❌

Normal view

Windows PC games are running natively on iPhone β€” without any jailbreak

21 October 2026 at 11:36

I’ve already seen Windows games running on Android, and while I found that impressive, it wasn’t entirely out of the realm of possibility. Android is a relatively open ecosystem, and it’s technically Linux underneath, so given that modern hardware is more than capable, the leap wasn’t as massive as it first appeared.

Running Windows games on an iPhone, however, is a different story. Apple’s ecosystem has opened its door a notch or two over the past few years, but I never imagined it had opened enough to allow Windows gaming to run directly on the hardware.

Fortunately, I just so happened to stumble across a GitHub repository, PlayPort. Created by playportdev with contributions from Claude β€” because of course, everything uses AI now, but regardless β€” PlayPort is able to run Steam, GOG, or Epic Games titles directly on your iPhone.

So far, Portal 2, Hollow Knight, and even The Witcher 3 are all working at relatively playable framerates. According to the project’s documentation, Portal 2 specifically hits about 60 FPS at 720p, with each 32-bit game getting its own 4 GB memory window to work with.

Playing Windows games on an iPhone isn't exactly straightforward

Portal 2 running at nearly 60 FPS on an iPhone using PlayPort, with performance statistics displayed in the top-right corner.

Portal 2 running at 720p and nearly 60 FPS on an iPhone through PlayPort. (Image credit: PlayPort)

Installation is not the simplest process. You have to sideload the PlayPort app onto your device, enable Developer Mode, and be familiar with JIT to get it enabled. There’s also a catch: If you use a free Apple ID to sign the app, it only lasts for seven days. You’ll need to re-sign it once a week, though your games and saves remain on the phone.

Honestly, I am impressed. I was just as impressed to see Game Pass games working on a Steam Deck, which gives me hope that, who knows, maybe one day we’ll see Game Pass running on an iPhone with the ability to install and play games directly off the service. Heck, I doubt we’ll have to wait too long before something like that exists for Android at the rate things are progressing.

If all that eventually comes to pass, I’ll be sure to shed a tear, as I often do over what could have been for Windows Phone, but alas. Projects like these are super cool, brute-forced by AI or not. I’m all for more ways for people to play and access their library of games.

Let me know how you feel about this. Would you try it, or is it more so just cool to see? Let me know in the comments, and be sure to take part in our poll!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Oblivion gamer uses Claude AI to boost average FPS gains up to 48%, stutters slashed by 90%

20 October 2026 at 13:30

The revelation that there was a ton of performance lying on the table in the remastered The Elder Scrolls Part IV: Oblivion won't be a surprise to people who have played the game, which is notorious for its hitching and stuttering. The reason primarily lies in its poor utilization of hardware, and that's a big part of what LTSharpe and Claude have addressed in the new Oblivion Remastered Performance Fix that changes nothing about the game's visuals yet increases performance by as much as 68% in the worst case. (h/t to ComputerBase)

Yes, this mod is just about 100% vibe-coded, and yet, rather than hacking Minecraft into GTA V on iPhone, or hacking CoD Black Ops 2 maps into Minecraft, this mod is a binary code modification for Oblivion Remastered that seeks to improve performance and stability considerably, and according to numerous jubilant and thankful posts on NexusMods, it seems to do exactly that, with one user proclaiming that the performance increase was "dramatic" and that the overworld stuttering that plagues the game is "completely gone."

An image with benchmark graphs showing the original Oblivion game's performance versus the performance-modded game.

(Image credit: LTSharpe on GitHub)

The story goes like this: gamer and mod creator LTSharpe has a slightly older system with a Ryzen 7 5800X CPU. Not the newest chip on the block to be sure, but Zen 3 isn't so old that it should be crumpling under the weight of games just yet. Frustrated with the verifiably awful performance of the remaster of The Elder Scrolls Part IV: Oblivion, he paid for a subscription to Anthropic's Claude AI agent and started working with the assistant to diagnose and fix the performance problems.

"Diagnose" is a critical keyword here, because it isn't like Claude was hallucinating an engine.ini tweak somebody else published for the original game 20 years ago. The partners, with Claude doing the hard work and LTSharpe directing, reverse-engineered the game to the point that they were able to build a repeatable benchmarking framework. That allowed them to systematically diagnose the causes of the performance problems and then test fixes against the real behavior of the game with modified machine code.

That's the thing; this was done without source code. Neither TES4 Oblivion nor the remaster's Unreal Engine is open-source software. The sheer magnitude of the task would be incredibly daunting to a team of human engineers, much less a single person. According to LTSharpe, over the course of two weeks Claude successfully diagnosed and fixed bugs in not only the Remaster's Unreal Engine code, but also in the underlying Gamebryo original engine, in AMD's frame generation code, and even in the Unreal Engine itself, improving performance and avoiding crashes.

The developerβ€”or perhaps we should say, coordinator?β€”is careful to acknowledge that the performance tweaks were created with his system specifically in mind and that they may not work well for others. Indeed, he has a Radeon graphics card, which puts him within a surprisingly small minority of PC gamers, and some portion of his fixes were aimed at making sure AMD's FSR upscaling and frame generation remain in effect despite a long-standing game bug that disables them when you task-switch (Alt+Tab) out of the game. The good lieutenant invites other gamers to try out the fix and report back, and he's even helping out with support requests on NexusMods, too. Head over there if you're keen to grab the fix and try it for yourself.

Oblivion Remastered gets an FPS performance boost from an AI-generated PC patch

20 October 2026 at 12:39

The Elder Scrolls IV: Oblivion Remastered launched last year to massive success, surpassing nine million players in its first three months and selling over two million copies on Steam, according to SteamDB.

Despite the sales figures, fans have been vocal about the game's performance. Stuttering, frame spikes, and poor optimization have been common complaints, often attributed to the use of Unreal Engine 5. However, one fan on Reddit decided to take matters into their own hands and "vibe code" a fix.

Yes, people are now using AI to generate performance patches for games. User u/LTSharpe, posting on the r/ChatGPT subreddit, explained that they are a huge Oblivion fan who was struggling with the game’s performance despite running a high-end PC setup featuring an AMD 9070 XT, 32GB of DDR4 RAM, and a Ryzen 9 5800X processor.

Can AI really fix Oblivion Remastered's performance issues?

Opting to use Claude instead of ChatGPT, LTSharpe managed to boost the game’s average FPS by 37%. If you’re interested in trying the patch yourself, you can try the GitHub repository (using proper precautions, of course).

I played the Oblivion Remaster on Xbox, and even on that hardware, I noticed stuttering and frame spikes. While I’m usually cautious about how AI is used in development, I think this is a pretty clever use case, one that most people likely won’t mind.

