A developer has ported Microsoft Word for Windows 1.1a to x64 so it can now run natively on Windows 11 PC systems. JMarshall23 on GitHub stresses that this is a fully working native Windows x64 port using “original Word source and resources together with modern replacements for the 16-bit assembly, segmented-memory, and Win16 platform boundaries.” It also includes some extra features for “research purposes.” Microsoft Word for Windows 1.1a was originally released over a quarter of a century ago.
This release of Word marked a milestone in the word processing market, as it pioneered genuinely useful feature additions like WYSIWYG editing, graphics, and table insertion on Windows. It would spearhead the momentum in shifting users from DOS productivity monsters like WordPerfect to complete dominance in Windows-land. Word for Windows 1.1a added all its frills while remaining very efficient, running on systems with CPUs that ran in single-figure MHz speeds, and with as little as 1MB of RAM.
Another notable feature of this version of Word for Windows is that Microsoft permitted its source code to be released in full. You can still grab that code via the Computer History Museum (CHM). There you will find a 7MB bundle of C source, x86 assembly, build tools, and documentation. These 1,021 files in 33 folders are what JMarshall23 started with.
GitHub doesn’t have Windows x64 binaries ready for the casually curious on the lookout for a free, lightweight word processor to download and use. Instead, you’ll need access to Visual Studio 2022 with Desktop development with C++, a Windows 10 or Windows 11 SDK installed through Visual Studio, CMake 3.25 or newer, and PowerShell, notes Marshall. Then simply follow the GitHub instructions to build and run Word1.
It will be interesting to see if more comes from this x64 port, but Microsoft’s Word for Windows 1.1a code release carries a license that “permits only non-commercial use and does not give you the right to license it to third parties by posting copies elsewhere on the web,” says the CHM.
Champion coder Yusuke Endoh has been flexing their esoteric programming muscles on social media. Their latest confection is a Piet Quine – a GIF image that prints itself. In other words, the GIF is both the code and the precise result after running the code.
If you haven’t quite grasped the enormity of this feat from the title, it is worth breaking down the respective definitions of both Piet and Quine in a computer programming context. Piet is an esoteric programming language in which programs look like complex, colorful, tiled artwork. Inventor David Morgan-Mar named it after Piet Mondrian, the famous founder of the neoplasticism artistic movement. Such artwork is immediately recognizable with its bold squares and rectangles bordered by heavy black lines. Smaller Piet GIFs look a bit more Mondrian-y to me, but also look more like colorful QR codes than paintings.
Endoh has created a Quine, graphically. In computer coding, a Quine is a program that produces a copy of its own source code without any external input. This can be quite a tricky feat, even when confined to the world of ASCII text. A requirement of this coding art is that the output is a character-for-character identical representation of the input. It must not simply read its own file to do the duplication task.
When merging the two ideas above, together, things get a whole lot more complicated. However, the top-linked blog and the embedded video shine a light on the task at hand and how Endoh succeeded. Specifically, the video shows Piet Quine running. The Piet interpreter scans the source GIF image in a ‘load data’ phase, followed by a read of the GIF file header and palette info. The challenge here, raising the task above text Quines, is that the GIF folds in binary data, compression, and an awkward flow – they must all be handled deliberately to end up with the desired result.
A key thing to understand about the source image is that it includes a separately interpreted data part, compressed with an adaptive run-length encoding, and a code part. Endoh says that they managed to actually first achieve this way back in 2009, but the GIF was very tall, so not ideal for visual appreciation. The developer decided to ask Claude Code to analyze and reconstruct the original script and build a ‘landscape’ Piet Quine. Even with AI's help, it wasn’t easy to refine the design to the compact finished GIF seen in this article and video. Only after much work on shrinking the visuals and coaching Claude was the GIF shoehorned into the finished 4:3 landscape image (252 x 189 pixels).
Finally, Endoh reveals that a driving force behind their Piet Quine development efforts was the wish to raise awareness of the 2026 Obfuscated Programming Language Design Contest, which is running right now. If you can, please design an esoteric programming language and submit it! Endoh is one of the judges, and you have until October 1 to make your submission(s).
