broken items to get them repaired, but it also operates as a way to train volunteers in fixing household items.
When I visited the Fixing Factory's Camden location, the streets around the shop were abuzz — England was just hours away from its ultimately-unsuccessful World Cup match against Argentina. But inside the repair shop, a different kind of squad was assembled: a troop of junior repairers (volunteers learning how to repair tech) were being briefed on safety procedures.
As I waited, I got to admire the huge collection of gadgets in various stages of repair (or lack thereof, in the cases of some training toasters). Laptops, vacuum cleaners, radios, even some throwback iPod nanos. Waiting alongside me was an older lady, who'd somehow managed to transport several startlingly-sized antique lamps in a series of backpacks and strollers, all ready to be repaired by the volunteers.
Not all of the Fixing Factory attendees were in training, and I was lucky enough to speak to several of the expert volunteers. They explained to me how to tell if a gadget can be repaired, what to do if you want to fix your tech, and when you should rely on an expert to bring your tech up to spec.
Identifying gadgets as repairable
(Image credit: Future)
One repair volunteer, describing themselves as a 'generalist' who liked to fix everything, told me how they'd helped create the teaching material for the trainees in the next room and explained how they work out if a gadget can be fixed in the first place.
"The first thing we do is we will safety check the device. If we've got a plug, we'll make sure we do PAT testing [a standardized way of checking the safety of portable appliances], and then everything goes into an RCD [Residual Current Device, which can instantly turn off power if something goes wrong] before we plug it in, and then we'll do a functional test.
"From there, we'll then diagnose what's going wrong and sit down with a member of the public, and work with them and go: 'okay, tell me the story, what happened, what's not working.'"
From what I was told, about half of the people with broken tech know why it's broken, either because of their own research or because the fault is obvious. And the other half "just have no clue".
We had far in excess of 70% repairability on e-waste
A Fixing Factory volunteer
The volunteer told me about a recent trial the group conducted, in which they went to a local recycling facility for several months, to log the kind of items thrown away and how much was actually repairable.
"We had far in excess of 70% repairability on e-waste. And so I like to think that's probably reflective of what comes into Fixing Factory locations."
I was staggered by that number; by the sounds of it, well over half of the gadgets we throw away could actually be fixed!
Stats from a similar study carried out by The Restart Project also found that only 12.4% of electrical devices thrown away were truly at the end of their life span. A further 7.2% needed repairs that were deemed too costly to be worthwhile; 9.5% were economical to repair; 36.2% were working just fine, and for the remaining 34.7% it wasn't possible to determine what state of life they were in.
Looking back at that 7,000,000 headphone figure I mentioned before, that'd suggest about 2.5 million of them could get back to a state of working just fine. Truly, the trash is not the first destination for faulty gadgets.
Do (or don't) try this at home
(Image credit: Future)
Repair shops such as Fixing Factory are one option for handling your broken tech, but how easy are they to fix at home? (Unless you have a Fairphone product, of course). I spoke to another Fixing Factory volunteer to find out.
Kevin, a student at a local university, told me: "You can literally fix anything if you watch enough YouTube... but it's pretty complicated".
He was one of many volunteers who flagged YouTube and the iFixit channel (and website) specifically, as an invaluable source of information for prospective home repairers. The site publishes teardowns, repair guides, and has an active forum to help you understand just how feasible a home repair is.
Sometimes, even this isn't necessary: "A lot of things are just dirty and need to be cleaned deeply."
You can literally fix anything if you watch enough YouTube
A Fixing Factory volunteer
This is something I understand all too well; a deep-clean of my home-built PC recently made me realize that I didn't need to buy new parts. It was just dusty.
Kevin gave some sage advice: "Take good notes or good photos to make sure you put [the gadget] back together correctly".
Another volunteer pointed out, though, that online guides and a little clean both play second fiddle to another, more important type of learning: "Sitting down with someone and sharing the experience, I think is something that's very valuable."
Not all tech is worth repairing
Most of the advice so far has pertained to smaller electricals and 'safer' items, but often you want to fix something more complicated. When I asked one volunteer whether home tech repairs were feasible, I was told: "Is it feasible? Yes. Is it safe? Questionable."
There are several dangers involved with lithium-ion batteries, the kind of which you find in most portable gadgets, and their predilection for catching fire is chief amongst them. You don't even have to be repairing them for disaster to strike.
The North London Waste Authority has identified several types of lithium-ion battery-toting gadgets — including smartphones and electric toothbrushes — as major fire risks. According to the organization, which handles waste disposal for seven London boroughs, "electrical items can easily catch fire if they are thrown into general waste and become damaged in waste vehicles".
A spokesperson told me that, across 2025, they saw at least 20 fires which could be linked to battery combustion. They even shared a video of one such incident, which you can see above. Stats from the National Fire Chiefs Council point to there being over 1,200 battery fires across the UK in bin lorries and waste sites that same year.
One false move and you can suddenly have a nasty fire.
Fixing Factory volunteer
And it's even worse if you're intentionally trying to fiddle around with them.
"One false move and you can suddenly have a nasty fire," one volunteer told me, adding, "Equally, when you're dealing with mains voltage, you can suffer some serious burns, let alone cardiac arrest. I would encourage anybody to find a friendly electrician, or someone with some qualifications, or a place like Fixing Factory."
(Image credit: Labutin.Art / Shutterstock)
Unrepairable tech isn't a manufacturing accident, as the Senior Workshop Manager and Operational Specialist of the Fixing Factory location I visited, Petra Backovska, explained to me. "Sometimes, you find that tech isn't built to be repaired, or repaired easily. And if there's something that wasn't made to be repaired, they make it really hard for you to do it — you can actually break it very, very easily".