Seeing someone take their framerate from 30 to a stable 60, while also fixing bugs that the developers missed, is impressive, even if an AI did the heavy lifting.

We are, of course, in the midst of an AI wave in the gaming space. Community-driven projects are cropping up everywhere thanks to these tools, whether it’s mashups between games or impossible ports. We’re seeing it all lately, and it’s enough for Xbox to take notice, having launched Xbox Labs to explore these emerging AI technologies.

Let me know if you agree or disagree with me on whether this is a good use case for AI. Both views are valid, so do share your thoughts in the comments, and be sure to take part in our poll below:

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

What happens when Xbox Game Pass meets Linux? Xodus Nexus has the answer.

19 October 2026 at 17:07

Xbox Game Pass is, by far, one of the best deals in gaming. It gives players access to hundreds of titles at a relatively affordable price (at least after the price cut a few months ago), but PC Game Pass has always been tied to needing a Windows-based device. That meant handhelds running SteamOS were out of luck.

That has now all changed, thanks to Xodus Nexus, an independent and unofficial project that lets you natively play Xbox games on your Linux devices, including the Steam Deck and Steam Machine.

Could this convince Xbox gamers to switch to Linux?

You might be wondering how this works. Well, essentially, it lets you sign in to your Microsoft account, browse your library, and then use Proton as a translation layer to play your games natively on Linux.

According to the project documentation, you can browse the Store, install games you own or access through a subscription, and play with one shared runtime. Xbox sign-in and cloud saves are also available for supported games.

Right now, it can’t play every Xbox game on Linux, but the list so far is still impressive. It includes titles like Gears of War: E-Day, Deep Rock Galactic, Minecraft Dungeons II, Forza Horizon 6, No Man’s Sky, Doom: The Dark Ages, and Sea of Thieves, all with the usual Xbox bells and whistles and multiplayer support.

The full list of compatible games can be found here.

I always hoped Xbox would release their games on Linux at some point, though I understand how that could be a bit counter-intuitive to Xbox’s plans for Windows and their own gaming hardware. Despite Linux being home to a small number of players, it’s still a competitor in the space. And well... Xbox porting to competing hardware didn’t really go over all too well last time, with Xbox consoles now returning to exclusivity.

Still, seeing community projects like this is great, and I hope to see the project continue to expand. The Steam Deck used to be a great bit of kit, at least before the price hike, and whilst the Steam Machine seemingly released, never to be spoken about again, it is still awesome to see the community tackle Game Pass on hardware it was never meant for.

Do let me know: do projects like this mean you’d switch from Windows to Linux, or is it more of a novelty? Let me know in the comments and be sure to take part in our poll!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Gears of War: E‑Day hits VR and looks fantastic?

19 October 2026 at 14:53

Gears of War: E-Day has come and gone, and the game appears to have been a success. At least, that’s what the reports suggest, and ot’s hard to deny that people are genuinely enjoying it.

Critics and players alike have praised both the campaign and multiplayer modes, and if you haven't already you should check out our review here. As for E-Day, we’ve already started to see mods crop up on PC, including one that turns your entire squad into characters from Halo. Letting us see Noble Team and the Master Chief in E-Day, and having them look as good as they do is fantastic.

Speaking of mods, one user, @rockonthehillc, took to X (Formerly Twitter) to show off an extremely impressive virtual reality mod for E-Day. It features full body tracking, manual weapon reloads, and more.

Is it time for a first-person Gears of War game?

The short demonstration uploaded to YouTube has seriously made me consider dusting off my Oculus Quest 2. But perhaps more surprisingly, it has made me want a first-person Gears of War game. To some, that might seem sacrilegious, but hear me out. Gears has already expanded into turn-based strategy, and I’m a firm believer that Xbox needs to do more with its IP. Experimenting with different genres is a smart move.

Halo is the perfect example of a mishandled IP. It should have been expanded into third-person shooters, horror, and other genres long ago. I think Gears of War could equally be turned into a first-person horror game set around the Locust.

E-Day does a fantastic job at making the Locust a terrifying threat. Seeing that unfold from a different angle would be incredible.

For now, though, fans will have to make do with the virtual reality community project, which is extremely impressive in its own right.

With that said, let me know your thoughts. Would you play a virtual reality Gears game, or even a first-person one? Leave a comment down below and be sure to take part in our poll!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

French rioters ransack eSports team premises and are seen looting RAM sticks from PCs

19 October 2026 at 14:32

Leading French eSports club Team Vitality has confirmed that its Paris HQ has been smashed up, with trophies, computer equipment, and more looted over the weekend. Thankfully, no team members or staff have been hurt. The team’s V.Hive premises were attacked by criminal opportunistic looters under cover of the widespread protests in France over issues related to school funding, living costs, and government spending cuts. Other shops, public buildings, and property have been smashed, looted, and sometimes burned.

Aujourd'hui, les locaux de notre club ont Γ©tΓ© pillΓ©s en marge de la mobilisation du 17 octobre.Heureusement, aucun membre de notre staff ni aucun fan n’a Γ©tΓ© blessΓ©. En revanche, nos vitrines ont Γ©tΓ© dΓ©truites, nos trophΓ©es et notre matΓ©riel informatique volΓ©s.En attendant d’évaluer la totalitΓ© des dΓ©gΓ’ts, V.Hive restera fermΓ©.Plus d’informations seront communiquΓ©es par la suite.Prenez soin de vousOctober 17, 2026

Above, you can see the confirmation of the serious, unfortunate events seen over the weekend. β€œOur display windows were destroyed, and our trophies and computer equipment were stolen,” lamented the post [machine translation], while being thankful that no members, staff, or fans of Team Vitality were hurt. The bulletin ends with the news that the V.Hive will remain closed for now, until after damage has been assessed. More information is promised in due course.

There are a multitude of social media posts sharing images, videos, and pointing fingers at what they see as the cause of the protests, riots, and looting. Of course, fingers point in all directions, and unfortunately there are also reports of AI-generated rage-farming media, so keep a critical eye open should you dare to doom scroll.

Of course we’ve focused on the damage and looting of Team Vitality’s HQ due to the tech angle. The compendium of video clips shared by the news organization NEXTA provides evidence of the extent of the V.Hive attack. This 30-second clip appears to show rioters hammering at and kicking in the eSports HQ’s windows, taking items from the premises, and throwing gaming chairs onto bonfires in the street.

