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I’ve been gaming for 40 years. Here are the best chairs in the UK for comfort, support and serious play

24 July 2026 at 15:00

Whether you’re on PC or a console, level up your setup with our gaming expert’s pick of the best chairs

• The best games of 2026 so far

Comfort is crucial to the gaming experience. It’s hard to focus on blasting aliens or taking Stoke to the Champions League final if your bum has gone to sleep because you’ve been sitting on an old chair for three hours. We’re spending more time playing games than ever before, so good posture matters. If you have set up a dedicated gaming space, then a rickety seat just won’t cut it.

From luxurious ergonomic thrones to cheap-and-cheerful bucket seats, the options available are bewildering. So I set out on an epic quest: to find the most comfortable, durable and stylish gaming chairs. Here’s what I discovered.

Best gaming chair overall:
Secretlab Titan Evo

Best budget gaming chair:
ThunderX3 Solo 360

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© Composite: PR Image

© Composite: PR Image

© Composite: PR Image

‘An anthem for the co-dependent’: Bad Magpie’s corvid carnage with a side of existential angst

24 July 2026 at 13:00

Going by the mantra, if you want to make someone laugh, make them cry first, the game’s developers have created a lonely magpie who fills the void by wreaking havoc

Amid the gleeful anarchy of Bad Magpie’s debut trailer, there’s a striking note of melancholy. The game’s protagonist – a wounded corvid that creates havoc wherever she goes – calls out forlornly as a flock of her kind passes above, with a conspicuous gap in their formation.

Milktooth games designer and co-founder Daisy Fernandez has had this particular image in her head for years. Lying in the grass one afternoon during the 2020 lockdowns, she looked up and saw a V-shaped pattern in the sky, poignantly incomplete. “It really stuck with me,” she says. “I posted about it online and someone told me about a ‘missing man’ formation, which is an aerial salute to a fallen pilot.”

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© Photograph: Milktooth

© Photograph: Milktooth

© Photograph: Milktooth

The roaring 20s: how the current decade revolutionised cinema

23 July 2026 at 16:00

Pre-Covid, the movie landscape was dramatically different: YouTubers weren’t dominating the box office, video game spin-offs rarely made an impact and Winnie-the-Pooh wasn’t yet the star of a slasher movie. Why such a flurry of innovation – and what will be next?

Cinema has always been a medium of research and development. At any given point, the industry is searching for yet another breakthrough that can drive it into the future. Synchronised sound in the 1920s. Technicolor in the 1930s. The invention of the modern blockbuster in the 1970s.

Conversely, the consensus is that, if the 2020s has a defining trend, then it is one of decline. The theatrical experience is under attack from all angles: streaming, YouTube, a once-in-a-century health crisis that shut cinemas down entirely. And yet, if you look closer, this has actually been one of the most innovative decades that cinema has ever seen. Whether down to technology or desperation, the film industry has spent these last few years figuring out new ways to make films that simply could not have existed even at the turn of the decade.

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© Photograph: SKLAE/Signature Entertainment

© Photograph: SKLAE/Signature Entertainment

© Photograph: SKLAE/Signature Entertainment

There Are No Ghosts at the Grand – stripping back the physical and metaphorical layers of a haunted hotel

Renovate rooms, investigate the supernatural and watch people burst into song in this surreal British ghost story

A young American man arrives in a dilapidated British seaside town to take on the renovations of an equally run-down hotel, inherited from a mysteriously absent father he never knew. His power tools talk to him in a Scottish accent, the local people speak in baffling slang, and occasionally people burst into song. Oh, and there are ghosts.

There Are No Ghosts at the Grand is a novel mix of genres – no bad thing in these times of sequels and remakes – but, according to the creative director of independent developers Friday Sundae, Anil Glendinning, it grew organically from a single goal: to tell a very British ghost story.

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© Photograph: Friday Sundae

© Photograph: Friday Sundae

© Photograph: Friday Sundae

How Pokémon Go encouraged me to find wonder in the world

22 July 2026 at 15:00

These days, I ‘collect’ birdsong and wild flowers, but it all started when my sons and I first set out to find Pikachu and pals

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Believe it or not, Pokémon Go is 10 years old this month. The wildly successful smartphone game, which allows you to track down lovable creatures in the real world using GPS and augmented-reality technologies, has reportedly been downloaded 800m times across 150 countries and regions. A trillion Pokémon have been caught so far – and I have been responsible for a modest percentage of that figure.

When the game was first released, my sons and I spent many happy hours wandering the streets and parks of Frome searching for Jigglypuffs and Charizards, and the game’s social element, which lets you take on gym battles with other players in your vicinity, offered my autistic son a route to communicate with other children in a way he’d never been able to before.

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© Photograph: Eduardo Muñoz/Reuters

© Photograph: Eduardo Muñoz/Reuters

© Photograph: Eduardo Muñoz/Reuters

Red Kiss – guiding vampires through a blood-soaked cold war Berlin

22 July 2026 at 14:20

Inspired by interactive theatre and fuelled by the motion capture tech used by VTubers, the vampire spies in Red Kiss have personality in spades

‘You look at the news and you’re like, ‘Another pointless war, another pointless bloodshed, another pointless genocide.’ And that can make you a bit hopeless.”

Roy van der Schilden, narrative designer and business director at Wispfire, speaks of a very human feeling. But the protagonist of its upcoming game Red Kiss can relate – despite being a vampire.

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© Photograph: Fellow Traveller

© Photograph: Fellow Traveller

© Photograph: Fellow Traveller

Splatoon Raiders review – Nintendo’s inky shooter fades to grey

21 July 2026 at 14:00

Nintendo Switch 2
The single-player offshoot of the quirky and colourful multiplayer series is disappointingly run-of-the-mill

Splatoon is among Nintendo’s most ingenious inventions of the last decade: a series of shooting games whose paint-splattered turf war nature means being bad at shooting is just as valuable as – if not more so than – being good. It is also blessed with an abundance of personality, with vibrant characters, a richly imagined world, and a hipness that the competition can only dream of achieving. Unfortunately, Splatoon Raiders makes it difficult to remember all of this.

The first spinoff in the ink-soaked franchise, Splatoon Raiders is advertised as a single player-focused entry in this primarily multiplayer series. While this is true enough – one can play through the entire game solo just fine – Raiders is clearly best enjoyed cooperatively with up to three others. Players start each session on a hideout ship where they can upgrade their equipment and tweak their play style before heading out on bite-sized repeatable missions, and this structure is tailor-made for teaming up with friends or helping out strangers (the game lets you do either), as each person works towards creating their ultimate squid-kid avatar of chaos.

Splatoon Raiders is out 23 July; £41.99

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© Photograph: Nintendo

© Photograph: Nintendo

© Photograph: Nintendo

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