Backovska identified cheap electronics manufacturers as a prime culprit for unrepairable tech, where important considerations are forgotten in favor of low costs and mass production. But more complex electronics were just as bad: "There could be things that need to have a CE mark on every item [as opposed to one for the entire gadget]".
If there's something that wasn't made to be repaired, they make it really hard for you
Petra Backovska, Senior Workshop manager at Fixing Factory
This is a mark affixed to most tech products sold in the European Economic Area to show that they're compliant with European health, safety and environmental standards. It'll be familiar to anyone who lives in the area; inspect any gadget within arm's reach, you'll likely find the mark hidden somewhere.
"So if the item doesn't have a CE mark, it's not safe, and we're not going to touch it anyways. So that could increase the number of things that we turn down, because we just don't know if it was manufactured safely."
I was also told that such a mark doesn't necessarily mean tech is safe: "Sometimes the mark is actually fake, and someone just slapped it on and didn't actually do all of the standardized testing in the process, which allowed them to produce something in large quantities very quickly, to sell it very cheap. But that also means that the item is not safe."
So how do you know if something should be repaired at home, or by an expert? Every volunteer advised that, if in doubt, consult an expert or take it to a repair shop: "It's that classic thing: asking is always the safest way."
There's a hard way to learn, and an easy way
(Image credit: Future)
Given the risks mentioned, I asked whether repairing tech from home could actually be dangerous, but was told by Backovska, "It doesn't have to be, but you need to have some training and follow the safety steps."
"If you jump into something just guessing things, then you're learning the hard way — and the hard way might be that you give yourself an electric shock. If you don't have experience with repairing, bring it to your local repair group."
I was told that Fixing Factory works with regulators, safety experts and product designers in order to create health and safety processes. These are taught to trainee volunteers, many of whom pass them onto customers whose goods are broken.
One of the volunteers I spoke to helped develop the training courses I got to witness, and told me that gadget-specific skills were often passed along, between volunteers and gadget owners.
The money and the waste
(Image credit: Photo by Tom Fisk via Pexels)
At the heart of the matter, two key reasons define why tech repairs are important. The first is economical: it will often be much cheaper to fix a device than to buy a new one. Second is the environmental impact: e-waste is a massive (and growing) problem, and keeping a hold of old gadgets (by repairing them) reduces the amount of clutter in landfill.
I love to quote a United Nations stat looking at e-waste from 2022: apparently, it'd fill roughly "enough trucks to form a bumper-to-bumper line encircling the equator". Our planet has a gastric band of junk, and hopefully, it'll push us to stop throwing away electronics. It's one of the core drives behind the aforementioned EU legislation.
The Restart Project is a UK-based charity which focuses on the right to repair electronics; it lobbies for legislation, helps organize repair groups (like the Fixing Factory I visited) and educates on the state of electronics. I spoke to Fiona Dear, co-Director at The Restart Project, to learn where repairable tech is going in the future.
There's nothing much on the horizon for other product categories
Fiona Dear, Co-Director at The Restart Project
"We have seen a bit of change [from companies] in recent years, and that's generally as a response to legislation. Even if the legislation isn't enacted, [manufacturers' changes are] in anticipation of legislation."
At the moment though (and in Europe, at least), this is limited: "There's only really legislation for two kinds of products. The first is white goods like dishwashers, and there's been legislation in place for a few years now. And it's just expanded to smartphones and tablets in Europe — that's why we're seeing a difference.
"Unfortunately, there's nothing much on the horizon for other product categories". That's why it's such a shame that, as mentioned earlier, wireless earbuds have seen a repairability exemption.
A problem of parts pairing
(Image credit: Future)
When I asked how technological changes are affecting repairability, one massive problem reared its head, which Dear called out specifically: "Parts pairing".
Parts pairing is a software limitation some brands apply to their devices. The gadgets will recognize when non-native parts are added, and throw up an error message when you try to use them.
For example, a phone might not let you use a new screen, a pair of headphones might reject their drivers, or a laptop might not play with a battery you install. In fact, software seems to be public enemy number one for tech repairability at the moment.
"A dishwasher or even a toaster, might have some kind of smart element in it," Dear explained, "which means it's dependent on software, and software isn't designed to last for as long as the mechanics of the product".
As iFixit points out in its guide to parts pairing, this is done by brands to encourage you to use its own repair services, instead of third-party ones (or repairing your own tech at home, using replacement parts). Often, the brand in question has unique access to make these error messages disappear. Dear flagged refurbished smartphones as being especially susceptible to this practice.
Parts pairing is one of the more cynical practices in this industry
Miquel Ballester, head of product at Fairphone
"Parts pairing is, in my personal opinion, one of the more cynical practices in this industry", Fairphone's Miquel Ballester explained. "Every component we ship, whether it's a battery in a Fairphone or bud and case battery in Fairbuds, is built to be freely interchangeable".
But software limitations remain an issue for tech longevity. "The repair experts who point out that software is the real bottleneck are right. It's exactly why we also treat long-term software support as inseparable from the repairability story".
The brand's latest mobile, the Fairphone 6, has a guaranteed 8 major Android updates, one of the longest life spans pledged by an Android maker. For many years, any more than two years' updates were a rarity, but nowadays companies are offering more and more updates. The Samsung Galaxy S26 and Google Pixel 10 series, for example, both have 7 years in the can.
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(Image credit: Future)
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When I told peers that I was working on a tech repair piece, I received some intriguing reactions. Some view it as a great way to keep your gadgets ticking along (as it should be), but stories of cowboy repairers abound.
But the high proliferation of gadget repair stores is indicative of something different: a strong demand for our gadgets to keep working longer. Tech shops aren't fronts for dodgy dealings; they fix the devices we use every day, which is probably a more lucrative market than narcotics or single-use vapes.