Los "estudiantes" franceses saquearon la arena de Esports de paris y se robaron el trofeo que team vitality gano en el torneo de counter strike Tambien se robaron las PC gamer y las destriparon ahi nomas en plena calle https://t.co/FjEkVPDuV6October 17, 2026

We also see accounts like ElBuni share clips of looters brandishing what appear to be eSports trophies from Team Vitality’s HQ (embedded above). The second clip shows looters with their hands inside gaming PCs opened up on the sidewalk. It looks like the hooded and gloved looter in the video is removing RAM sticks, an easily pocketable yet highly valuable PC component, as you will all know.

This morning, the French Prime Minister has called for local and partial curfews to contain the post-demonstration rioting. Meanwhile, there are concerns that there could be copycat behavior across Europe.

I'm taking an RTX Spark PC on a 10-hour trip. Here's what it needs to prove.

I can't recall the last time I took a road trip or flight without my trusty Steam Deck in tow. It's just too convenient to slip into my backpack alongside a thin and light work laptop that doesn't stand out in professional settings.

That trend ends this weekend.

I have a 10-hour round trip to contend with, and after playing around with Lenovo's Pro 9n laptop powered by NVIDIA's new RTX Spark chip this past week, I'm ready to make it earn its accolades.

Can it really be my one-stop device for AAA gaming AND for work, just like what was advertised countless times in the lead-up to launch? Here's what it needs to prove to me.

What the RTX Spark platform needs to prove on a 10-hour trip

There are several key points that I want to confirm, and a 10-hour road trip seems like the perfect testing ground as I work on a full review of the Lenovo Pro 9n.

There are some areas where I do expect the RTX Spark platform to fall short, which I've also noted below.

Is ray tracing worth turning on when I'm not near an AC adapter?

A person plays Fortnite on a Surface Laptop UItra at a display table, with NVIDIA RTX signs nearby; the colorful game scene feels lively and immersive.

The Surface Laptop Ultra is another RTX Spark laptop, and I've seen how well it handles gaming on a charger. What about battery? (Image credit: Future)

One of the RTX Spark platform's biggest selling points is its Blackwell-class RTX GPU supporting all of NVIDIA's latest upscaling and frame-gen goodies.

I already gave The Witcher 3: The Wild Hunt Remastered a try with ray tracing and multi-frame generation turned on, and although it looked glorious on the 15.3-inch OLED display, it sapped battery by about 10% every 10 minutes.

That doesn't bode well for efficiency, but I'm curious to see if I can dial it in by lowering settings like resolution or refresh rate. I really want ray tracing to be a worthwhile option without AC power.

Can I replace two devices with one?

Steam Deck official carry case

Not having the Steam Deck and its bulky case in my bag should free up a lot of space. (Image credit: Miles Dompier | Windows Central)

Is having everything contained within the same PC actually simpler? Long-time gaming laptop users will probably say yes. Heck, I'd lean towards an affirmative if I wasn't testing it out myself this weekend.

But there are two sides to this question.

On one hand, it's nice to have a dedicated gaming device that I can put away when it's time to focus on work. On the other hand, I'll have a lot more room in my bag without an extra charger and an encased gaming handheld. A standard controller is much easier to slip into my bag.

The Pro 9n will have to handle any work I throw its way and be ready to switch to gaming on the fly, all while balancing heat and battery life.

Can the battery survive a real travel day?

A Lenovo Pro 9n laptop on a wooden desk displays The Witcher 3 menu, with Geralt in a snowy blue forest beside a fiery orange scene; the dramatic contrast feels tense.

The Witcher 3: The Wild Hunt Remastered looks gorgeous with ray tracing enabled, but it eats battery a bit too quickly. (Image credit: Future)

The Steam Deck, and any gaming handheld for that matter, can be extremely efficient or inefficient depending on the game you're playing. The same ultimately goes for RTX Spark laptops.

Considering I plan to split time evenly between work β€” involving writing, hotspot web browsing, photo editing, etc. β€” and gaming, I'm hoping that one or the other doesn't leave me out to dry.

I do have the ability to plug in if required, and that will be another test of how much heat is created in a cramped cabin as the battery recharges.

Where I expect my RTX Spark laptop to fall short

Gaming handhelds are ergonomic, comfortable, and don't produce a lot of heat. A lot of that goes out the window when using a 15.3-inch laptop.

Sure, I'll have an ergonomic gamepad in hand part of the time, but I'll need to keep the laptop on my lap while gaming. Will it get too hot to handle? Will I feel too cramped in my seat? In those cases, I'll no doubt be wishing for my Steam Deck.

What I need from you

My testing results from this weekend will inevitably end up in my full Lenovo Pro 9n review that I'm already working on, and act as the most compelling evidence as to why I did (or didn't) give up my Steam Deck for an RTX laptop.

I'm more than open to other suggestions on how to test the gaming/work balance on the RTX Spark platform. I urge you to drop your most pressing questions in the comments section below, and I'll do my best to address them.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Steam is finally fixing its broken DLC achievements

16 October 2026 at 16:29

It seems like 2026 is the year of the achievement overhaul. Just as Xbox continues to revamp its achievement system, streamlining the experience across PC and Xbox and adding Mythic Achievements into the mix, Valve is also getting in on the action and rolling out Steam Achievement Sets.

Currently live in beta, this new achievement system completely changes how games handle base achievements versus post-launch DLC expansions, as well as season updates and new game modes. Completionists who have had headaches with these systems for decades can rejoice!

So what are Steam Achievement Sets anyway?

Screenshot from Steam Achievements
Valve
Screenshot from Steam Achievements
Valve

So you've poured 80 hours into a game to hit the 100% achievement mark, then merrily moved on to another game. Only to come back later and see your shiny 100% completion is now 80%. The game released new DLC, and you are now compelled to play it to get that 100% back.

Anyone who's played Vampire Survivors or the RE4 Remake can attest to this pain, though I don't really mind and enjoy the new challenge. Valve, however, is solving this issue with a new system that lets developers group achievements into distinct "sets."

Base game achievements are kept seperate from post-launch DLCs or extra mode, meaning if you 100% the base game you keep your base game completion ribbon regardless of what is added later on.

Beyond seperating DLCs, Valve is ontroducing a few other quality of life upgrades to it's achievement system.

  • Archived Achievements: Developers can now officially archive dead, broken, or retired achievements. Archived achievements remain visible on the profiles of players who unlocked them, but won't block new players from achieving a 100% completion badge.
  • Separating Campaign from Multiplayer: Developers can split single-player and co-op/multiplayer into separate sets. This is a massive win for titles like Portal 2 or Ghost of Tsushima, where dead servers or tacked-on online modes have blocked solo players from earning completion badges for years.
  • Sub-ribbons & cleaned-up UI: Unlocking full sets earns distinct sub-ribbons, making massive achievement lists (like Payday 2 or Master Chief Collection) far less laborious to navigate.

