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β€˜The audience gets to be in on it’: How narrative-led gameplay is Call of Duty’s greatest weapon

21 October 2026 at 15:00

As video games chase spectacle, Modern Warfare 4 makes a case for putting character and consequence at the heart of its biggest battles

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In these strange, subdued weeks before the much-anticipated release of Grand Theft Auto VI, there have still been some welcome surprises. Onimusha: Way of the Sword revived a half-forgotten samurai action series with much aplomb, while Silent Hill: Townfall transported all of the franchise’s bloody, dread-filled psychological horror to … the picturesque Scottish coast. Even more shocking to games writers, though, is the fact that the forthcoming Modern Warfare 4 has one of the best Call of Duty campaign modes for at least six years – and might even be up there with the original Modern Warfare trilogy.

The setting is an invasion of South Korea by its northern neighbour – a setup that could have fuelled a hundred instantly forgettable Netflix films, but has proved controversial in a video game. The authoritarian regime has a new (fictitious) ruler and a powerful experimental weapon, which it’s not afraid to use as the opening gambit in an explosive attack. You take on the role of Park Hyun Jun, a conscripted South Korean soldier who, along with his small unit of similarly inexperienced grunts, gets caught in the firestorm as cities burn and enemy paratroopers fill the skies.

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Β© Photograph: Activision

Β© Photograph: Activision

Β© Photograph: Activision

Ready player one? Why the games arcade is having a rebirth

14 October 2026 at 15:00

After years of sprawling β€˜forever’ games, players are rediscovering the pleasures of more focused experiences. Could a new wave of independent arcades bring back the social side of gaming?

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There’s an important semi-nostalgic movement happening in games, and I’m excited about where it’s heading. But I don’t want to get ahead of myself here.

Over the last five years, major publishers, obsessed with the success of β€œforever games” such as Fortnite, Minecraft and Roblox, have been throwing hundreds of millions of dollars into their own sprawling, endlessly updating, battle-pass-infested mega franchises – each designed to take all our time and money. The result has been astounding failures such as Concord, Mindseye and Tales of the Shire. Even the good games – Crimson Desert, Path of Exile 2, Blood of the Dawnwalker – are so bloated they have become the unyielding masters of our precious few hours of free time.

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Β© Photograph: Andrew Cline/Alamy

Β© Photograph: Andrew Cline/Alamy

Β© Photograph: Andrew Cline/Alamy

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