Over the last few years, the rise of AI has driven up memory prices, causing gadgets to cost a lot more money, and new purchases to be more and more of a treat. You've surely noticed that electronics purchases nowadays cost a lot more (and bundle in some useless AI tools as a consolation prize, but that's a gripe for another day).
With no sign of that slowing down, gadget repairs are only going to be more and more important. And so a change is needed: a change in attitude to tech fixing, a change in our own skill sets so we're able to do so at home, and a change in legislation so that companies have to make it easier for us to mend our ailing electronics.
I’ve tested more than 50 Bluetooth speakers, and whenever I review a new model, there are a number of factors to consider. Do its features rival the competition? Can its design merge beauty with practicality? Is it actually worth the asking price? But one question is more important than any other: does it genuinely sound good?
This raised a deep curiosity within me. What if a Bluetooth speaker was judged on sound alone, with elements such as pricing, brand reputation, and looks holding no influence on people’s perception of quality? Well, I decided to find out for myself, and blindfolded four of my colleagues for a blind speaker test.
I played a 30-second snippet of a track, asked listeners to make notes, and when each speaker had been tested, I got my participants to rank each speaker from 1 to 5 (with 1 being the best, and 5 the worst). We repeated this process across five different tracks, each spanning a range of genres, in order to determine which sounded the best.
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A few things to run through before we get into the results, though. The volume of the speakers were all equalized, but I ensured not to push them above 80% volume, in order to limit distortion and compression. Each speaker was also set to its default EQ, and tracks were streamed from a single source device over Spotify. Also, my listeners had no prior knowledge of the speakers involved in the test, so as to cancel out any prejudices or prior experiences they may potentially hold.
I decided to use five speakers in a very similar size category: the JBL Go 5, the IKEA Kallsup, the Bose SoundLink Micro Gen 2, the Edifier ES20, and the Ultimate Ears Miniroll. Some have a higher power output than others and some are considerably cheaper (or pricier) than others. And some sit in our guide to the best Bluetooth speakers, while others have fallen short. But interestingly, rankings varied quite a fair bit depending on the track and listener involved.
Curious to find out who came out on top? Here’s how our listeners ranked each speaker across each track, as well as the final scores.
Track 1: Fascinator by Max Dean
I started with a house track, Fascinator by Max Dean. I asked participants to listen to a short lead up to some sub-bass, and while I emphasized that the small models wouldn’t produce roaring power, I asked them to assess how well the speakers manage it. When the drop came in, I also asked them to judge how controlled and precise drums sounded in the treble range.
The results were pretty interesting here. Our cheapest option, the $10 / £5 IKEA Kallsup was the clear loser, with one listener, Caspar, noting ‘tinny’ highs and underwhelming bass — a sentiment generally shared across the board. It was quite close between JBL and Edifier here, with some listeners noting a slight lack in low-end impact, but improved mid-range performance and tighter treble.
However, the clear winner was Bose, which ranked 1st with all of our participants — and spoiler alert, this was the only instance of a unanimous verdict across the entire experiment. One listener, Ashley, noted how the track sounded ‘balanced with no distortion’ with others including Josh and Erin highlighting meatier bass and a pleasingly warm tone.
Track 1: rank (by listener)
Josh
Caspar
Ashley
Erin
JBL Go 5
4
5
4
2
IKEA Kallsup
5
4
5
5
Bose SoundLink Micro Gen 2
1
1
1
1
Edifier ES20
2
3
3
4
UE Miniroll
3
2
2
3
Track 1: overall rank
Speaker
Rank
JBL Go 5
4th (15pts)
IKEA Kallsup
5th (19pts)
Bose SoundLink Micro Gen 2
1st (4pts)
Edifier ES20
3rd (12pts)
UE Miniroll
2nd (10pts)
Track 2: Orphans by Cero
I changed up the vibe for Track 2, and played a snippet from the jazz-infused indie pop track Orphans by Japanese band Cero. Vocals are meant to be slightly forward, so I asked listeners to determine how well the speakers captured this, while also prompting them to judge how well-balanced percussion and guitars were in the mix.
The Kallsup unfortunately finished in last place once more, with Josh highlighting ‘rolled off’ vocals and unclear guitars in the mid-range. However, the JBL Go 5 wasn’t far in front, with Erin noting ‘lifeless guitars’.
The Edifier ES20 and UE Miniroll performed well, though, with participants highlighting better balance across the frequency range, warmer and more prominent vocals, and cleaner bass. The SoundLink Micro Gen 2 took the win once more, though, with an emphasis on clearer, more tonally accurate guitars, well-defined vocals, and more articulate percussion.
Track 2: rank (by listener)
Josh
Caspar
Ashley
Erin
JBL Go 5
3
5
5
4
IKEA Kallsup
5
4
4
5
Bose SoundLink Micro Gen 2
2
1
2
1
Edifier ES20
1
2
3
3
UE Miniroll
4
3
1
2
Track 2: overall rank
Speaker
Rank
JBL Go 5
4th (17pts)
IKEA Kallsup
5th (18pts)
Bose SoundLink Micro Gen 2
1st (6pts)
Edifier ES20
2nd (9pts)
UE Miniroll
3rd (10pts)
Track 3: The Girl From Ipanema by Stan Getz
I wanted to try out something softer next, so I went for the legendary Bossa Nova track, The Girl From Ipanema by Stan Getz. I requested my blindfolded colleagues to tune into the separation between guitars and vocals, the subtlety and texture of vocals and percussion, and control of the double bass. And this is where things got really interesting.
Surprisingly, Bose, which had been bossing it so far, finished in a lowly 4th place here, with listeners generally expressing disappointment with the speaker’s overemphasized bass and slightly unrefined treble response.