Some notable concerns

Screenshot from Steam Achievements
Valve
Screenshot from Steam Achievements
Valve

Overall, the changes have been received positively, but developers could add seasonal or time-limited event sets to games that embrace FOMO mechanics, though I think the archiving feature Valve is proposing mostly solves this. As long as the event is archived after the fact, latecomers can still 100% the game without being walled off.

The update also removes overall Average Game Completion % from profile showcases, a metric many hardcore completionists have built up over the years. Completed game counts have also been replaced with completed sets, meaning a game with 16 sets, such as Team Fortress 2, that has a whopping 520 achievements could artificially inflate a profile's stats compared to a game with just one set. Hopefully these are issues that can be ironed out or addressed during the beta phase.

Will Developers actually use the new achievement sets?

A Steam Deck OLED handheld gaming console on a solid purple background

(Image credit: Jennifer Young - Windows Central)

Because Steam has historically given developers total freedom and few rules, Achievement Sets' success relies on studios manually opting in via Steamworks. Fortunately, smaller developers are already praising how easy it is to set up. The founder of Arcen Games (Heart of the Machine) has already noted on Reddit that categorizing 100 achievements into a DLC set took less than 10 minutes.

Comment
Β fromΒ r/Games

Titles like Against the Storm, Age of Wonders 4, DREDGE, PowerWash Simulator, and Modern Warfare 4 have already adopted the feature during the beta. There is full list on the Steam announcement page here.

How are you feeling about the update to Steam Achievements? Do you welcome the new structure to our virtual trophy cases, or could you not care less once you complete a game? Let me know in the comments!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Epic boasted a lighter, vibe-coded game launcher, then Valve made Steam faster

15 October 2026 at 12:38

I’m sure we’ve all seen the socials by now. Epic Games CEO Tim Sweeney is proudly claiming that Linux support for Fortnite was β€œvibe coded,” and the official @EpicGames account on X (Formerly Twitter) is doing the same for the new Epic Games Launcher. They’re boasting about faster speeds than Steam, citing improvements of up to 46%.

I will admit that it is impressive on paper. Steam takes roughly 10 seconds to boot, while Epic’s new launcher clocks in at around five seconds. At least, that’s what Epic says, and that was likely true 48 hours ago. But on the same day Epic decided to vibe code their way to success, Valve had already decided to update Steam.

Somehow, Valve managed to cut that 10-second startup time down to around five seconds as well. Which does put a bit of a damper on Epic’s bold claims.

Is the new Epic Games Launcher actually better?

Epic Games Store

(Image credit: Windows Central)

As for Epic’s launcher itself, it does look rather buggy, though it is still a work in progress. I don’t have the technical know-how to know or understand what they’re cooking under the hood, and I imagine neither do the people making it, since the code is written by AI.

I'm joking, of course, but as silly as people make vibe coding seem, I do wish Epic the best in making a better launcher. At the end of the day, all we can hope is that it will push Steam to be better too, because competition is good for the industry.

I would love to see a battle of the launchers, including Xbox, which is in the middle of releasing a new and improved launcher. My colleague Jez Corden recently broke news about it, and I must admit that launcher is looking better than what we have had to put up with from the current Xbox PC app, which by all accounts is awful.

Do let me know your thoughts on the battle of the launchers. Do you appreciate Epic’s vibe-coded efforts, or will you be sticking to another launcher? Let me know in the comments and be sure to take part in our poll!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

AI or bugs? The Total War: SHOGUN 2 remake has gamers irate.

I've said many times that AI influence in gaming, whether it be wielded for upscaling or development purposes, isn't going anywhere. As SEGA just discovered, although my assumption might be true, the gaming world isn't quite ready for the level of AI sloppiness found in the new Total War: SHOGUN 2 "Enhanced" version.

The original game launched in 2011, and after some 15 years of availability, it sits at a Very Positive rating on Steam with more than 22,000 user reviews. The game's new "Complete Edition," which launched on October 13, 2026, has already received more than 1,850 user reviews.

The problem? The enhanced version has fallen to an Overwhelmingly Negative rating on Steam, which is often a death blow from which a game never recovers.

Digging into the sea of red reviews, it appears that plenty of gamers were already disappointed in the remake's quality before anyone looked closely enough at player cards to notice some undisclosed use of AI.

AI used to upscale S2CE unit cards is awful. These need to be redone by hand, as the originals were
Β fromΒ r/totalwar

Plenty of reviewers have called out the game-breaking bugs, the poor performance, and the "countless graphical issues," including dreadful lighting and HDR. I could go on.

What's really causing waves, though, is the alleged undisclosed use of AI. Steam requires each game's studio/publisher to admit whether or not AI was used during development, and there's no such disclaimer on the Total War: SHOGUN 2 remake page.

You be the judge β€” does the Complete Edition screenshot look like it was upscaled using AI? Why does it suddenly look like the front of a Mercedes rather than a mustachioed soldier? Let me know what you think in the comments section below.

Gamers are used to slop ... just not AI slop

Steam page for Total War: SHOGUN 2 – Complete Edition, featuring gold Japanese calligraphy and the slogan β€œA glorious victory will soon be yours,” with samurai artwork and game details.

Total War: SHOGUN 2 Complete Edition sits at an Overwhelmingly Negative rating on Steam. (Image credit: Valve)

What's really sticking with me is how gamers have approached the relaunch of SHOGUN 2. At this point, I think many of us have been around long enough to not be surprised when a remake gets botched.

I was there for Warcraft 3: Reforged tragedy. I remember when the Grand Theft Auto: The Trilogy remake launched to backlash. AI had nothing to do with these games.

This time, though, the Total War and Shogun 2 subreddits are flooded with posts focusing on the poor quality of AI upscaling. It extends well beyond the one Mercedes-face soldier, with gamers posting images of six-fingered characters, wonky hands, odd faces, and more.

More instances of hokey upscaling in Shogun 2: CE
Β fromΒ r/totalwar

I don't think saying there's more focus on the AI aspect than the actual bugs and glitches is too far out there. And I'm definitely not saying that fans of the series have their gripes in the wrong place; I'd be upset too if one of my favorite games was given this treatment. It's just interesting to see how the outcry falls into place.

Remasters don't have to be low-quality cash grabs

Witcher 3 remaster screenshot

The Witcher 3 remastered is a glorious upgrade, free for any owners of the original game. (Image credit: Jennifer Young - Windows Central)

Our own Jennifer Young recently reviewed The Witcher 3: Wild Hunt Remastered, where she awarded it a perfect five stars. The game sits at a 92% rating on Metacritic.