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A critical Metabase SQL injection vulnerability was exploited in zero-day attacks to breach customer instances in data theft attacks, known to impact Framework and Tally. [...]
Gaming subscription services are all the rage now, but Apple Arcade isn’t a little different from the likes of PlayStation Plus, EA Play, or Xbox Game Pass. If you’ve got questions about it, we’ve got plenty of answers.
Apple Arcade is a gaming subscription service for iPhone, iPad, Mac, and AppleTV that features several hundred games. The games are a mix of genres and styles, and include original games you’ll only find on the service and others that can be found on the regular App Store or even other platforms. Apple Arcade isn’t a streaming service like Xbox Live Cloud Gaming or GeForce NOW. Games must be downloaded onto your device in order to be played.
What do I need to run it?
Apple Arcade was made available as part of iOS 13, iPad OS 13, tvOS 13, and macOS Catalina or later. Some of the more visually-intensive games may only run well on newer hardware, though, and some Mac games require macOS 11 (Big Sur).
How much does Apple Arcade cost?
Apple Arcade costs $6.99/£6.99 per month, and you’ll also get a one-month free trial or you can get three months free if you purchase a new iPhone, iPad, Apple TV or Mac. To claim your free trial click here.
You can get Apple Arcade for less than $6.99 a month if you subscribe for a year upfront. A year of Apple Arcade is $49.99/£49.99 (so $4.16 a month). If you’re currently on the $6.99 month-to-month plan and want to switch to the annual plan and save some money, you can do so on your iPhone or iPad. Open the App Store app, then tap your account icon in the upper right. Tap Subscriptions, then tap the entry for Apple Arcade. Here, you can switch to the annual plan.
Apple Arcade is also included in the Apple One subscription bundles, which range from $20 a month to $38 a month and include access to Apple Music and Apple TV and iCloud storage. There is also a month free trial of Apple One. To claim the trial, or sign up for Apple One, click here.
How do I sign up for Apple Arcade?
There isn’t an Apple Arcade app—it’s built into the App Store. On your iPhone, iPad, or Mac open the App Store and look for the Apple Arcade tab at the bottom of the screen (or in the left column on macOS). A sign-up screen with a Try It Free button will appear. After the trial you’ll be charged either the monthly or annual fee, depending on your selection. When subscribing, you’ll need to enter your Apple ID password or use Touch ID or Face ID to sign in, and you’ll have to confirm your subscription purchase a few times.
Once you’re done with the sign up, the Arcade section of the App Store shows what games are available to you. To access a game, tap on it in the App Store, then tap the Get button. When the game is done installing on your device, the Get button turns into a Play button, and you can tap it to launch the game. The game app icon will also appear on your device’s Home page.
On the Apple TV, there actually is an Arcade app. Open that to see the sign-up offer. You’ll also find an Arcade tab within the App Store.
Does my subscription include family sharing?
Yes. One $6.99 per month subscription can be shared between up to six people (including you).
How do I cancel Apple Arcade?
First off, keep in mind that if you cancel Apple Arcade (either before your free trial is up or after subscribing), you won’t be able to keep playing the games unless you re-subscribe. If you’re okay with that, you can use the same process you use to cancel any other subscription service. Here’s the easiest way to do it on the iPhone and iPad:
Open the App Store app and tap on your profile photo in the upper right.
In the screen that pops up, press Subscriptions near the top of the page.
You’ll then see a list of active subscriptions, and Apple Arcade should be listed there. Tap it.
You’ll either see Cancel Free Trial or Cancel Subscription toward the middle of the page that appears. Tap whatever option is available, then Confirm Cancellation.
And here’s how to cancel Apple Arcade on the Mac:
Open the App Store app and then press the icon with your profile photo in the lower left.
The Account window will appear, and you should then click View Information at the top of the window. Enter your password when/if prompted.
When your Account Information appears, scroll down to the Manage section and click the Manage link to the right of Subscriptions.
When the list of your active subscriptions appears, click Edit to the right of Apple Arcade.
Toward the middle of the page that appears, you’ll see a button that says either Cancel Free Trial or Cancel Subscription. Click it, then click Confirm Cancellation and Confirm.