However, one thing remained the same, as the IKEA Kallsup came in 5th place. In fact, this was the only occasion in which every listener decided the Kallsup was the worst performer, with Erin writing: ‘No. What? What is this? It sounds like there’s a horde of bees trying to escape.’ Ouch.
Our champion this time out was the Edifier ES20, a speaker which I’ve often championed for its supreme mid-range clarity. Listeners appreciated this model’s beautifully balanced presentation, textured and controlled double bass, and detailed vocals. The UE Miniroll and JBL Go 5 finished 2nd and 3rd respectively, with our participants widely noting their relatively expansive interpretation of the track, and talking up their crisp, textured handling of vocals.
Track 3: rank (by listener)
Josh
Caspar
Ashley
Erin
JBL Go 5
2
4
4
1
IKEA Kallsup
5
5
5
5
Bose SoundLink Micro Gen 2
4
1
3
4
Edifier ES20
1
2
2
2
UE Miniroll
3
3
1
3
Track 3: overall rank
Speaker
Rank
JBL Go 5
3rd (11pts)
IKEA Kallsup
5th (20pts)
Bose SoundLink Micro Gen 2
4th (12pts)
Edifier ES20
1st (7pts)
UE Miniroll
2nd (10pts)
Track 4: Come On, Come Over by Jaco Pastorius
But how did the speaker manage a busier, more chaotic mix? I threw on Come On, Come Over by Jaco Pastorius, a funky, high-octane track that has it all. Participants were told to listen for the aggressiveness and clarity of horns, the quality of the track’s mid-bass punch, and how the speakers manage the swathe of instruments and vocals.
And it seemed that in this test, order was restored to how it had been up until Track 3. Bose came out on top, with Ashley praising the speaker’s balanced approach and Caspar highlighting the SoundLink Micro Gen 2’s impactful low end and enhanced vocal clarity. However, the Edifier ES20 and UE Miniroll did run Bose very close indeed. Participants enjoyed the tonality of the vocals, the decently open soundstage, and solid separation on offer.
IKEA’s Kallsup fell to last place, however, largely due to its unregimented bass and tinny mids. Meanwhile, listeners also felt that the JBL Go 5 struggled with the business of the tune, though some did highlight solid clarity in the treble range.
Track 4: rank (by listener)
Josh
Caspar
Ashley
Erin
JBL Go 5
5
4
4
4
IKEA Kallsup
4
5
5
5
Bose SoundLink Micro Gen 2
3
1
2
1
Edifier ES20
1
2
3
2
UE Miniroll
2
3
1
3
Track 4: overall rank
Speaker
Rank
JBL Go 5
4th (17pts)
IKEA Kallsup
5th (19pts)
Bose SoundLink Micro Gen 2
1st (7pts)
Edifier ES20
2nd (8pts)
UE Miniroll
3rd (9pts)
Track 5: Black Eye by Allie X
With Track 5, I wanted to assess the portable speakers’ handling of dynamics, so I went with an electronic song from TechRadar’s reference playlist, Black Eye by Allie X. Colleagues were asked to hone in on the attack of strings in the beginning of the snippet, and assess the control and dynamism of the bass and its impact, as well as the breathiness and detailing in the vocals.
And this was an incredibly close battle between Bose, Edifier, and Ultimate Ears. Bose just about managed to top the podium, with Erin delighted with the ‘dramatic strings’ and ‘expansive vocals,’ and Caspar highlighting dynamic bass and ‘nice balance between vocals and instruments’.
Josh’s favorite was the ES20, stating that vocals were ‘wonderfully conveyed’ and that bass was ‘punchy yet controlled’. Ashley, however, liked the UE Miniroll the most, arguing that it offered the cleanest low-end and most articulate vocals of the bunch.
But the poor Kallsup finished in 5th once more. Muted synths, a lack of texture and kick in the low-end, and recessed vocals left our listeners wanting more.
Track 5: rank (by listener)
Josh
Caspar
Ashley
Erin
JBL Go 5
4
5
4
4
IKEA Kallsup
5
4
5
5
Bose SoundLink Micro Gen 2
2
1
3
1
Edifier ES20
1
2
2
3
UE Miniroll
3
3
1
2
Track 5: overall rank
Speaker
Rank
JBL Go 5
4th (17pts)
IKEA Kallsup
5th (19pts)
Bose SoundLink Micro Gen 2
1st (7pts)
Edifier ES20
2nd (8pts)
UE Miniroll
3rd (9pts)
Final results: and the winner is…
(Image credit: Future)
So, the experiment drew to a close. Our listeners handed over their final scores, and I totaled them up to discover which speaker was king on sound alone. And the winner was… the Bose SoundLink Micro Gen 2!
Was I surprised by the result? Well, not entirely. I personally think this is a great-sounding small speaker, and its ability to produce meatier bass than much of the competition, alongside more precision in the treble range and clearer separation was all it needed to scoop up top spot.
What’s important to recognize, though, is that Bose’s small speaker is far pricier than all of the competition. It has a list price of $129 / £119.95, and while it certainly produces the goods in terms of sound, that’s an awfully high price tag given that you can nab larger, meatier, and more feature-rich models at that cost — the JBL Flip 7 is probably the first that comes to mind.
I was surprised, however, that the Edifier ES20 did so well. Josh selected the ES20 as his overall favorite, and it continually competed closely with Bose throughout, even topping the table in Track 3. In the UK, it’s less than half the price of the Bose SoundLink Micro Gen 2, but you really wouldn’t think so. Its composure and clarity in the mid-range is exceptional, and it has enough warm bass and controlled treble to keep more energetic tracks sounding as they should. If you want value for money, I think this model is absolutely worth checking out.
Another standout was the UE Miniroll, which Ashley picked out as her personal favorite. It continued to plate up clear mids and bass throughout, and I think it earns its relatively modest price.