What makes it so great? Well, it's completely free for anyone who already owns The Witcher 3. It doesn't overwrite the original game (great news for people like me who still game on a Steam Deck). And it comes with a host of quality-of-life fixes, upgraded graphics, and more.

It's about as good a remake as you'll find, and a far cry from the $40 Total War: SHOGUN 2 entry from this week.

For those who have played the game, is it really as bad as the reviews are making it out to be? Would it not have such an aggressively bad rating if not for the alleged undisclosed AI upscaling? Let me know in the comments section below!

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Ben Affleck played StarCraft for 3 years straight after getting famous

I had no idea that Ben Affleck is such an avid PC gamer. The mega-star from countless Hollywood hits recently appeared on the Happy Sad Confused podcast hosted by Josh Horowitz, where he revealed that he spent years doing nothing but playing PC games shortly after becoming famous.

Affleck says, "There was a game called StarCraft that probably took the most life out of me. [...] I had just gotten famous, and all I did was stay home for three years and play StarCraft." Yeah, I'd say we have a gamer on our hands here.

Good Will Hunting, the movie that Affleck co-wrote and starred in alongside Matt Damon, won two Oscars at the 1998 Academy Awards, propelling him into stardom. Just a couple of months later, the real-time strategy gem StarCraft launched in March 1998.

Other long-time PC gamers no doubt recall StarCraft's intense launch, which saw about 1.5 million copies ship in the first nine months. It was the best-selling game of the year, and I can recall that it was practically the only game my friends and I could talk about for months after its release.

We have a PC gamer here, and his name is Ben Affleck

Affleck's video game history didn't quite start with StarCraft, although it might have been the most affecting in the young actor's life.

He states that he was playing DOOM "endlessly, for hours," before and while he was working on Good Will Hunting. Maybe that's where some of the jokes about Damon and Affleck's shared (but skewed) workload on writing the movie originated.

I remember writing and taking these long breaks to play DOOM. I can't believe it's been out that long.

Ben Affleck (Happy Sad Confused podcast)

Going back even further, Affleck says he played Donkey Kong, Tetris, and Ms. Pac-Man for "tens of millions of hours" in arcades and at home. He still has a Ms. Pac-Man arcade cabinet at home.

Affleck admits that he still enjoys PC games today, albeit from a slightly different angle than all those years ago. He enjoys 2K and Madden titles for a sports fix, which he plays with his son. He calls Valorant "a great game" that has one major problem: "I just get f***in' rocked."

As an adult who has attempted these types of competitive shooters, I can relate to him accusing young gamers with incredible reflexes of being cheaters. Hearing Affleck's imitation of getting cussed out by online squeakers is hilarious. The video game question comes up at about the 54-minute mark of the podcast.

StarCraft battle: blue-and-gold units clash across a rocky base as explosions flare; the interface shows a Terran Barracks, evoking tense strategy and chaos.

An official screenshot grabbed from StarCraft Remastered. I think I might have to give it a shot. (Image credit: Blizzard)

Affleck also comments on how real-time strategy PC games have regressed in popularity over the years.

"I like those real-time strategy and civilization-building styles, which have sort of gone out of style."

As someone who loves Age of Empires, I have no notes other than to maybe suggest Affleck give Age of Empires 2: Definitive Edition a shot. Its competitive scene has never looked better, and there's an almost unending stream of content available.

All this talk about StarCraft has me thinking it's time to install it once again. I've yet to give the remastered version a try, and the game's voice lines are bouncing around in my head. Anyone up for a quick match?

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Blackwood is almost the John Wick-inspired third-person shooter I've been waiting for, and after 2 hours of playtime, I'm really excited for all of it β€” but it's rough around the edges right now

16 September 2026 at 18:00

Indie games have arguably become a cornerstone of PC gaming, even more so with modern-day entries becoming huge hits such as Hollow Knight: Silksong, Hades 2, and a superhero surprise from developer Adhoc, Dispatch.

In comes Blackwood, a cinematic third-person action indie, set in New York in 2012. You play as Anton Blackwood, an ordinary DVD store owner by day and an assassin by night, taking on contracts and dealing with the challenge of balancing two lives at once.

After playing two hours of Act 1 (the only one available so far) during my short preview at Gamescom 2026, I can see Blackwood's promise. It's quite evident what developer AttritoM7 Productions is aiming for with its gun-fu style gameplay, heavily focused on explosive, cinematic enemy takedowns, intense gun fights, and stylish maneuvers.

Blackwood is very clearly inspired by classic martial arts and gun-fu movies, notably John Wick, and even borrows elements from classic games like Dead to Rights and Max Payne. Players can either choose to challenge enemies in a gung-ho play style, rushing out and executing different takedowns you can pick before setting out on a mission.

A more tactical approach is also possible, staying in cover and strictly going for headshots only (fitting for a John Wick-styled game), which would perfectly suit the hardest game difficulty.

Blackwood nails enemy takedowns, which is easily the one aspect that will keep me coming back to replay missions I can once Act 1 is complete. (Video Credit: AttritoM7 Productions)

The takedowns swiftly shifting straight back into gunplay are where Blackwood absolutely shines, and I can't go without stressing how impressed I am with what AttritoM7 developers were able to pull off there. In so many sequences, I was instantly taken back to those iconic moments in John Wick movies, where Keanu Reeves pulls no punches.

Ultimately, what holds Blackwood back is jankiness in combat, especially during hand-to-hand encounters. During multiple scenarios, there are bugs and stiffness in certain animations from Anton and enemies that I couldn't ignore.

Controlling Anton can be a struggle sometimes, as certain button prompts are unresponsive while in cover, and since enemies can flank the player, that unresponsiveness can lead to some pretty frustrating deaths.

The weapon recoil feels great, and I can see that AttritoM7 designed Blackwood's gunplay to have players make every shot count β€” which is especially important, since preparing for missions requires you to purchase ammunition with dirty money earned from fulfilling contracts.

However, I set aim assist to its lowest level (minimal), and it felt like the reticle was fighting against my control of the joystick β€” and it also doesn't help that the ultrawide field of view resolution desperately needs adjusting.

The opening street shootout was a great way to kick the game off, and I very quickly learned that enemies are unforgiving, requiring the player to be wary of a gung-ho playstyle. (Video Credit: AttritoM7 Productions)

Some of the audio in both combat and some NPC dialogue feels a bit out of place too, particularly during one of the early contract missions in a subway station. There are many elements like this, especially involving animations (notably Anton's run and other NPCs' movements), that end up impacting immersion.