Do Apple Arcade games have in-app purchases?
No. In Apple’s words, “since every game includes access to the full experience, including all game features, content, and future updates, no additional purchases will be required.” Even games that have in-app purchases on the App Store won’t have any in Apple Arcade.
Do Apple Arcade games have ads?
Also no. On a related note, Apple says Apple Arcade has no ad tracking.
Is Apple Arcade a game streaming service like GeForce NOW or Xbox Game Streaming?
No. All Apple Arcade are downloaded.
Are there demos for Apple Arcade games?
No, and they’re not really necessary. Like App Store apps, games download quickly and can easily be removed if you don’t want to keep it anymore.
Apple partly envisions Apple Arcade as a way of letting players try out games with more freedom than the App Store currently allows (which is basically none). In Apple’s words, “rather than pay upfront for each game, a subscription to Apple Arcade will give players the opportunity to try any game in the service without risk.”
The service has a free trial, though, as we’ve seen with other Apple subscription services.
Am I able to keep playing Apple Arcade games if I cancel my subscription?
No. As with most subscription services, you only have access while you’re a subscriber.
Can I use controllers with Apple Arcade games?
Yes. In additional to traditional MFi (Made for iOS) controllers, you can pair some specific Bluetooth controllers for either PlayStation or Xbox with either your iPhone, iPad, or Apple TV. Since many Apple Arcade games are playable on Mac and Apple TV (where controller support is more common), many games will support them. Some games, especially those that are also available in the broader App Store and only for iPhone or iPad, have no controller support.
Recently Apple relaxed the requirements for MFi controller certification, which may have grown out of the Apple Arcade negotiations.
How often are new games released?
Games are typically released on the first Friday of each month. There are some rare exceptions.
What games have been released so far?
There are over 200 games available for Apple Arcade, and the list grows all the time.
This year is the 30th anniversary of the launch of the original Quake by id Software, if you could believe it. To commemorate that, publisher Bethesda has released a new campaign chapter for the game, titled "Dawn of the Machine."
This is part of a series of new campaign chapters, all developed by MachineGames "in collaboration with id Software." MachineGames is best known for making the games in the relatively recent Wolfenstein reboot series, as well as Indiana Jones and the Great Circle. The Quake maps are made by a team dubbed "Quake Club," which includes several MachineGames employees who work on Quake maps in their spare time.
The ambition and scope of some of these maps is beyond what was typical for Quake maps back in the late '90s, thanks in part to the team's use of TrenchBroom, a newer map editor that works well on modern systems and is easier to work with and more capable than what folks were using in those days.
URL scanning services are now a common component of modern security workflows. They help detect phishing websites or malware early and warn users before they visit a URL. However, the practice of some of these services—publishing scanned URLs—can inadvertently expose sensitive user data. CISPA researcher Ali Mustafa, together with colleagues from the Max Planck Institute for Security and Privacy and Ca' Foscari University of Venice, conducted the first systematic investigation of the risks arising from this practice.
Bending Spoons has snapped up Airtable to add to its portfolio of software companies, alongside AOL, Evernote, WeTransfer, Brightcove and Vimeo
Airtable made its name as a builder of low/no code database services, aimed particularly at non-technical staff, but is now one of many vendors facing financial difficulties in the face of the SaaS/AIpocalypse. The arrival of AI coding tools, which offer non-technical employees more flexible ways to build business applications, has hit demand for its services.
Bending Spoons bought Airtable in a deal it valued at just $1.285 billion, a far cry from the $11.7 billion Airtable was worth at its peak.
Bending Spoons has built its portfolio by buying once-successful companies like Airtable that have struggled to cope with newer, nimbler competitors or failed to adapt to emerging technologies. Bending Spoons takes these companies, cuts costs and markets them aggressively with the goal of returning them to profitability.
“Airtable is a pioneering brand reshaping how teams organize data and manage critical workflows. We’re committed to investing in Airtable for the long run, and doubling down on its core strength: bringing teams and workflows together in one flexible workspace. We plan to expand what can be done across the full spectrum of work and make Airtable even more valuable to customers at every scale,” said Luca Ferrari, Bending Spoons CEO and co-founder.