Some may be surprised to see the JBL Go 5 a bit off the pace in 4th, but I still think it produced a solid performance across the experiment considering its limitations. It has a weaker power output than the top 3 speakers, which limits its ability to provide the drive and low-end might that others can. And although it could’ve offered slightly better separation, it's still a great small speaker given its low asking price of $54.95 / £39.99.
I felt very sorry for the IKEA Kallsup, which was regularly placed last by each of our participants. However, in the IKEA speaker's defense, not only does it have the lowest power output of the bunch (at just 3W), but it’s just $9.99 / £5. Yes, it's extremely cheap, and so the fact that it occasionally squeaked 4th place here and there is impressive in itself.
Check out the final table below, where you can see the final scores and rankings for each speaker, as well as their typical asking price. Were the results as you expected? Let me know in the comments!
Un casque gaming ne se résume pas à la qualité d'écoute. Le confort, l'autonomie et les possibilités de connexion et de communication comptent tout autant pour accompagner les longues sessions et l'usage à long terme. L'Alienware AW725H, modèle réputé et spécialisé, profite actuellement d'une...
Sometimes, reviews are written with a heavy heart, and this is exactly that. I've championed Nothing's affordable "(a)" earbuds for well over two years — with the updated pink set for 2026 appearing to be right up my strasse. But all is not as it first appears.
The issues don't concern their cost. Like before, they come in at just under $100 and are therefore a candidate for our best budget earbuds guide.
Bizarrely, for the review star rating, I also have very few bones to pick with audio quality, which is still best pals with LDAC and now with Bluetooth 6.0 for a stronger connection. I recommend you tweak the sound profile from the box, mind — it's overly bassy by default — but that's hardly unheard of for earbuds at this level, and it can be rectified with a little effort.
It would have been lovely if Nothing had allowed its special sonic tests (for personalised EQ profile curation done by Nothing's software, rather than you tweaking sliders or blobs yourself) to be made available here, but the company has clearly decided that its three-minute hearing test is flagship only — although there is a new "Advanced" 8-band EQ tab with "Q factor" (more on this later).
What of the comfort levels and overall build quality? Here you get everything you'd expect of Nothing: rock-solid, colorful, and with just a couple of new flourishes to enjoy. Battery life has taken a knock, but that might possibly be down to having to work a bigger driver.
So what's the main problem? Actually there are two: Call Recording and Audio Snapshot (sometimes referred to as Audio Capture in Nothing's extensive marketing). Nobody asked for these features and, honestly, they're not the USP I wanted — even as a journalist who interviews people regularly.
None of the best noise-cancelling earbuds we recommend come with these features, but that's hardly a problem in itself. Such tech exists in the world, obviously; I point you to the Viaim RecDot, for example. But the Viaim's buds publicise their raison d'etre; there's a visible "record" button on the case, a light for in-person meetings, and a business-class $249.99 / £185 price tag. That's not the case with Nothing's version, where a surreptitious squeeze of the stem kicks off audio capture of your current call (or whatsapp voice note) in a set of buds that otherwise seem to scream "I'm a bit of fun!"
As with the RecDot, Nothing offers tech to transcribe your recordings (and not just on its own phones, either) — to a point. You get three months of its Pro Transcription service for free, with 120 minutes to use each month. And after the trial? Nothing tells me official pricing hasn't yet been finalised, but will be decided in August. If it was hard to recommend such a package before, it's even harder now when one doesn't know how much it will cost.
I can't help but feel that Nothing has taken a wrong turn here. I'd much rather have seen fan-favorite features such as personalised sound profiles and/or wireless charging rather than in-call recording. Some TechRadar team members have suggested I make like Elsa and just Let It Go, but in a year when consumer tech already feels uncomfortably intrusive (Meta, I'm looking at you with those smart glasses), adding call and voice note recording feels like a step too far. It's important to question where these features are taking us.
At $99 / £99, the price is definitely right. I'm just not sure the feature set is…
FutureFutureFuture
Nothing Ear (3a) review: Price & release date
Released on July 7, 2026
Priced $99 / £99 / around AU$192, same as the 2024 Ear (a)
The Nothing Ear (3a) cost the same as their predecessor, priced at $99 / £99.
Although the name might suggest otherwise, these are the direct successors to the excellent, five-star Nothing Ear (a) from 2024 – there was never a Nothing Ear (1a) or Nothing Ear (2a). They also slot nicely alongside the still-current but more expensive Nothing Ear (3), with the shared 3 denoting that they're part of the same generation.
The Ear (a) are some of the best budget earbuds I've ever had the pleasure of testing, and I'd looked forward to their update ever since word was out that it was coming.
Key rivals to the Nothing Ear (3a) include the Apple AirPods 4, which offer gesture control alongside a few other iPhone-exclusive features, or, for a little less, the five-star Cambridge Audio Melomania A100. If you're tempted by open earbuds instead, the Huawei FreeArc or even clip-style SoundPEATS Clip1 can both be picked up for less than the Nothing Ear (3a) right now, making them excellent-value alternatives.
Nothing Ear (a) on the left, Ear (2) on the right. Yes, there are key differences (Image credit: Future)
Nothing Ear (3a) review: Specs
Drivers
12mm custom driver
Active noise cancellation
Yes
Battery life
Up to 6 hours (ANC off); up to 4.5 hours (ANC on); up to 25 hours with case (ANC off) or up to 18 hours (ANC on)
Weight
4.53g per earbud
Connectivity
Bluetooth 6.0 with LDAC, USB-C
Frequency range
20Hz – 40kHz
Waterproofing
IP54
Other features
Wideband Active Noise Cancellation up to 45dB, 3 MEMs mics per earbuds with AI ENC, Nothing X App support, Custom 8-band EQ, Find My Earbuds, Low Lag mode, auto-off, Dual Connection, extra ear-tip, Audio Snapshot and in-call recording
Hello, yellow! (Image credit: Future)
Nothing Ear (3a) review: Features
Bluetooth 6.0 (15m range) with LDAC support
Improved ANC (cancellation up to 45 dB, effective to 5 kHz)
Pinch stems for Call Recording/Audio Snapshot, no Nothing phone required
It would be easy to say, "Look, you don't like the cutesy branding of Nothing's new 'Audio Snapshot' offering? Don't use it — there's still plenty to like for $99!" but let's dig in to see why the take is not so simple.