Fortunately, while Blackwood isn't launching in early access, its remaining Acts will be released later for free (for existing owners), with Act 2 planned for March 2027 and Act 3 in September 2027 on Steam. Hopefully, with the release of the following content, patches can be made to significantly tweak and adjust those pain points.

Blackwood is a very promising game and has plenty of opportunity to shine among some of the best indie games available. However, it's a little rough around the edges at the moment, and a few steps away from realizing its potential.

Thrustmaster's new flight stick is a heavy and authentic A-10C HOTAS replica for PC simulator fans who crave digital dogfights

Already synonymous with flight simulation hardware, Thrustmaster is expanding its sim gaming range again with the HOTAS Warthog Mk. II, an "enhanced" variant of its popular, military-themed stick and throttle bundle for PC. Previously announced at Flight Sim Expo, it's releasing today, September 16, 2026, at an MSRP of $599.99, it's available from the official eStore and Amazon.

Indeed, the Warthog Mk. II features the same official U.S. Air Force licensing as its predecessor, with a design that seems almost indistinguishable from the Mk. I at a glance. In reality, Thrustmaster has focused mostly on the internals, redesigning its "H.E.A.R.T." Hall-Effect sensor mechanism "to offer enhanced smoothness and durability".

On the outside, it's still a 1:1-scale recreation of a Viper stick grip and the Warthog A-10C throttle with separate controls for both simulated engines (plus a locking system). Despite a few visual tweaks, the Mk. II supports full compatibility "with all Thrustmaster grips", which is great news for any sim enthusiasts who already adopted the brand's ecosystem on Windows PCs.

Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene
Thrustmaster's VIPER flight stick.Thrustmaster
Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene
And its companion, the WARTHOG throttle unit.Thrustmaster
Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene
The refined MK II flight stick base.Thrustmaster
Thrustmaster HOTAS WARTHOG MK II flight stick promotional renders with a dusty desert background scene
And Thrustmaster's Hall-Effect sensors visualized.Thrustmaster

I've tested a huge number of flight sticks for games like Microsoft Flight Simulator, but I haven't strayed too far into military sims, or even further out to space-faring dogfights in titles like Elite Dangerous. However, I've always seen the Thrustmaster Warthog Mk. I appearing among some of the top-rated HOTAS sets in my adventures, so I definitely knew about it.

This release came with a chance to test the Warthog Mk. II for myself, so of course I said yes to a sample. Imagine my surprise when Thrustmaster's shipping confirmation included the 6.56 kg heft of this dense, 100% metal monster listed in its specs, with some extra weight on top for packaging. My word, what am I getting myself into?

The Viper flight stick grip provides a flight experience that's as close as possible to a real fighter pilot's.

Thrustmaster

Don't get me wrong, it's not like I've never, ever tried a flight stick in a combat game, but a HOTAS set of this intensity needs to be paired with something that fits better than a Cessna in Microsoft Flight Simulator. I'm looking forward to seeing how the first Warthog version built such a reputation, and whether its accolades carry over to the "sturdier" Mk. II.

That, and I need to figure out bindings for the stick's 19 buttons and the 8-way hat switch, even if the latter is usually quite obvious, before moving on to the Warthog control panel and its wealth of chunky levers, switches, and dials. That's up to 128 total buttons β€” should be fun! Stay tuned for my HOTAS Warthog Mk. II review going live before the end of the month.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Ubisoft is removing its launcher from Prince of Persia on Steam, pledging to cut 'Ubisoft Connect' from more games "in the future"

Ubisoft is starting to test a change to how its PC games work on Steam, removing its own game launcher from games bought in Valve's storefront app, according to a patch note shared on Reddit. Previously, launching a Ubisoft-made game would require gamers to first install the Ubisoft Connect PC launcher to support cross-progression and other stat tracking.

[The new tool] keeps Ubisoft game features (..) without requiring the Ubisoft Connect PC launcher to be installed or launched.

Ubisoft

The change will first apply to 2024's 2D platformer Prince of Persia: The Lost Crown and, presuming this test proves to be successful, will "progressively evolve and roll out to more Ubisoft games on Steam in the future". Crucially, there's no definite confirmation that this will retroactively apply to even older Ubisoft games on Steam, but it's a reasonable assumption.

The impossible is less of a barrier

Finally another launcher out of steam
Β fromΒ r/Steam

This is fantastic news for PC gamers, if it works as expected. Connecting my Steam and Ubisoft accounts should, in theory, be as much effort as I need to play these games from my library, skipping the frustrating process of navigating (and quickly closing) Ubisoft's launcher. I'm crossing all my fingers that this soon applies to my entire catalog, so I can stop neglecting Watch_Dogs 2.

Having to re-enter my password every time I boot up Assassin's Creed unity or whatever is painful. Hopefully this will help

u/mango__moose, Reddit

Sentiments are fairly unanimous across the r/Steam thread on Reddit, with most agreeing that the Ubisoft Connect launcher has never been a positive feature in games they've bought on Steam. Ditto for other companies, as launching Grand Theft Auto IV or Red Dead Redemption 2 on my Steam Deck still tediously forces me through Rockstar Games' own launcher variant.

Curiously, this announcement is currently restricted to the Steam-hosted patch note, which can't be viewed outside a library that already owns the relevant game, so Ubisoft is seemingly keeping this test on the downlow for now. Maybe they're trying to save face after pushing Ubisoft Connect for so long, but frankly, this is a step in the right direction to celebrate β€” if it passes testing.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

Steam enforces Australian age verification via credit cards β€” debit card glitches and low credit adoption alienate core gamers, privacy-first mindset leads to dearth of options that may hinder consumers

Today is September 9, and the significance of the date for Australian consumers is that, by law, buying online apps and games now requires an over-18 age verification step. The local law isn't specific about the exact type of verification, only that it offers "appropriate age assurance measures." Valve is complying by asking for a bank card rather than government ID or a biometric check. The problem in the land down under is that while credit cards seemingly all work, debit card support is spotty and conditional.

This situation isn't unique, as it's basically a repeat of the same existing scenario in the United Kingdom. Valve's privacy-minded approach is laudable, as a bank card only links a payment method to a name and address. Meanwhile, a government ID is a more dangerous document if it gets leaked; face scans are quite fallible and revealing, and biometrics are intrinsic to the person and not replaceable if exposed β€” unlike bank cards, which can be canceled and swapped in minutes.

However, having a card check as the only verification option is causing problems, and many users are already asking for other means of verification, even if they're more invasive, citing Xbox and Sony's services as more accommodating.

