Amazon recently launched a new version of its Fire TV Stick β and the popular streaming device has already got a huge 50% discount, dropping it to a record-low price. That means you can now get the updated Amazon Fire TV Stick 4K on Amazon for $29.99 (was $59.99).
Whether you want to upgrade an old TV with smart streaming features, or prefer the Amazon interface over your current TV's app setup, the Fire TV Stick is regularly one of the cheapest and most convenient options.
As for why it's worth upgrading to this newest model, you get access to all of the biggest and most popular streaming apps with high-end 4K resolution support, speedy performance that makes navigating these apps a lot smoother, direct power from the TV so a separate AC adapter is no longer required, and an improved remote with built-in voice controls.
Overall, for $30, it's a very affordable streaming stick that comes with all of the essential features you need.
New Fire TV Stick β record-low price
Fire TV Stick 4K: was $59.99 now $29.99 Amazon's newest 4K streaming stick is already down to its lowest-ever price β only two months after launch. Considering it's only slightly more expensive than the basic HD version, you might as well pay for the upgrade to get a fancy new remote and access to higher-resolution streaming β as long as you have a 4K TV. It lacks a few premium features found in the more expensive Plus and Max models, such as improved Wi-Fi and Dolby Atmos, but this is more than enough to cover general everyday use.View Deal
An new version of the Fire TV remote comes in this package, too, which is more ergonomic and smartly designed so that you can identify and reach key buttons in an instant.
Stranger Than Heaven is exactly the sort of game I want to champion. Itβs rare to see a team of young developers given a significant budget and seemingly generous freedom to create a half-century-spanning epic that tackles heavy themes while taking bold risks with both the combat and music-influenced management game at its core.
My four-hour whistlestop tour across several of the gameβs time periods between 1915 and 1965 in this latest fantastical tale from the Japanese criminal underworld did make it hard to see just how well all of this ambition from RGG Studio will come together in the end. But I havenβt really stopped thinking about it since.
And when youβve played and previewed dozens (maybe hundreds) of games, itβs harder to find ones that leave a mark like that β ones that genuinely leave you wanting to play and see more.
What I admire most about Stranger Than Heaven is that it knows what it wants to be and fully commits to that idea to create its own unique vibe.
(Image credit: Future / Sega)
Music is the throughline. On one side, it's the way the protagonist, Makoto Daito, finds his place in a hostile world, as a way for him to break down barriers and overcome prejudice he faces as a Japanese-American immigrant.
There is a level of detail and adoration in the musical performances I saw in-game that made it easy to get swept up in the atmosphere β whether it was a professional big band showstopper full of belting brass, or an impromptu sing-a-long that draws in a large crowd on the streets of Kokura.
Play it, Daito
Music is also a fundamental part of several other aspects of the game. Mainly, itβs a key part of the main management mini-game in Stranger Than Heaven. Instead of running a hostess club or a confectionery shop as we've seen in Yakuza and Like a Dragon, Daito works as a promoter in the showbiz business. That involves creating tunes, hiring talent, scoping out venues, drawing in punters, and making sure performances run smoothly.
I dabbled with putting on a show or two, and can see how it has the potential to be another all-consuming distraction that RGG is known for, diverting you away from the main story for many hours. Thereβs a satisfaction to tinkering with all aspects of the performance to rake in the most cash, ensuring youβve got the best singers and musicians performing the right sort of music in the right venue to suit the audienceβs mood.
(Image credit: Future / Sega)
What also keeps that music throughline in other areas of the game is the way you draw inspiration for your next tracks and shows from the world around you. Those sparks also come from the combat, with small flashes or cues as kicks and punches fly that you can focus in on to unlock new sounds, instruments, or playing styles.
Itβs a nice way to tie the game together, although Iβm very aware that combat was a point of contention for some in earlier previews. I definitely struggled to grasp it fully in the beginning, but I was starting to get into the flow of it by the time I was wrapping up my time with the game. It has its own rhythm, swapping out flashy attacks and arcade-style simplicity from prior Yakuza games for more grounded and messy fistfights.
Mastering the art
It does require a bit of controller contortion to execute fully, with actions for your left and right hands and legs split across the left and right bumpers and triggers. Throw in directional blocking, perfect parries with spot-on timing, and the need to dodge some attacks, and itβs a lot to hold in your head and execute with ease.
(Image credit: Future / Sega)
Weapons add another dynamic, ranging from swords, knives, and batons to more improvised weaponry such as crowbars and a giant wooden mallet. These can be found or bought and switched between mid-combat to give you a bit more fighting power against multiple foes or tougher enemies.
Oh, and thereβs βwillpowerβ too: a resource that you and opponents have that can be whittled down with repeated attacks, eventually causing you or them to fall to the floor when itβs emptied. You can then punish them with more severe finishers or find yourself fending off an assault while prone so you can get back on your feet.
It is a lot. And with pretty much all of these elements introduced from the first fight, I was getting beat up fairly regularly for a while. As I say, though, I eventually grew to like it with more practice, and I found myself taking down a few of the tougher enemies that are hiding around the gameβs different locations in some extended but rewarding duels.
(Image credit: Future / Sega)
Those fights are just one of the many distractions that are dotted around the gameβs towns, which include all sorts of games to play, items to find, and arenas to fight in. Even just exploring the spaces was fascinating, especially wandering through the entertainment capital of Sotenbori. It hits you with an overwhelming cacophony and a barrage of lights that RGG fans will be eager to experience in this different time period.
I think thatβs what I appreciated most about Stranger Than Heaven: it does exist within that same universe of the existing RGG games, but is its own adventure in a new and confident direction.
Yes, itβs building off the Yakuza and Like A Dragon elements that are clearly in its DNA β in terms of the mix of brawling and business management, as well as its approach to story and presentation. But it feels like its own evolution. Or, to speak in the gameβs terms, itβs several familiar melodies and motifs that have been remixed into a surprising new composition.