Firstly, we should get granular on what Audio Snapshot and Call Recording do, and what they cannot do. I mentioned above that as a journalist, I regularly record interviews, often over Zoom, Google Meet or even Microsoft Teams. When set up as an interview, my subjects usually take it as a given that I will be recording — and where I reside in the UK, it is legal to record calls, even without consent from the other party. I still always ask.
In the US, however, the laws on recording phone calls are different, varying from state to state. For calls crossing state lines, the stricter 'two party consent' law (as per the Federal Wiretap Act) applies, where both parties on a call must consent to a recording.
So what is Nothing doing about it? In its reviewers' guide, the company says it "aligns with internationally recognised privacy standards ISO 27001, ISO 27701 and EN 18031". To this end, during setup, the Nothing X app also displays a short tutorial reminding users to obtain permission before recording calls — as shown below.
Interestingly, on a traditional phone call made in the UK, the "prompt" Nothing promises will be played to everyone on the call is a simple beep. On Google Meet, a female voice announces "This call will be recorded in 3, 2, 1", presumably so anyone not OK with that can scream "Oh no you don't!". From smartphone to smartphone, there's no vocal.
Thanks to the Nothing Ear (3a)'s 32MB of onboard storage, you can start recording with just a pinch of the stems, storing up to two hours of audio on the earbuds themselves. You can also record and transcribe voice notes from apps such as Instagram or WhatsApp — and from August, Nothing says it will add summaries of call recordings, speaker identification and the ability to create calendar reminders based on what was discussed.
Nothing (app screen grabs by Future) Nothing (app screen grabs by Future)
What these earbuds can't do is record conversations that take place around you, or indeed your own voice. So, thankfully, there's no scope for eavesdropping around the water cooler.
However, my thoughts on this are clear— I'm not wholly OK with it. It puts the onus on buyers to adhere to laws, and opens the door for flouting rules of consent. I tried muting my mics to see whether the beep could be silenced, but it still plays for the person on the other end of the call to signal that recording has begun. Nevertheless, I think I've made my concerns around this feature clear.
Elsewhere, you get Bluetooth v6.0 and LDAC support for hi-res audio (the Sony-developed codec that lets you stream high-resolution audio up to 32-bit/96kHz over Bluetooth at up to 990kbps, if your device supports it and the file is up to scratch). While the predecessor did also include the latter, it remains a valuable inclusion here.
There's also onboard spatial audio, albeit of the "static" variety rather than head-tracked spatial audio that keeps the sound anchored to your source device as you move your head. It adds a little extra depth and height to the presentation, but for me, the effect is decidedly light-touch compared to what you get from pricier earbuds.
Note that you don't get the Ear (3)'s splendid personalized hearing tests, or the useful "walkie-talkie" Super Mic. That said, there's in-ear detection (to pause music when you remove the buds and resume it when they're in), a low-lag toggle for gaming, seamless pairing, multipoint to two devices, an ear-tip fit test and a Find My Earbuds feature, which emits a rattlesnake-style sound from whichever bud you're trying to locate, to help you find it.
Nothing's Transparency mode is decent. It's a little warm, but it still delivers a more three-dimensional presentation than many buds at this level. I could hear the placement of the TV, voices in my home and a dog outside, rather than all of these sounds appearing tinny, omnipresent and seemingly on top of one another.
When deploying ANC (rather than "Transparency" or "Off"), you can once again select from High, Mid, Low, and Adaptive noise-nixing profiles. High is decent: Nothing tells me performance is up to 45dB (effective to 5 kHz), which equates to a 17.1% improvement compared to the Ear (a), thanks to a software upgrade and improved architecture regarding where the mic sits.
The issue in 2026 is the existence of the AirPods Pro 3 and Bose QuietComfort Ultra Earbuds (Gen 2). Although it would be unfair to compare like for like, owing to the chasm in pricing, you can get better if you're willing to pay for it. That said, the ANC here is no slouch, giving a fairly clean, largely uninterrupted and issue-free neutral background for my music.
If you have a Nothing Phone, the Nothing X app and the ChatGPT app, then you can once again you can also access ChatGPT access via the Ear (3a)'s stem; simply squeeze and talk.
The new EQ tab is now an eight-band offering (up from three in the older buds), as well as the more basic audio splodge Nothing made its own — and which I rather like since it reminds me of Nura True Pro's visual depictions, rather than a mixing desk. You also get five presets in the Advanced tab, and four in the Simple tab — but you can create your custom EQ using whichever system you prefer.
And I think you'll need to get familiar with these, as I'm about to explain…
Features score: 4 / 5
Voice AI using ChatGPT is coming using Nothing Ear (a) using your Nothing smartphone… (Image credit: Future)
Nothing Ear (3a) review: Sound quality
LDAC support represents value
Fun, V-shaped sound — if a little quiet
A little bass-heavy from the box, but you can fix it
As was the case with their siblings, it would be wrong of me to knock Nothing Ear (3a) in the sonic department for this money. The sound quality is easily worthy of the outlay.
That said, there are a few points to bring to your attention.