Since credit cards in Australia (and the UK) can only be issued to adults, they work fine for Steam verification. Debit cards, on the other hand, can be carried by minors, and they're only valid for age checks under specific conditions. For now, that seems to be those (a) belonging to the Mastercard network, which introduced its own global automatic age verification check on June 2, 2026, and (b) for which the issuing bank flagged the card product as adults-only. The transaction firm only passes the answer to "is the buyer an adult?" back to the merchant (in this case, Steam), without exposing an actual date of birth.

A quick harnessing of user reports, mainly from Reddit posts, seems to indicate that debit Mastercards from Commonwealth, Westpac, and Macquarie appear to work, while those from Bendigo, St. George, Revolut, ANZ, and most Visa cards seem to fail the check. Note that this is an evolving situation, so the situation may have changed by the time you're reading this.

The demographics of credit card ownership definitely don't help matters. Unlike the U.S., where credit cards are the default method of purchase, only about 45% of Australian buyers and 65% of UK punters own one. Perhaps most importantly, within the 18-24 age demographic, only 25% to 30% own a credit card β€” precisely the people who buy the most games and are the most affected. For both user satisfaction and business reasons, it's seemingly desirable that Steam add verification alternatives.

Microsoft reportedly gives secret Xbox Game Pass discounts to churned subscribers to reel them back in β€” targeted offers slash up to 30% off the regular price

9 September 2026 at 15:39

If you play hard to get, you could get Xbox Game Pass for cheaper; at least that is what numerous users are reporting on a Reddit thread. One Xbox Game Pass subscriber shared a screenshot of Microsoft offering them the Ultimate plan for $16.09 for a month, 30% lower than the standard $22.99. Their secret? Cancel Xbox Game Pass almost every month.

Dynamic win-back discounts are perhaps the oldest trick in the book, but they remain widely used because of their effectiveness in re-engaging customers who have stopped buying a product or, in Microsoft's case, canceled their Xbox Game Pass subscription. These targeted offers, often disguised as "We Miss You" or "Welcome back" deals, aim to win back lost customers with exclusive or time-limited discounts.

According to the Redditor, they have used Xbox Game Pass on and off for about two years. However, instead of committing to an annual plan, the user frequently paused and resubscribed. In the Redditor's words, they were "not doing any sort of tricks lol...just got the offer randomly because I cancel gamepass almost every month, so maybe this was their way of keeping me."

This kind of customer behavior is not uncommon among subscription services, since buyers seek to maximize value and avoid unnecessary spending. Apparently, Microsoft seemingly noticed this user and proactively offered a 30% discount, dropping the Xbox Game Pass Ultimate price from $22.99 to $16.09 for a year. And it worked. The Redditor confirmed that they took the offer and locked in for the entire year.

Got Offered a Game Pass Annual Subscription
Β fromΒ r/XboxGamePass

At least one other Redditor confirmed they also received the same $16.09 offer. The thread quickly filled with additional posts as users shared their experiences with Xbox Game Pass discounts. For example, one Reddit user said that when they logged in with a secondary account on their Xbox console, they saw an $18 offer for 12 months of Xbox Game Pass Ultimate. Their main account allegedly never receives offers like this. Meanwhile, other users chimed in to report receiving $ 20-per-month offers.

It is unclear what criteria Microsoft uses to distribute these win-back discounts. Many speculate that the company may be considering activity, subscription history, or even multiple accounts. The discounts do not seem limited to the U.S., where the Redditor lives. Users in the thread have reported similar discounts in regions like MΓ©xico.

Despite Microsoft slashing Xbox Game Pass pricing earlier this year, many gamers still resort to digital key marketplaces such as Eneba, G2A, or Loaded, where one month of Xbox Game Pass Ultimate can cost as little as $9.28. By running targeted annual promotions, Microsoft can encourage subscribers to stick with Xbox Game Pass, secure long-term revenue, and avoid the risks of month-to-month cancellation.

However, these targeted discounts raise an important question: should Microsoft not reward loyal Xbox Game Pass subscribers with similar exclusive discounts? Win-back promotions are great for bringing back former subscribers, but long-time users will feel overlooked and see no reason to commit, since the generous deals go to those who cancel and return.

Steam achievements for multiple upcoming and unannounced games have leaked β€” and it's an ugly situation for Valve

9 September 2026 at 14:35
  • Steam achievements of upcoming and unannounced games have leaked
  • The achievements include spoilers for games like Control Resonant, Kingdom Hearts, and Persona 6
  • Valve hasn't commented on the achievements or recent prototype leak on Steam

Steam achievements for both upcoming and unannounced games may have been leaked by Valve and spotted on the third-party site Exophase.

As reported by PC Gamer, the leak includes nearly 90 games, including Control Resonant, Kingdom Hearts 4, Gears of War E-Day, Tomb Raider: Legacy of Atlantis, and Persona 6.

The leaked achievements are listed for each title on Exophase, including spoilers for major plot points, character reveals, and even weapon unlocks (notably for Kingdom Hearts 4), despite missing full descriptions. It's effectively created a minefield of spoilers to avoid, which is made worse since the list includes games that don't even have a release date.

It's not exactly clear how this leak occurred on Valve's end, but it doesn't appear to be a breach of the Steam platform. Instead, it may very well be an issue with Valve's API exposure, at least according to Exophase owner Mike Bendel, who claims it's a "possible screw-up on Valve's end", which makes this the second slip-up in just a few weeks.

Recently, around 12TB to 13TB of early prototypes, unreleased titles, and scrapped builds of games between 2003 and 2013 were leaked from Steam, including games such as GTA 5, The Binding of Isaac, and even some of Valve's very own games like Left 4 Dead.

Mobile phone with logo of video game distribution platform Steam operated by Valve on screen in front of web page

(Image credit: T. Schneider / Shutterstock)

It's possibly the worst spell of game leaks for publishers launching games on PC platforms like Steam, especially with the leak of builds for games like Death Stranding 2: On the Beach and Forza Horizon 6 before launch.

There's clearly a major security issue at hand with Steam, and until it's addressed, game leaks seem inevitable. Game achievements, while potentially spoiler-filled, are minor in comparison to the very recent game prototype leak.

Valve hasn't made an official statement on the Steam prototype or achievements leaks, but with its impact on both publishers and consumers, it wouldn't be surprising to see both cases addressed soon.

GOG brings back "big box" PC games, one printable template at a time

8 September 2026 at 22:23

Those who remember PC gaming in the days before Steam may have fond memories of the "big box" packaging that made those games stand out as shelf eye candy and sought-after in-home collectibles. Today, PC gaming platform GOG is hoping to reignite some of the nostalgia for those days by adding downloadable 3D models and printable, foldable high-res packaging scans for a handful of PC games on the platform.

Thus far, the "Printable Big Box" collection on GOG is limited to just five games: Armikrog, Descent, Hitman: Codename 47, Myst, and Star Trek: 25th Anniversary. Players browsing those games on the GOG store will now see "3D Boxes" listed among the included "Goodies" before purchase. Owners of those games on GOG can download a ZIP file containing a version of the box art as an animated 3D object file (in an easy-to-open GLB format) and a "flat printable template" in PDF, SVG, and Adobe Illustrator formats. Those downloads allow for what GOG calls "a proper papercraft project for anyone who misses shelves full of PC game boxes."

The 3D model animates to show the front flap opening. Credit: GOG

"Physical media doesn’t survive the way software canβ€”boxes get lost, crushed, thrown out," GOG writes in today's announcement. "Scanning them, and letting you print your own, is preservation in a different shape: the same mission that keeps these games running on modern PCs, applied to the objects they used to come in."

Read full article

Comments

Β© GOG

Redditor somehow turns a Steam Deck into a Game Boy β€” and I'm loving the 'SteamBoy'

11 August 2026 at 12:59
  • A modder has taken the innards of a Steam Deck and put them into a Game Boy-style case
  • The end result is the 'SteamBoy', although it's not quite finished (the screen doesn't yet work)
  • There's a lot of excitement about this DIY project, and some gamers have even said they'd be keen to buy a retro handheld like this

Ever wished the Steam Deck looked a bit more retro β€” or indeed a lot more retro? Meet the 'SteamBoy', which takes the innards of Valve's handheld and transplants them into a case styled on the Game Boy.

Steam Deck HQ noticed this clever piece of modding in the form a project by 'PhyFawkes' as posted on Reddit (via VideoCardz).

The SteamBoy uses the motherboard, controller, buttons, speakers, and battery from the Steam Deck, fitting the components into a case which the maker says is the same dimensions as an original Game Boy, with a thickness of 32mm (yes, it's thick).

PhyFawkes explains: "The battery is the original battery, and it basically takes up the whole width of the device on the inside. It's sandwiched between the motherboard and the display. The motherboard and controller boards are completely intact as well."

The only element that isn't functional yet is the screen, so this device is still a work in progress. The Redditor has demonstrated it working on an external monitor, though.

Analysis: next stop Kickstarter?

SteamBoy shown hooked up to an external monitor, playing Slay the Spire 2

(Image credit: PhyFawkes on Reddit)

The snag with getting the screen going is that the motherboard firmware reports the display properties directly to SteamOS, and so the firmware details must be updated with the info for the new screen. The Redditor says it hopefully it won't take too long to sort this out.

Another part of the recipe that's missing is the triggers, but PhyFawkes says that they might be able to add them eventually, but that space constraints with the case could make this too tricky a proposition.

Apparently the handheld runs cool enough with some slight under-volting. All in all, this a very smart-looking project, and I'm seriously impressed. The case itself is 3D-printed, with the Redditor noting that they're going to provide the details on how to make one for those who might want to try their hand at this enterprising piece of handheld DIY.

Of course, constructing something like this is well beyond the scope of your average gamer, and there are fans of this concept out there who'd be willing to pay money for a SteamBoy of their own. Plenty of them, in fact, as the reception for this project has been nothing short of glowing.

As someone on Reddit put it: "This is legitimately so cool. I would totally back something like this on Kickstarter."

Another Redditor said: "Looks amazing! I'd probably buy 2 of these bad boys."

Valve's shipping partner leaks shipping data in a cyberattack β€” including the names, addresses, and phone numbers of Steam Machine and Steam Controller buyers

If you ordered any of Valve's products within Europe, such as its Steam Machine gaming PC or the modern Steam Controller, there's a chance your private information may have been compromised. This morning, an email detailed "a note about a security incident at our shipping partner in Europe" involving a cyberattack on Valve's EU shipping partner, CEVA Logistics, on August 7.

Expect fake messages - email, SMS or phone - that mention your hardware order and appear to come from Steam, Valve or a delivery company.

Valve

I bought the Steam Controller in May, though I skipped the Steam Machine pre-order queue, and still received the notice as a customer in the United Kingdom. Crucially, Valve clarifies that this attack on CEVA and its subsequent data breach does not affect "your payment information, passwords, Steam Guard codes or other information."

Your Steam account should remain safe, and right now, there's no reason to change your password or change any account settings. However, Valve warns that customers could "expect fake messages" from bad actors asking for money or other information. Personal details that "may have been compromised" include:

  • Your name
  • Your street address, postal code and city
  • Your country
  • Your phone number
  • Your email address β€” the same one your Steam account uses
  • The type and price of the ordered product

How did the CEVA Logistics breach happen?

Steam Machine for 2026

Steam Machine buyers report receiving the same email, presumably affecting all European hardware shipments. (Image credit: Valve)

Valve says that it is "pressing CEVA for the full scope of what was taken and how, and we are in the process of notifying the data protection authorities in the countries affected", and clarifies that the affected system has been taken offline and isolated from further leaks, but there is currently no confirmation on which customers have been affected or exactly how this happened.

For now, Valve invites anyone with concerns or questions to reach out to its support team at help.steampowered.com or to write to its contact point at Artana Digital GmbH, Alstertwiete 3, 20099 Hamburg, Germany.

Fake messages from convincing impersonators are unfortunately common, and bad actors will go through extreme lengths to make their text messages, emails, and phone calls appear genuine. If you're new to Steam, remain vigilant but remember that Valve only handles account issues via its dedicated support site, and "never by email, Steam Chat, or Discord β€” Anyone who contacts you elsewhere claiming to be Steam Support is not."

Comment
Β fromΒ r/steammachine

I'd also caution anyone who might be at risk that, while Valve implies that your credit card information is safe, bad actors can use other personal information to attempt various identity fraud and access accounts elsewhere. It's important to stay vigilant as data breaches like this happen, and scrutinize every message you receive from delivery companies asking for money: "Treat all of them as fake", Valve says.

Customers based in the United States and, in turn, anywhere outside CEVA Logistics' operating area in Europe shouldn't be affected by this breach. Nevertheless, it should come as an important lesson in customer privacy and data security. Keep using strong passwords that are unique to each platform, and protect yourself as much as possible.

Click to join us on r/WindowsCentral

Join us on Reddit at r/WindowsCentral to share your insights and discuss our latest news, reviews, and more.

❌