Those with a Sony or Samsung smartphone (I used a Sony Xperia) will find much to celebrate in LDAC music streaming. In My Chemical Romance's The Ghost of You, guitars snake from my left to right ear in a cohesive mix — with Gerard Way's vocal central, petulant and every bit as emotive as I remember it in the mid-noughties.
Even when I stream Apple Music songs from my iPhone, the Nothing Ear (3a) offer ample width as my playlist continues to Thank You For the Venom and the intro guitars find a spacious home in my left ear. There's room around every stem in the mix to shine, but they're all held properly in check, even in this fast-paced and challenging song.
It's a little bass-heavy at times, though. Fleetwood Mac's The Chain is a good test of a regimented low-end, and alongside the kick-drums, I did lose just a little of Stevie Nicks, Christine McVie, and Lindsey Buckingham in that glorious upper harmony through the chorus. It seems to be Nothing's modus operandi to offer a bassy listen generally, and while I did find that the new Advanced EQ tab helped, I think the enhanced low-end went a little far here.
Nothing offers a "Q Factor" in addition to what you've just tweaked in the 8-band tab, to control the width or sharpness of your adjustment. So, imagine it as a "quality factor" (because that is what it stands for), where the number you select between 0.1 and 10 determines how wide or narrow of a frequency range is boosted or cut — all of this specific to your chosen frequency. Selecting a low Q Factor will generate a wider, more gentle curve to your adjustment, where a high Q Factor will make the change narrower, steeper and more effective around that specific frequency augmentation (or reduction).
I eased off the bass and selected a Q Factor of 3.2, but you must of course play with these things yourself — and sadly, Nothing hasn't included its hearing tests here, to check how perceptive your ears are within this particular tuning.
For dynamics and nuance, the Nothing Ear (3a) are perhaps a shade less engaging and arresting than I'm used to, owing to their volume. Once criticism often levelled at Nothing's budget earbuds is they don't go especially loud, and I frequently found myself listening above 50% volume. Also, since battery life is measured at that volume, it did mean the quoted "4.5-hour battery life with ANC deployed" claims although bang on, were still disappointing.
Sound quality score: 4 / 5
See how Ear (a) is just slightly bigger than Ear (2), across the board? (Image credit: Future)
Nothing Ear (3a) review: Design
Curvier case
That 1mm bigger driver is sucks up power
And the battery life isn't great
Hold the Nothing Ear (3a) earpieces and case next to their older Nothing Ear (a) and you'll certainly struggle in a game of spot the difference. There's the color, obviously — also available in black, white and a slightly different yellow to the hue I love in this older set — and the 50% curvier case. There's also a trio of LEDs on the case that deliver a total of six status indications for battery status, pairing status, charging levels and so on.
For further tweaks, we have to look deeper.
The driver is now 12mm rather than 11mm and features an "aerospace-grade diaphragm". You also get an extra set of ear-tips in the box, four in total, and although the XS will appeal to owners of small ears, the actual earpieces here aren't tiny, despite being lighter in weight than Ear (a), at 4.53g versus 4.8g. The actual design of the tips has been finessed, too: they're a little thicker and more flared across the outer wall. I found the buds very secure, if a little big to accommodate comfortably over my small-ish ears over the course of long listening sessions.
I've said it before now and I'll say it again: I think we've reached a point of diminishing — perhaps even negative — returns when it comes to ever-larger earbud drivers. Every new release seems to tout a bigger driver without adding weight, as if bigger automatically means better. But where does it end? 13mm drivers? 15mm drivers? To my ears, the Ear (3a)'s 1mm larger driver hasn't negatively impacted the sound, but I don wonder if it's contributed to sthe shorter battery life. In my briefing, I was told the buds themselves would last 10 hours — but that turned out not to be the case.
While the battery in each earpiece — along with the larger driver and onboard 16MB flash drive — works hard to power the buds, it's only good for up to 6 hours without ANC, or 4.5 hours with ANC turned on. And remember, I had to pump the volume up higher than 50%, which the level at which those measurements are typically taken. With the case, you'll get up to 25 hours with ANC off, or up to 18 hours with it on.
None of these stats is much to write home about. Take Nothing's own Ear (a), which offered up to 9.5 hours of playback on a single charge with ANC off, and about 5.5 hours with ANC on. Now, consider the very inexpensive Cambridge Melomania A100, which offer 11 hours per charge or up to 39 hours with the case, along with aptX Lossless. I know which I'd rather take on long road-trips…
Again, Nothing's pinch-to-control stems return here, and while volume controls aren't enabled by default, you can assign them in the Nothing X app — provided you're happy to sacrifice another shortcut in the process.
While I'm here, a quick note on call-handling. It's absolutely clear and clean as a whistle, thanks to the 3 MEMS mics per bud.
Design score: 4 / 5
Rarely have I had so many colleagues strike up a conversation with me over a set of earbuds (Image credit: Future)
Nothing Ear (3a) review: Value
Still very good-looking earbuds
Decent ANC; not so great for stamina
LDAC adds value, but call-recording (for me, at least) is a no
Before now, I've always championed Nothing's "(a)" buds — and while the basics in the (3a) are fine, there are a few issues that are hard to ignore.
The Call Recording feature is top of the list here. More than any technical limitation, it's the privacy implications that concern me. Much as seeing someone wearing smart glasses now makes me wonder whether I'm being recorded, these earbuds leave me asking why someone might want to capture our conversations. I appreciate that some readers may see this as an overreaction, but it's a genuine concern for me, informed by my own experiences as a woman and former dancer who had to deal with overly familiar fans.
I think the audio quality here is perfectly acceptable for $99 / £99, but the stamina and feature set can be bettered. Even in the open earbuds market, I'd happily direct you to the cheaper Huawei FreeArc or SoundPEATS Clip1 over these earbuds.
Value score: 4 / 5
Should I buy the Nothing Ear (3a)?
Section
Notes
Score
Features
I can't get behind Call Recording — although the ANC is good enough
4/5
Sound quality
An fun listen that's easy to tweak if the bass proves a bit much. Just a tad quiet overall
4/5
Design
Good-looking buds let down by disappointing stamina
4/5
Value
It's hard for me to write it, but the smart money isn't always with Nothing
4/5
Nothing Ear (3a) scores
Solid generally, but with battery concerns and a potentially problematic call recording 'feature'
Features
4
Sound Quality
4
Design
4
Battery Life
2.5
Noise Cancellation
4.5
Value
4
Overall
4
012345
Group 1 Data
Product
Features ()
Sound Quality ()
Design ()
Battery Life ()
Noise Cancellation ()
Value ()
Overall ()
Nothing Ear (3a)
4
4
4
2.5
4.5
4
4
Buy them if...
You want buds that say "look at me" The pink colorway is super-striking and fun, especially against their black/transparent stems.
You have a Sony or Samsung phone LDAC support for $99 / £99? That's good stuff.
You want to record your phone calls These buds do offer the option to record and transcribe up to 2 hours of audio from calls, songs or voice notes — and you don't need a Nothing source device to do it.
Don't buy them if...
You want extra-special spatial audio Nothing adds its "static" spatial audio profile here, for a slightly more immersive sound profile to your music. For me, though, it's a little bit lightweight.
You have bijou ears This design just about works for my smaller ears with the small ear-tips (there's even an XS option included now), but if your concha or ear-well is particularly diminutive, then you may still find these earpieces a little big.
The idea of covert surveillance bothers you As a journalist, I have no issue with recording when everyone has consented. My concern is Nothing's playful marketing if in-call recording as a lifestyle feature, despite the obvious privacy implications.View Deal
Nothing Ear (3a) review: Also consider
Nothing Ear (3a)
Cambridge Audio Melomania A100
Huawei FreeArc
Price
$99 / £99 / Approx. AU$192
$149 / £119 / AU$TBC (but around AU$249) at launch, discounted now
£99 (roughly $130, AU$200) but discounted now
Drivers
12m custom
10mm Neodymium dynamic
17mm x 12mm (open earbuds)
Active noise cancellation
Yes
Yes
No
Quoted battery life
Buds: 6 hrs (without ANC) or 4.5 hrs with ANC; Total with case: 18 hrs with ANC (or 25 hrs without ANC)
11 hours per charge; up to 39 hours with the case
7 hours (earbuds), 23 hours (total)
Weight
4.53g
4.7g
8.9g
Connectivity
Bluetooth 6.0, LDAC, USB-C (no wireless charging)
Bluetooth 5.4 with LDAC and aptX Lossless
Bluetooth 5.2
Frequency range
20 Hz – 40 kHz
Not stated
Not stated
Waterproofing
Yes, IP54
Yes, IPX5
Yes, IP57
Other features
Audio Snapshot and Call Recording; auto-off, static spatial audio, ChatGPT with a Nothing Phone
7-band EQ, ANC, DynamEQ for optimised tuning, wireless charging, 3 mics per bud
Huawei AI Life app, 10-band EQ, audio presets, find your earbuds
Huawei FreeArc Up for taking a punt on affordable and great-sounding open earbuds? The FreeArc are available at a generous discount right now — but in all honesty, we loved them even at full price. Read more on this in our full Huawei FreeArc review
Cambridge Audio Melomania A100 These June 2025-release earbuds didn't get the fanfare they deserved, unless you count our glowing five-star review, of course. They don't look as flamboyant — but oh, do they sound good, and the ANC is great too. Did I mention they've been discounted recently? Highly recommended for their current price. Learn more in our in-depth Cambridge Melomania A100 review
How I tested the Nothing Ear (3a)
USB-C for juicing up, but there's no wireless charging (Image credit: Future)
Tested for two weeks, listened against the Ear (a), Bose QuietComfort Ultra Earbuds (Gen 2), Technics EAH-AZ100 and AirPods 4
Listened in the office, walking along a beach, on a train into London, into Central London and at home
Listened to Tidal Masters, Apple Music Lossless tracks and Spotify on an iPhone 15 Pro, MacBook Pro and Sony Xperia smartphone
The Nothing Ear (3a) became my primary musical companions for well over two weeks — after a 48-hour run-in period.
They accompanied me to work (walking brusquely to our Paddington office and on the London Underground to various press events) and even walking on a beach at sunset.
To assess comfort levels, ANC and battery life claims, I followed TechRadar's meticulous methodology testing and found much of note — including slightly disappointing stamina.
To check the audio quality across the frequencies, I listened for several hours to my own reference playlists on Apple Music and Tidal, alongside TechRadar's reference tracks, plus podcasts and movies. Additionally, I wore them to watch YouTube tutorials from my MacBook Pro.
I’ve been testing audio products for well over seven years, full-time. As a dancer, aerialist and musical theater performer in another life, sound quality, fit, and user experience have always been a priority for me, but having heard how wonderful ANC can be when done well, I know what I'm listening to here, too.
This “piercing pillow” also works great with earbuds you probably already own.
Tech companies love to sell us expensive gadgets to solve all of life's little problems. Sleepbuds sold by the likes of Anker and Ozlo are a good example. These miniature marvels of engineering sit flush in the ear, and allow side-sleepers to doze off listening to podcasts, audiobooks, music, or white noise without annoying their partner. But why pay over $200 for a second pair of highly specialized buds when you can spend a fraction of that for a product that never needs charging, never loses its Bluetooth connection, and won't need replacing in a few years after the battery wears out?
Piercing pillows, as the name suggests, promise pain …